It is in good shape for a beta, it's not yet in great shape for release software. Though the release on the Dev stream looked more like. It the game is great fun but doesn't look 3 weeks from official release. However the internal build might be better and I really hope I'm wrong and the launch goes Well.
econundrum1
Colonising mars is still a hudge undertaking requiring that you move vast amounts of people and materials there, no reason you should be allowed to do it for free.
Actually I'm not so concerned on the feature complete front more on the serious bugs and issues front.
There is already an option to do that on the main menu I thought its just greyed out, not enabled yet.
Really I had no idea there was such a convention, I usual just read the options then click one.
Yes I belive the player made Mod patch managed to fix some of the bugs especially the ones that meant you couldn't Finnish the game even if you sat through the tedium. Their was little they could do to fix it's fundemental design flaws.
HDR and a couple of other effects I belive from the unreleased beta 6 note.
Do people really just click the first option on the screen without looking and end up having accidental wars?
Yes apparently there are fixes in this area in the list of stuff in Beta6.
Yes Beta 6 will have the new lighting system in for example.
Imagine how long a battle you can have between two factions who both have the +1000% evasion tech [e digicons]:grin:[/e] .
I think there really need to be some guidelines on the game start menu about the sort of RAM requirements to get playable performance out of certain Galaxy sizes and number of players, just to manage people expectations. I'd agree that to a new player GC3 is not the most approachable game, some good tutorials will fix that. There are other bug bears I have like synthetics getting planetary events to do with food and organic diseases that makes no sense mechanically or flav
[quote who="Ed1975" reply="32" id="3540120"] If I like CG3, would I like MOO2? (Taking the latter's presumably vastly dated graphics and UI into account). Thanks for your advice [e digicons]:)[/e] [/quote] I'd say GC2 and GC3 are better at least once some of GC3's bugs are fixed, but you'd enjoy MOO2 I'm sure it's a classic for a reason. Don't touch MOO3 though, although it sounded ok on paper during the development it was unplayable,
[quote who="drakkos137" reply="1" id="3539972"] Still can't wrap my head around this "you're influencing us too much with your culture, we're declaring war". so, you like me so much, you hate me? You're so overjoyed, you want me to stop? Does. Not. Compute. [/quote] I think it's more you are subverting my people, because they like you more than they like my enlightened leadership [e digicons]:grin:[/e] , so I'm g
I never played Rome2, but I have played games that where not only in a worse state than Beta 5.3, but where also less fun even years after release, (Moo3) comes to mind that's still thoroughly broken and no fun. In fact it's disappointment with that that bought me to GC2. GC3 is already at it's core a great game, unlike Moo3 which sounded good on paper. But Beta 5.3 certainly looks and plays like a Beta not a release candidate, I guess we find out next week if Beta 6 is a
I actually like the change to lock out other specializations after you choose one, I've though that would be better all along so I for one am pleased. I assume that GC3 will be available only for download e.g. no boxed version which means they can keep testing and refining much closer to the release date, since they don't have to send the gold disk for replication, etc.
They are implementing filters on the ship list in Beta 6 I believe, should work well I think. I agree at the moment it's all a bit unmanageable.
I'd be interested to play Beta 6 and see if I agree it would be a 4 Star game if that where the release candidate, going on the 5.3 release I would clearly say the game won't be ready in 3 weeks, but given we don't know how far Beta 6 has come yet I guess we will have to wait and see from a personal point of view I know you guys will continue to work on the game after release and I will go on playing the Betas until you do. I just don't want reviewers to pull the game
As Beta testers it matters little to us when the game is released, since Stardock always continue to polish and improve their games after release, the release version to me might as well be another Beta. Releasing it as soon as possible is in Stardocks financial interest, as every extra unplanned day in development before launch is budget overrun, which will eat into eventual profits. Releasing before the game is ready could however be a disaster, and after Elemental they can&
[quote who="RSharaE" reply="6" id="3540037"] Hmm, unless Beta 6 is amazing, I think 3 weeks is a bit optimistic. There are still some major stability problems (crashing combat viewer in particular), balancing problems, and playability issues that need a lot of work. [/quote] I have to say, I agree and hope they aren't being to optimistic with it being ready for prime time by then, lets hope Beta 6 is here soon and looking good, 3 weeks is not long. Don'
Yes that will be why, when I spotted that fix in the Beta 6 notes I thought ouch, so no one can beat the Alterian's in space combat once they have that then until Beta 6 comes out.
Yes I miss Galactic news casts too. It's true everyone says GalCiv3 looks like GalCiv2, until they go back and play GalCiv2 again and realize how much has been improved looks wise.
I thought I read a journal post saying that potential military mIghtfield was figured into the calculation for military might. So even though you have a stronger military it calculates with their potential for producing ships they could quickly over take you so are more powerful in reality. Of course if they haven't even researched weapons yet that calculation needs some refinement obviously.
I suppose they could tokenise the race name in the text. Doubt they will before launch day, but it would be nice for them to patch that in at some point, I agree with what you say it is a bit immersion breaking.
Yes we managed to get to the bottom of it in this thread https://forums.galciv3.com/463399/page/2/#3538655 All to do with it not being able to handle the document paths some people have, they are looking for a fix, but in the meantime there is a batch file you can edit to direct it to look into a directory you choose for the mods.