androshalforc

androshalforc

Joined Member # 2704073
77 Posts 1,366 Replies 1,431 Reputation

[quote quoting="post"] 3) Meteor showers: They spawn at the edge of the map traveling in a straight line, which could pose a danger to all ships that end their turn in one of these belts. Other then that they travel 1 parsecs per turn, causing light damage to star bases and ships all across the galaxy. 8) Comets: These deadly projectiles can pack a punch to a ship that crosses it path, it generally moves at constant random speed (spawns at the edge of the m

12 Replies 42,920 Views

[quote who="NitroX infinity" reply="16" id="3414976"]Actually, it reminds me more of the Borg, or rather, the failure they were in ST. Their technological progress was not what it should have been. By the time of Voyagers Endgame finale they should have had far more powerfull technology. Dare I even say, they should have been unbeatable by that time.[/quote] i always perceived the borg as lacking creativity meaning if they acquired a technology they could improve it to a point where m

36 Replies 141,632 Views

[quote who="WIllythemailboy" reply="3" id="3414932"] If you were willing to put in the research and construction, you could already do something similar in GC2 with a starbase array. Up to 24 starbases could affect one space, which could then boost the ship's normal speed by 72 points for the turn it starts on the sweet spot. Even more, if you got the Korx module tech, which allowed a 120 point boost from a 24 array. That's enough to launch a ship about a third of the

11 Replies 23,472 Views

another thought that might add a new mechanic to planets is a military / civilian population slider this could be set per planet and would show how much of that planets population is in the military a higher military % of population would mean less crime and more planetary defenses a lower military % of population would mean higher manufacturing / research the adjustments made by the slider would not be able to change instantly as it takes time to train

25 Replies 80,010 Views

I think something simple that would take multiple turns with an invasion type screen similar to gc2 turn one you do the invasion 1) soldiers destroys 50% population 50% buildings occupation time reduce 0% , population is likely to fight back (IED's Guerrilla warfare) 2) mass drivers

25 Replies 80,010 Views

[quote]t would also be interesting if it could have an ever expanding galaxy, such as battle 1-4 races in a smaller galaxy, win which then expands the galaxy to 2-4x larger to give you 2-4 more opponents and so on, keeping all or part of your existing empire Anyone else with thoughts here?[/quote] [quote who="DivineWrath" reply="3" id="3414888"]If anything, I would like to be asked if I still want to play if I meet the conditions of victory. There, maybe you could get your expanding m

51 Replies 84,767 Views

[quote who="joeball123" reply="28" id="3414009"] Playing as any race but the humans means that you do in fact know where all the planets are, as the Stellar Cartography technology places markers on the minimap showing the location of every planet in the game without having to explore that region of space. Humans are the only faction which lacks that technology at the start of the game, meaning that you have to explore to each star to determine if it has planets and whether or not

31 Replies 135,310 Views

I'm going with orkesh orcs have been kind of an ongoing gaming theme for me since i created a character for larping many many years ago i was gonna go with orcish but thought orkesh sounded a little better orkesh is the primary star in the constellation "the orc warrior"it is supposed to symbolize strength and ferocity the prime characteristic of "the orc warrior" are the three larg

335 Replies 389,891 Views

[quote who="Lucky Jack" reply="26" id="3413885"] Quoting Elyandarin, reply 4Infiltrate Krynn Scout ship #2 and make sure no planets they encounter are reported as colonizable! This one may not be appropriate. See the back story in the databanks on how all of the races except the Terrans probed the galaxy before the Terrans came on the scene with their hyperdrive invention.[/quote] this is really just an excuse for why the ai knows where all the pl

31 Replies 135,310 Views

[quote who="michaelwhittaker" reply="13" id="3412838"]This reminds me of Civilization 3 and 4. I like the 3 version better, so I can still walk up to cities and take them at the start of a war. The 4 version was annoying; because, U would either have to have a treaty to go into someone border or when u declared war all your forces were forced out of the territory[/quote] i actually used this aspect quite often in galciv2 i would play a super isolationist focused on cultural techs this

141 Replies 494,487 Views

i believe i brought something similar up in a star-base thread but essentially a star-base should have a limited number of push/attack points per turn if a ship of a race you don't want in your space ends its turn inside the influence of a star-base it would get pushed back to the point it entered if you were at war the star-base should be able to attack any ship in its influence this means that a ship that's fast enough could pass right through the influence r

141 Replies 494,487 Views

what about going the other way having a resource that is infinite but you can only collect a finite amount per turn focusing crystals required for building lasers on your ships each laser requires 1 each crystal mine/asteroid produces 1 crystal per turn if you collect 10+ crystals you can attempt to research an artificial crystal thereby eliminating the cost allowing you to sell or trade your remaining crystals or use them on different tech research related to the lase

34 Replies 118,850 Views

i cant be 100% sure but i do believe they did team up a bit in gc2 i think it was organized along good or bad standing if two races liked each other they voted in favor of one or the other. way if they were neutral they voted in favor of themselves

1 Replies 9,229 Views

dont know if this will help using firefox i opened the founders link in a new tab then refreshed then i got a popup when clicking the click to login button

217 Replies 78,152 Views

doesn't seem to work click on the click to login button and nothing happens appears that the link to login leads to the page with the link to login although it might be because i updated my login e-mail after i bought the founders package if so is there a way this could be fixed? got it working opened the link to the login in a new tab then refreashed the page then could click the link and login

53 Replies 124,832 Views

i diddent really like the mini map in gc2 i found it too small to be usefull unless you were playing a small map one thing that i think would be nice would be the ability to adjust the amount of screen space the mini map takes up( i know in gcII you could minimize it) what i was hoping was something like adjusting it to 50/50 and having it work like the fully zoomed out wire frame that is currently on gcII and possibly have good multiscreen support so that if you have dual mon

25 Replies 82,187 Views

i think selecting tiles could be simply done by rotating the camera ( an upgraded version of the shipyard from GCII) a problem i have with this (btw this looks like a really neat idea) is; what if i build 2 structures next to each other and one upgrades to the point where it needs 7 tiles instead of 1 or possibly even 19 tiles instead of 7 does it just re-org your city does it build around do you get some kind of pop up that says hey you need to move this building to allow this buildi

23 Replies 90,736 Views

I saw that image almost the first day i visited this site and assumed it was concept although now that its enlarged i do see some more info that ship in the bottom right between Terran's and economics looks like a carrier from starcraft i think but there's some kind of gas nebula on the bottom right corner that seems to be limiting the influence range from both the Terran and Alterran's. as for the "economics star-base" it looks like its linked to the aster

16 Replies 43,220 Views

im curious if the e-mails or w/e system their using to submit star names have gone out yet just realized that the e-mail acct i have linked has been inactive

110 Replies 376,283 Views

[quote who="Elyandarin" reply="21" id="3405658"] Then, you make use of it - which is not guaranteed to work. If the Torians have researched Human Super-viagra, well it's not going to do THEM any good - but the Terrans will most assuredly pay big bucks for it. Finally, there may be side-effects, bonuses and follow-up research. Maybe the Drengin turn out to be fatally allergic to the Super-viagra, and you can use it to poison their water supply during an invasio

121 Replies 378,651 Views

[quote]"Now you know why good is dumb! We are researching "[/quote] I always thought this was ironic particularly if I was playing good. they're calling me dumb and then stating their own ignorance.

10 Replies 29,600 Views

well lets look at a simple idea lets say you have a cube on a table and two races tasked with pushing it off one race is a sentient slime and the other is an A.I in order to push the cube off the table the slime would need to grow muscles and some system of climbing up the table and then pushing it off the A.I. would need to build a motor, raise it up to the level of the cube and then push it off the table in this case both have the same result but both races took diff

3 Replies 11,340 Views

[quote who="Wintersong" reply="4" id="3409634"] pay to win?[/quote] pay to win i don't think would work in a strategy game the general concept in pay to win games usually rpgs is that you can buy equipment/items for your character with real cash that's better then anything anyone else could get who doesn't pay thus making you overpowered in comparison the only way i could see this happening in a strategy game is if they had custom races with better stats/te

12 Replies 19,156 Views