That behavior is present in all difficulty levels the problem is less seen though most of the time being that someone else reclaims the resource prior to the original race causing the loop to end...
Seilore
Based on Brad's Interview I'd be surprised if Alpha is released Prior to January, and Beta before May, I would also be surprised if the actual game is has it's final release prior to March 2015
I'm sad that it's that far out I was hoping Summer/Fall 2014 release, they're talking about a Spring 2015 release, oh well, let's get it right :) I'm sure it will be great.
I love the dig on EA (Maxis) with SimCity, even though it wasn't intended it's nice to see how a larger company is out of tune with it's fan base.
[quote who="Lucky Jack" reply="25" id="3415425"]Expanding galaxies? (not universe, since the game is played on only one galaxy.)[/quote] I never said the galaxy itself was expanding but more the map that you know of, as you conquer the "known" galaxy you realize there is much more galaxy out there that you haven't even begun to explore or map, look the Race A, and Race B, are just outside our space die.... Now that I conquered Race A and Race B, I would like my game to conti
[quote who="Tridus" reply="25" id="3415478"]Yes, the Drengin Empire fleet orbiting Earth (which inside a giant bubble of invincibility) demands realism. [/quote] Don't you know Galactic Civilizations is scientific fact, games are the new text books :D lol, I'm all about simulating the real universe but, it's a game, SD has a right to add things as they see fit, or "what looks cool" after all it is just a game and not scientific fact, don't take the game in plac
[quote who="michaelwhittaker" reply="18" id="3415386"] Most stars come in pairs of 2-4 and not 1 even if our sun is by itself in the solar system.[/quote] see this post from harvard's website, http://www.cfa.harvard.edu/news/2006/pr200611.html , it states that in fact most star systems are single and most planetary systems are single, as it's believed that it's harder for planets to form in a multiple star sys
[quote who="Larsenex" reply="25" id="3413396"] -Galciv2 performance on immense maps was frankly, pathetic. An exercise in waiting...and waiting..and crashing. -I don't know why your computer was struggling so, I wouldn't say my la
"Battlefield Earth" Beware the slaves will go from the middle ages to the digital age overnight and over throw the evil Drengin Empire :D
[quote who="Gaunathor" reply="17" id="3415241"] Quoting Lucky Jack, reply 16No, mormegil did not actually say that sectors are going to be 12 tiles on a side. He actually said in reply #36, that sectors currently use 12 tiles on a side, and that the smallest map uses 7 sectors. No theoretical there. Only facts (with the disclaimer, that it might change, of course).[/quote] sectors use 12 tiles on a side, with the smallest using 7 sectors meaning that you ha
If I remember correctly with the beta of Dark Avatar and Twilight of Arnor depending on what they update or change, sometimes saved games were able to continue through the beta release other times they had to be scrapped. Because those are not the final release I would imagine it will be similar therefore allowing someone to save the game and play get into the game to see the workings but if they need to work on how something is saved then you start over.
Sometime between December 21st 2013, and March 20th 2014 :P There now there is exact start date and end date for what winter may mean :P I agree it would be nice to know but I'm sure they are trying to get everything to work the way it's intended before they give us a skeleton of a game that doesn't really work.
[quote who="androshalforc" reply="14" id="3415221"]meaning that a sector would have 167 tiles as opposed to 225 in gc2 and the smallest map would probobly have 7 sectors so 1169 tiles as opposed to 2025 this is based on the size of a starbase in gc1[/quote] Except for the previous post from that SD employee stated hex sectors are 12 tiles on each side which would mean approx 372 tiles not 167.
[quote quoting="post"] I'd like to buy a few friends the $100 founders edition for Christmas. [/quote] You spend too much on gifts... With that being said may I be your friend even if I already purchased it :D
[quote who="MottiKhan" reply="6" id="3415162"] The answer is that there are stars that are green, that is, they emit their peak radiation at a wavelength that we define as green. In fact, the sun is a yellow-green star so is close to that temperature. So there are green stars, including our own. Our eyes just deceive us is all. http://curious.astro.cornell.edu/question.php?number=14 [/quote] According to that post there is no purple stars either
I just would like the option to put all civilizations on the map at once plus a few additional custom races :) Or put a minor race as a major for one game, or a major race as a minor race, (alternate reality galaxies ) :)
[quote who="MarvinKosh" reply="8" id="3415006"] I'm hoping for two more map sizes beyond that, 'Where is everyone?' and 'I hope no-one is afraid of the dark.' [/quote] Just remember "In space no one can hear you scream"
[quote who="DivineWrath" reply="1" id="3414850"] Larger maps? Probably. They are going 64 bit for a reason (and not anything less). It was a struggle to find the processing power and memory to make larger maps possible in the Twilight expansion (because it was a 32 bit game). Previously, they were restricted to smaller maps because of memory limitations and the like. If they tried to use more, things like the game crashing or windows start writing to a page file on the hard drive (much
Will the Galaxy Sizes be larger (in both size and number of habitable planets) in this version? Also will we have more customizable options? It would also be interesting if it could have an ever expanding galaxy, such as battle 1-4 races in a smaller galaxy, win which then expands the galaxy to 2-4x larger to give you 2-4 more opponents and so on, keeping all or part of your existing empire :) Anyone else with thoughts here?
keyboard mouse monitor speakers Internet connection to purchase and download game. Windows 7 or 8 64 bit Video card that supports direct X 10 or 11 Multi-core processor hard drive with available storage *assuming 4gb of memory or better preferred 8gb* will not require more than 16gb of memory as doesn't require Windows 7 Professional or Ultimate
[quote who="Gaunathor" reply="76" id="3414021"] This already been answered in the FAQ: Q: Will the game require a network connection to play? A: No. However, some of the AI learning mechanisms will require access to the Metaverse in order to perform analysis on player strategies. This will be optional and able to be disabled by the player but does require an Internet connection.[/quote] Thank you Gaunathor, that answers that question, I thought I saw it some
[quote who="Frogboy" reply="73" id="3413995"] I don't really see how. It would be akin to someone objecting to Microsoft's DirectX insisting we also provide an OpenGL version. What most gamers don't realize is that Steamworks isn't about DRM. It's a full-on platform that provides hundreds of services big and small for game developers. I'd argue that Microsoft should be the ones making these kinds of things. But they're
[quote who="Frogboy" reply="69" id="3413893"] Ok, I have to say something about this. GOG's DRM position costs them nothing. They're a store. They're not the ones making the games. If people pirate the games that they get from GOG it's the developers of suffer -- i.e. the ones who put for the investment in time and money to make the game. GOG (or any web store) putting up a game for sale isn't some act of nobility. [/quote] Fi
[quote who="JPowell" reply="25" id="3410618"] My desires regarding events, and especially mega-events is how they are implemented rather than specific monsters/disasters/discoveries: make sure that they apply to both the live players and the AI. In GCII (and GC) too many times the mega-event was detrimental to the live player, and often was of such severity that it ended the game. Space monsters and pirates were often unstoppable, and targeted on
I got an option, give us an option for a hard copy of the game?? A way to play the game, even if it had limited features when not online... Just don't be like SimCity and require a constant Internet connection to play the game, even though I am online 99% of the time, I do like to play games on the road when I have no Internet access, as I don't have a mobile hotspot, or mobile Internet of any sort.