For me it crashes about as often as a lot of other release games, maybe once every 3 - 4 hours which is fairly acceptable especially as it auto-saves often. But crashes are often very dependent on hardware and software configuration e.g. hardware/drivers/OS/OS patch level, etc. So some people will doubtless have a much worse experience. The dozens of memory leaks on the fix list of 6.2 will no doubt help long term stability and performance on many peoples machines.  
econundrum1
I have to say I'm impressed by the rate they are producing fixes, maybe my concern about the release date was misplaced.
I don't actually think it would be a very difficult thing for the Ai when fighting a static opponent or small number of opponents I can see how it could get tricky in large fleet battles with lots of different weapons, defenses and ship types involved to be fair. I guess the attacking a static starbase is just the obvious case that shows it as stupid behavior and could easily be caught by the Ai as a special case.
Cool as long as your aware of the issue and working on it.
OK thought I'd ask because I've played the current release a fair amount and not seen any issue of this sort myself so just checking.
True but if you have range in and thrusters to effect combat speed then attempting to use a reach advantage if you have one is the only logical choice and so the Ai needs to respect that. I'm fine with it being a post release patch and it would make combat more interesting personally I like range and speed being factors in combat. Of course it may also need to take ship roles into account.
Are you rushing research centres or changing the governance circle to change the amount of research? Or has your survey ship found an anomaly that gives research points? All of these are legitimate reasons this could happen.
OK I go to all the trouble of building a nice fleet armed with missiles and attack the iconians starbase in my territory. Here is how the fight goes, the iconians drone fly out to meet me and are destroyed. My ships carry on approaching the station until missile range is reached. Then the space station and my fleet both open fire with missiles. So far so good, it's at this point that my captains show me the
One of the good things here is that the data driven nature of the AI will allow players to create lots of AI tweaking mods. I think understand you want the AI to be as good as possible but am puzzled why you would not recommend buying the game on the basis of the current AI when you can't recommend a game that has better AI instead. Are you suggesting people don't buy any strategy games because all AI is sub what a skilled human player can do?
Wow this dead horse is still being whipped is it? I though stardock had already stated their position on this in the last thread they don't intend to do anything about it. The last post I was involved in on this about 80% of people in the thread weren't bothered or liked the way the game limited specializations though many of us also said they could be made more meaningful and I'm sure there will be more balancing and tweaking and keep in mind that this was in a thread sta
Can I just hold up my hands and say I’m one of those players who plays on beginner, and still find that the game has good enough AI in Beta6 to make my conquering the universe hard enough to be interesting without being hard enough that I lose most the time, which is what I really want. I play for the experience not the competition and on normal the AI can often trounce me, because I suspect I’m too lazy to learn to play against harder opponents, I like to d
[quote]but nowadays in view of e.g. self-learning neuronal networks getting common (there are even open distributions of the available for C++/Python etc.), this has to change. [/quote] I'm afraid you show your lack of knowledge of AI and machine learning here, Neural networks have been recently designed that can learn to play twitch bases arcade games very well. No one has yet managed to teach a neural network to do the sort of long term planning and memory tasks neede
I’ll be honest I don’t share Frogboy and your obsession with the AI for a couple of reasons; 1) I don’t really play competitively; I want an AI just good enough to keep the game interesting as I conquer the universe, not good enough to have a great chance of beating me. The AI is already good enough to give me that. 2) A good human player will always beat a good AI unless it employs machine learning techniques superior to a
Have you raised a support ticket? They will need detailed information on your system and the dump file to douch about this.
Raise a support ticket, give them your dump file and dxdiag info. I've only had one crash in 3 hours when going to the battle viewer more of a freeze really that it never came back from. They need to gather this info at this stage.
I also find the battle viewer still often freezes.
Yes this has been noted before and I think we all agree that's a feature we'd all like them to add, they probably will be it pre or post release though hard to say.
On another thread someone mentioned there was already a mod to change it back for those pitching a fit about it, so I guess the drama's over.... [e digicons]
In \steam\steamapps\common\Galactic Civilizations III\Tools there is a file called DataCompiler.bat, edit it and change the below line: SET moddir=%docsdir%\My Games\GalCiv3\Mods to for example SET moddir = C:\Mods And drop the mod folder in there the game will then find it, basicly it has issues with getting %docsdir% wrong if you have non-standard paths. Although for me since 0.90 I have no longer needed to use the workaround. I did
[quote who="Plasma_Wolf_4X" reply="107" id="3542863"] EDIT: just found a mod on the matter, so I'm off testing it as soon as the game is updated. [/quote] cool someone's done it already so people can calm down hopefully. It was always easy to mod this, if a little time consuming, but report back if the mod works ok them someone can post it everyone who doesn't like the idea of specializations being a meaningful choice can down load it and the drama is over.
Plasma_Wolf_4X I really don't understand how anyone could find this so stressful, or indeed at all stressful, seems a really odd thing to get stressed out about. There are plenty of other choices you have to make in the game like when you settle a planet does that get you massively stressed? After all you can't go back and choose the other two moral choices
what version of the game do you have guys?
[quote who="Bl4ckSh33p" reply="8" id="3542792"] I extracted the .zip file in my mygames/galciv3/factions Folder and the subfolders have the Images in them but the race does not Show up when I start a new game. [e digicons]:([/e] [/quote] What version of the game do you have? There was an issue with the game finding the mod directory depending on your system paths, in older versions of the game it's fixed in Beta6 opt-in.
I strongly support (1), it's only logical to make mods self contained including graphical and sound assets. (2) I'm not sure I get this you can already add some things in separate files although there are some limitations on this like adding faction home systems that I agree should be removed. (3) & (4) I can see how these are ice to have. I suspect we won't see these things until 1.1 which is supposed to be a mod focused patch that will bring in steam workshop integra
[quote who="BuckGodot" reply="31" id="3542122"] Quoting alphaprior, reply 27 Just uninstalled GC3... goodbye [e digicons]v_v[/e] You realize it won't be that hard to mod out, right? Given the heat that this is generated, I won't be surprised at all to see many Day 1 (or perhaps