androshalforc

androshalforc

Joined Member # 2704073
77 Posts 1,366 Replies 1,431 Reputation

[quote who="Breadshaped" reply="45" id="3417825"]In order to fold space in the way Alcubierre described. We would need more energy than exists in the known universe right now [/quote] i believe that equation was refined due to increased understanding of quantum mechanics and is now assumed to be the energy mass equivalent of the voyager 1 probe which is still approximately the annual energy consumption of the united states which means its now out of the realm of probab

46 Replies 155,340 Views

[quote who="Lucky Jack" reply="11" id="3417827"] Quoting Tyrantissar, reply 10 Quoting ParagonRenegade, reply 9 I like this idea, but using missiles and point defense is problematic; it would make PD much more powerful than shields and armour Agreed, however who said it could only be missile based, perhaps there would be hyper drive assisted beams/mass driver projectiles Beams are strictly energy (hence, light speed) weapon

13 Replies 36,703 Views

[quote who="joeball123" reply="81" id="3417775"] if it's within my national space, it belongs to my empire; if it's in international space, it belongs to anyone who can influence-flip the mine; and if it's inside some other nation's space, it belongs to them. [/quote] if its in my space it belongs to my empire, if its in international space it belongs to my empire if its inside your national space ... welcome to my empire

141 Replies 495,182 Views

[quote who="Tridus" reply="77" id="3417695"]... okay, so you want Stardock to build all this, so that you can spend a bunch of time creating an overly elaborate sensor network, so that I can shoot it and fly through? Blowing up my sensors is an act of war in itself, at that point all you're encouraging is to make it easier to play "hide the fleet" and annoy players into submission.[/quote] playing hide the fleet and annoying other players into submission both sound like valid tact

141 Replies 495,182 Views

[quote who="Tridus" reply="75" id="3417629"]Why should the player have to think about that? Isn't it obvious that a player is going to want to monitor their border for activity? Setting that up isn't fun or an interesting choice, it's tedious gruntwork. We don't even know exactly how borders are defined yet in the game, but it seems reasonable to assume that someone in the bureaucracy of an interstellar empire is going to be tasked with sensors so the player doesn&#

141 Replies 495,182 Views

[quote who="NitroX infinity" reply="51" id="3417623"]Okay, thought I could live with it, I can't. The new additions to the vault are again downloaded as htm files. Even DownloadThemAll sees them as htm files. :'( [/quote] im having this problem too using firefox an annoying fix atm is to highlight and copy the filename before you download it then download, save as, paste

217 Replies 78,643 Views

[quote who="The_Tsurani" reply="73" id="3417575"]There's no real need to weaponise borders sensors - I was thinking of them as small probes, packages of sensor pods with power supplies and not much else. All they're there for is to detect passage across the border; you've got ships and things to actually enforce border control since it would be costly to equip the sensor net with weapons and in any case that moves it into the problems with interstellar minefields. There

141 Replies 495,182 Views

i had a post about this in another thread, the suggestions i had for starbasses were this 1 constructor required to start building 1 new constructor required for each module type (battle stations I) after that its own Que tied to a planet (battle stations II-V could be upgraded through base) however if you sent out another constructor it could finish the current module instantly

86 Replies 319,780 Views

[quote who="tid242" reply="30" id="3416884"]We haven't developed FTL travel yet, although if you follow the human speed trajectory we theoretically should by ~2038 (not that you'll be on a spaceship doing this by 2038,[/quote] if i recall NASA is already working on this working on an experimental "engine" to prove that space folding/warping is possible here's one article although i thought it stated they were running experiments this article just says there designi

46 Replies 155,340 Views

[quote who="The_Tsurani" reply="4" id="3417154"]Besides, I'm pretty sure the missiles are the slowest weapon type in-game (Since lasers are obviously the fastest and mass driver rounds second) which is why the defence techs for them even work. [/quote] shouldent a mass driver be slowest as i understand it a mass driver is like firing a bullet (.. a really really big bullet) it gets its initial velocity when launched and thats pretty much its max velocity missiles o

13 Replies 36,703 Views

[quote]A small high gravity world, could have a much higher iron content, giving bonuses to ship building,[/quote] im not sure of the specifics of how fuel works in game but wouldn't a high grav world cost more to launch a ship from therefore giving it a penalty to ship construction?

10 Replies 29,194 Views

[quote who="Seilore" reply="4" id="3417100"] Is it me or do both ships look like faces? Look at the Yor and the Drengin they have white specs on the top equally spaced showing where eyes are and a middle hull that kinda looks like a nose w/ a small spit near the front appears like a mouth [/quote] its garrus be with you in a moment commander just need to finish calibrating these guns

11 Replies 51,834 Views

[quote who="Phaedyme" reply="53" id="3416483"] As much as I like science fiction I am not yet prepared for a science fiction 4x game that proposes that cold is something other than the absence of heat. [/quote] I read an article early this year where physicists had claimed to record a temperature just below absolute zero I believe they claimed it was so cold it was infinitely hot therefore cold is hot here's the article <a href=

68 Replies 262,305 Views

possibly have themes or something you could choose from for each class of ship with each race having its unique themes ( might be something for further down the line like in an expansion, seems to me like it would require a lot of fluff history for each of the races)

6 Replies 21,402 Views

[quote who="joeball123" reply="54" id="3416456"] [/quote] i was going to say something similar although much simpler seeing you put all this into context blows my simple estimate of requiring every planet in your civilization focused on building this minefield away [quote who="michaelwhittaker" reply="56" id="3416509"] If the person didn't like the response you had the option to declare war. [/quote] the problem with this i

141 Replies 495,182 Views

[quote who="Seleuceia" reply="26" id="3415484"] Quoting androshalforc, reply 16let me ask you a philosophical how do you know that the green your mind tells you is green is the same as the green my mind tells me is green What color does the sun look to you? Does it look green? [/quote] hypothetical experiment take a child and raise it but for this childs first ten years of life you tell it white is blue when the child turns ten as

68 Replies 262,305 Views

[quote who="DivineWrath" reply="38" id="3413374"] Could you add a date when the files were added? Or not sort alphabetically? Or sort by date? Or show an icon that says new in bold red letters? Something to distinguish between old and new files. Right now, it is a little bit difficult to determine which files are new. File A might be new, file B might be old, File C might be new, etc. Right now the list is small so it is possible to figure them out without too much difficulty

217 Replies 78,643 Views

[quote who="Seleuceia" reply="11" id="3415235"]First, let me pose a philosophical question: what is green? I mean, it is a color, but how would we define green? One could argue that green is simply a range of certain wavelengths for electro-magnetic radiation, but then that begs the question: how was that range of wavelengths determined?[/quote] let me ask you a philosophical how do you know that the green your mind tells you is green is the same as the green my mind tells me is green

68 Replies 262,305 Views

Just did some quick math while waiting for the bus @9 to a side there would be ~ 210 tiles slightly smaller then gc2 @ 10 to a side there would be ~ 260 tiles a little bit bigger than gc2 @ 12 to a side there should be ~ 374 tiles about 150 tiles more then gc2 or a 2/3 increase

51 Replies 84,953 Views

i would imagine that the map would look something like this meaning that a sector would have 167 tiles as opposed to 225 in gc2 and the smallest map would probobly have 7 sectors so 1169 tiles as opposed to 2025 this is based on the size of a starbase in gc1 <table width="384" border="0" cellspacing="0" ce

51 Replies 84,953 Views

[quote who="androshalforc" reply="10" id="3415164"] quoting post 3) Meteor showers: They spawn at the edge of the map traveling in a straight line, which could pose a danger to all ships that end their turn in one of these belts. Other then that they travel 1 parsecs per turn, causing light damage to star bases and ships all across the galaxy. 8) Comets: These deadly projectiles can pack a punch to a ship that crosses it path, it generally moves

12 Replies 43,029 Views