Well after Moo3 I'm not going to get too excited until it's out and reviewed. In anycase GC3 is going to be my main obsession for a while yet, but more games in the genre are always welcome. Moo2 was very unbalanced the creative trait trumped everything, still fun though.
econundrum1
I believe the answer is not yet, they mentioned in a Dev-stream they intend to add one, but it's going to be a little more complex to implement in this game so might not be here for a little while.
I don't know I kind of think in the "Age of Expansion", Expansion is kind of intended to be key and it does kind of make sense that occupying more planets gives you access to a lot more resources. But you are right in that the ideology system and it's power along with colonizing being the best way to get more points in it early game, does kind of mean nothing else matters. I also agree that you don't need a military early on unless there is a pirate base fairly near and ev
Personally I'd like to see all the major stock races get a non-robot scientific adviser like the humans, (well except for the Yor of course). I'd rather see it in a free patch than as DLC though I have the founders deal so it would make no difference to me if it where DLC :-) I'd also like modders to be able to add their own advisers for custom races at the moment as png files as they can with the leaders.
An example from FlavorText.xml YOR_TO_ALTARIAN_FIRST_CONTACT FACTION_YOR FACTION_ALTARIAN Your integration with technology is impressive, but the flesh still holds you back. 100&
There is a Hated Faction attribute for each faction in the XML and there is flavor text that can appear when dealing with certain races I think it is possible to mod more in already.
Stardock is just about the only software company I have complete faith in when it comes to doing right by their customers. Not to mention producing two of my favourite games ever GalCiv2 and GalCiv3. Long may Stardock prosper.
Most of these look like pretty good suggestions for UI enhancements, I hope stardock sees this and takes note. Nice to see a thread with some constructive feedback on the UI rather than those just complaining.
[quote who="ExNihil" reply="6" id="3558520"] Well, money for money's sake might be a thing in RL but in this game it simply a resource that is interchangeable to a degree with other resources, namely production in this instance. It would be (in my opinion of course) more interesting - both conceptually and game-mechanic wise - to use credits in more elaborate ways and in more mechanics. [/quote] Fair enough, we will just have to agree to differ on that.
I also have to disagree, I find the game every bit as much fun to play as the reviews suggest and that it does have a few minor flaws forgivable because of it's size and scope as reviews also tend to mention. I think the professional reviews are a good reflection of the game at least in my subjective opinion. As to the idea that stardock continuing to keep a team working on the game is an admission that it was not ready for release or that they don't think the game is good as
Cyborgs could just get a farming bonus and a production penalty since they need to maintain themselves. Cyborgs can easily be done and flavor wise organic events will still effect them and the Yor still might refer to them as Meat bags since they are part meat.
I have to say I find the game very stable, I've had one hang since it launched and zero crashes maybe specific to the ops system.
[quote]In my opinion the game is currently heavily biased towards Research and/or Production in comparison to Credits. [/quote] I agree with you on this but that's actually how I like it money for moneys sake is a bit dull and most of your suggestions would make money far the most important thing in the game.
The tech tree thing is easily overcome when modders produce more tech trees, the problem is there is no modding solution at the moment allowing use to filter events via race traits so even modders can't address that as it stands.
No real need to delay this I'm happy to accept it on the basis it's an internal tool not designed to be user friendly I can always enhance that side of it myself. The alternative that I'm seriously considering if I can find the time is to create my own JAVA utility to do it. But given how little time I have that might take a while and I'd rather spend anytime I have modding.
I've managed to run my economy at a loss just through the size of my fleet on a few occasions, guess it might depend on the settings you choose. But generally I do build maybe 70-80% more research and production buildings than economic because it is less useful, but I prefer it that way. Of course excess cash can be spent in diplomatic trading as well as rush building and upgrades so it does have uses.
There is a mod section on the forum and a journal post explaining the basics of mod making, mostly it involves modifying copies of the XML files that hold the games data saving them in the correct folder structure. You can also add art assets. I suggest have a look at the mods section of the forum and ask a few questions there, modding tech trees involves a couple of different files but depending how much your modding them could involve more.
An easier way to mod for challenge would just be to further increase the production bonus or something like that.
Why don't you make that mod. You'd still need to mod the tech trees more though to remove all the food related tech. Personally I don't think it's worth it just for the challenge though I'm sure you will see more mod synthetics in the future I doubt they will just be synthetic versions of the stock races, would not be much fun really.
Indeed rushing has its advantages, if your playing with the ai on a low level you can get away with no rushing but it can still be helpful at time. Late game maintenance costs will also cripple you if you have completely ignored economic buildings. Maintaining a huge fleet gets expensive. Generally though you don't needed as many economic buildings as production and research.
Yes as they say, it's a bit fiddly if your posting from a smart phone as I normally am, but still doable.
There is an events system that can do all kinds of events, don't think there it's an event like that yet though. I think they have hardly touched the surface so far of what can be done with the events system.
Yes this is really a matter of taste. I too like fairly small numbers of opponents because I like a bit off room to grow before I meet anyone.
No idea I'm afraid unless someone else knows you'll have to experiment.
Well in the case of the alterians due to their other traits they would say they not only had the right, but the obligation. The they are in some ways much like the kyrnn in that they see it as their mission to spread their enlightenment to all species in the universe.