[quote who="DivineWrath" reply="22" id="3424015"]Well, maybe the confusion could be reduced by when choosing the difficulty, it showed the AI rating and bonuses. You know, show that the AI was at 70% full power, and 50% normal abilities, while very hard difficulties might show AI 100% and abilities at 120%. Heck, if we are talking this far then why allow a player to adjust both variables independently. Lets say let the player do something like set an AI to 50% and bonuses to 400%.[/quote]
androshalforc
[quote who="Zydor" reply="2" id="3423713"]its a Strategy game at its Core - not tactical battles.[/quote] strategy games require strategy battles the last time a lining everyone up in a row and letting them take turns firing was a valid strategy was during the early days of gun combat i don't get why you want to keep this system so badly
[quote who="John1979" reply="21" id="3423640"]A possible way to implement this is a power core requirement that distributes power for engines, shields and so weapons. New "generations" of the power core might not be compatible with older hulls, can't fit or something. New weapons and so forth need them so at a certain point the ship just becomes un-upgrade-able and needs to be moth balled or turned into a museum.[/quote] the power core could be a crucial part of the ship that cant
3) talking about the traditional auto explore a) it needs to be updated to (in my opinion) prioritize range from start point in gc2 it started by exploring its current sector then went 1 to the left then 1 to the left until it reached max range, what it should have done was 1 to the left 1 down 1 right 1 right 1 up 1 up 1 left 1 left and then expanded to the next sector out b ) it should account for sensor range in determining the next point to explore if i have a sensor radiu
[quote who="invertedrook" reply="11" id="3422085"] judging by the variety of items in the ledger of our UI - graphs screen.jpg "Leases", for example, what might they be for?[/quote] [quote who="WIllythemailboy" reply="10" id="3422060"]you paid civilian contractors to do it for you. You even had four companies to choose from, with differing payment schemes but the same instant build time.[/quote] in gc 2 you had the option when fast buying/upgrading to pay severa
they can to an extent mythbusters did a segment on this http://www.youtube.com/watch?v=S-6cIy_s8pQ essentially a test group of cockroaches exposed to 1000 rad of radiation (lethal dose for humans) 50% died after 30 days as oppsed to 30% of the controll group at 10,000 rad 70% were dead after 30 days and at 100,000 rad they were all dead by 2 days if not earlier there are other insects like the flour beetle that are better at surviving radiation &
[quote who="DivineWrath" reply="2" id="3421362"]My thought is, what happens when the minor civ is uplifted mid game? Do they suddenly get a bunch of planets to so they can compete with the established civilizations? If a minor civilization is uplifted without proper resources, it would be easy prey for the other civilizations. If a minor civ is uplifted mid game, but it has no means to do anything, did anything change?[/quote] i would think that uplifting a minor race would
[quote who="Lucky Jack" reply="1" id="3421304"]Michael, what you are describing isn't a virus, but behavior designed into the product by the developer. Also, I had this problem when I booted my newest PC for the first time, which predates the GalCiv 3 announcement by a couple of months, so I had to have gotten it from somewhere other than from StarDock websites.[/quote] we need a sarcasm font im hoping this is sarcasm because what michael describes pretty much fits my definition o
[quote who="ParagonRenegade" reply="6" id="3421684"] Quoting theboogeyman, reply 5 The problem with multiple monitor support in most strategy games is it may give an unfair advantage to someone in multiplayer games. Remember that not everyone has multiple monitors. I know that Brad has stated that Gal Civ 3 will be primarily a single player strategy game but that is something to take into account if he wants to keep multiplayer balanced. It's
[quote quoting="post"] For all the talk about the maps and interface and ship designer (All of which makes me resemble a lonely island song) one thing that I haven't seen discussed yet is multiple monitor support. Imagine being able to put the colony management screen on a separate window? Or the science screen, or just about every screen other than the main view.... ... Or even have a second main view window. So you could put window 2 on an importa
[quote who="Seilore" reply="3" id="3419822"]or as you terraform it becomes more and more your quality planet completely changing a baron world to aquatic after many turns and terraforming level. slowly increasing the PQ overtime until maxed for that planet.[/quote] i kind of like this idea but possibly make it linked to other worlds for example i have 3 earth like worlds say PQ 10 and i can gain +15 for each of those through research but i lose 5 for being an aquatic race for a total
heh i can just imagine public sector - were developing lasers so we can shoot aliens out of the sky private sector - the governments building death rays come buy our state of the art shields to protect yourselves from the government government ; sells laser weapons to the general public then buys shields from the private sector to protect the police force
[quote who="Gaunathor" reply="3" id="3421214"] Quoting androshalforc, reply 1i have a second question about research the way its laid out implies that each tech only has 1 prerequisite tech is this true? Take a look at the lower right side of the screenshot. There, under "Perquisites", are "Required Tech" and "Another Required Tech" mentioned. In my opinion, that seems to imply, that multiple prerequisites are possible. In any case, we don't know how old
i have a second question about research the way its laid out implies that each tech only has 1 prerequisite tech is this true? i was very much hoping that the game would allow multiple prerequisite techs for example shield disruption on top center should have shield theory or one of the first shield techs as a prerequisite as well as whats listed
[quote who="kryo" reply="10" id="3420589"] I'd like some more info about NDA We don't do click-through NDAs. If you ever get one, you will know exactly what it entails on account of having to sign and fax it in.[/quote] fax? where is anyone going to find a fax machine in this day and age?
theres a lot of interesting info in that screenshot a colony list that shows whats being built as well as having the buildings color coded orange military buildings blue science green culture red ships [quote who="G_Kar" reply="3" id="3419860"] Left, up corner Black Hole ?[/quote] looks like some kind of range barrier around it as well (if you get any closer than this you wont be able to escape?) looking at the info panel any idea
double post
[quote who="Lucky Jack" reply="124" id="3419623"] Quoting joeball123, reply 12210% of the speed of light allows for ships to cover about 10 AU in 500 seconds, which would mean that in 3000 seconds we could cross the system. Let's see now. Basic information from WikiPedia: An AU is the average distance from the surface of the sun to the earth (149.6 million KM, 92.956 million miles). Pluto reaches a distance of about
While I wouldent mind lacI of funds means it would only be possible for me if it were nearby say toronto
[quote who="Tridus" reply="115" id="3419112"] Quoting michaelwhittaker, reply 114 I still want the closed borders agreement to be where u have to click on the ship, and tell it to get out of my space, so this would apply for any ship u choose. The only thing I would want different is if the ship is from a species from one of your allies is that it wouldn't let me do this so there would be no mistake. I would still have u to manually catch me with your ships so I could ha
I like the idea of being able to automate this to an extent. colonize use governor X then let me know so i can choose the final buildings some things that come to mind 1 ) multiple programmable "governors" this way i could quickly choose the basic specialization of the planet based on location / planet quality 2) the ability of the governor to use bonus tiles effectively and possibly be able to ignore bonus tiles if i so choose (300% bonus food may not be your best cho
[quote who="Lucky Jack" reply="7" id="3418681"]Wasn't there an article about an experiment that had neutrons going slightly faster than light? And didn't that same article caution the reader that the experiment was still early days for any conclusions to be reached. Has anyone seen anything about this since? Has there been even one independent re-creation of the experiment?[/quote] yes it was a glitch caused by (I believe) a loose gps timing cable I know it was a loose
[quote who="Lucky Jack" reply="9" id="3418460"]So you are saying that we shouldn't be able to record an image of the view and retain that image?[/quote] nope cameras and all forms or digital or mechanical recording were destroyed in the great NSA rebellion of 2058 the NSA managed to get a law passed making facebook twitter and all forms of social media to be considered as subsidiaries this being the last straw caused the citizens of the U.S. to rise up and overthro
[quote who="joeball123" reply="2" id="3418430"]If any of the playable races in GCII were capable of doing this, there would be absolutely no reason at all for those races to ever leave their home system except during the construction phase.[/quote] super nova?
although there needs to be options to modify the creative ability / % bonus for exploring anomolies as well if they still exist in gcIII