[quote who="sulley1" reply="65" id="3444693"] - Adjacency bonuses will make placing improvements MUCH more interesting. I don't know how well it is balanced, but you could get some fairly bad planets if the tiles are randomly placed. Will the tiles match the land underneath? Will there be researches for water based improvements (likely, but I like to ask anyway!)? [/quote] i could be mistaken but it looked like the adjacency bonus was cause
androshalforc
[quote who="Island Dog" reply="3" id="3443767"] Also, I'd advise changing your username as it we don't allow any type of imitations. [/quote] I was curious how long that would take I saw it and thought that's just asking to get hit with banhammer
on page 9 under missing alpha elements 2) we see a scout ship with a what looks like a flight path into unexplored space the question i have is; is that flight path zigzagging to avoid unseen obstacles or is it supposed to be the most direct path to its destination?
But if someone could achieve levels where he could build two superb ships, and his opponents can't, that's probably bad matchmaking. [e digicons]:)[/e] or he could have been playing all his competitors against each other and profiting by selling them equipment
well we now have a date WOOHOO i do have some questions for pre-release mainly is there anything users can and should do to prepare? some example's 1 i don't have a steam account so setting one up is a must are there any special considerations involved with getting the alpha? do i need to link an account 2) system hardware we know it requires a 64-bit OS and i believe direct x 11 are there any other system specifications we need t
I agree. the scout ability as an early start makes sense for the flagship but as soon as i can build scouts the flagship has become just a scout with a different name it would be nice if some of the above suggestions get put into the game
[quote who="WIllythemailboy" reply="1" id="3439640"]Well for one they're not going to have defined "sectors" this time around,[/quote] there are still going to be sectors in the game they're just hex shaped sectors; unless there is a special name for a hex shaped sector. its just a rose by a different name. https://forums.galciv3.com/449010/get;3410484 reply 53 by mormegil its a the
I was reading one post (cant recall who it was) but someone modded the game and took out all the life support modules and severely reduced ship ranges for life support in their game. this would require you to essentially build starbase bridges between suns or galaxies (BTW I'm not suggesting this part be in the game I assume it might come out as a mod at a later time) what I suggest is the ability through diplomacy to allow allies to travel through your space a
[quote who="frogboy" reply="1" id="3437805"]2. The way your ZOC is represented is very nice.[/quote] ZOC? zone of control?
[quote who="AngelicHunter" reply="28" id="3436976"]Why does it say I'm offline even when I'm logged in[/quote] I'm not even sure what you guys are talking about I don't see anything where it says I'm offline. Edit ok i see now hrmm it also says i was active last october 21st 2013
i dont remember that domination rank counter in the UI aside from that a few things were moved around
hi im andros personally im more of a turn based rpg gamer myself (cant stand realtime as it feels like button mashing) the first stratagy game i played was one of the earlier CIV games (the one with the upgradable throne room) i played it a a cousins house i picked up GalCiv 2 gold edition a while back and fell in love when i heard TOTA was coming out i bought that as soon as i could (even paying extra for the cd) and then i put up the money for the founders el
some kind of station fleet mechanic would be nice or some option to attack/patrol the area that the star base supposedly controls whats the point of a fully upgraded military star base if you can just skirt around it and keep going
i dont think space barbarians really works however pirates or rogue organizations would be nice
hrmm i picture a race of cybernetic augmented humanoids (AKA the borg) they would start with a limited number of technologies but could upgrade each one infinitely( with diminishing returns) they could only get new techs by trading or stealing from someone else at which point they could upgrade those infinitely. ex they might start with laser and could upgrade that to laser 20 with .001 % improvement over laser 19 but could never upgrade to phaser unless they stole, reverse en
so i have 2 thoughts on trade 1) importance on who you are trading with lets say that i am currently trading with the drengin and the yor and they are trading with each other. from my perspective this is two trade routes and each one is earning a normal amount of cash for a trade route. now lets say the drengin and the yor go to war and i stay neutral and trade with both races. since they are no longer trading directly i can trade the drengin goods to th
what if there were different sources of Research points what i mean is that in GC II we have different levels of science labs and a few special buildings now what if say having a stock exchange gave you a bonus to economic research points while having a factory gave you a bonus to production research points farms - terraforming research points morale / political buildings gave social research points etc etc so these could be spent a
well I've been asking for multiple pre-requisites for techs for a while the idea of an optional required tech never crossed my mind but i like it
I'm going to go off and disagree and agree at the same time.... I like the idea of it stopping on the line but I would prefer it only happen when I press a hot-key or possibly a toggle at the edge of the line so that I could place the cursor wherever I want but if I hold down a key it snaps to the 0 profit line and I can drag it along that arc to choose what level of research/production I want edit : after re-reading your post i realized that i
since spore has been brought up i thought the game had a ton of potential but failed miserably i have it installed on my comp and occasionally load it up to play the cell stage which was by far the best part of the game the creature stage was playable but a lot of it didn't make sense and after that it just went downhill i wouldn't mind buying a new spore game if they fixed the 95% of the game that was just horrible but id have to see it first
well there was one thing that annoyed me with borders in gcII and that was when making a custom race you had to choose your border colour if during the game another race had the same border colour there was no way to change either your or your opponents border colour (without restarting the map) i found this annoying at times when i wasn't sure if i owned the space or my enemy did without zooming in and determining where planets/ star bases where. this was a really minor oversight
it seems to me that the forums are horribly out of date . ridiculously small avatar sizes and the inability to load pictures without first loading them to an image hosting site
[quote who="Frogboy" reply="75" id="3424132"]BTW, I've put some early drafts of the Altarian's up along with Akari's theme music into the vault.[/quote] i kind of like the rejected altarian pic kind of like the they look like humans but they arent. then again seeing the different factions is good too
[quote who="Frogboy" reply="24" id="3424136"]I'll be somewhat surprised if people are able to beat the AI playing its best game. This isn't like Elemental where there's magic and champions and such. This is raw strategy vs. strategy and humans just aren't that good at it compared to a modern computer.[/quote] isn't one of the most effective test's of an ai's ability a game of chess? even there the worlds most powerful supercomputer ai's still have troub
yeah i usually modded the entertainment techs to give massive morale boosts to compansate