[quote who="joeball123" reply="122" id="3419595"]GCII drives are clearly affected by proximity to large masses; otherwise it would take virtually no movement time to traverse between worlds inside of a system.[/quote] It does, as has been explained here . [quote who="joeball123" reply="122" id="3419595"]Operating ranges in GCII appear to be limited to within a few tens of "sectors", with each sector being a
Gaunathor
[quote who="UnleashedElf" reply="7" id="3419341"]It would be very hard to balance though.[/quote] Balancing? What's that? [e digicons];)[/e] No seriously, as Frogboy said in a recent interview : "We’re not making any promises to have some kind of multiplayer balance or anything like that. If one race is better than the other in multiplayer, well, t
[quote who="Holy_Slayer" reply="4" id="3419073"]Use this pack makes game look even nicer[/quote] Use one these to mods to make it play even better [e digicons];)[/e] : MarvinKosh's Space Weapons Fix Mod Tolmekian's TechTree Fix Autumn Twilight</
[quote who="qrtxian" reply="2" id="3419352"]I think it's mentioned in one of the Drath techs in TA that there is no mammalian life on Altaria apart from the Altarians.[/quote] That would be the Divergent Evolution tech (the Altarians have it too). [quote who="qrtxian" reply="2" id="3419352"]I think they're two different stories - based on the same original ideas, but filtered differently through the lenses of their respective genres.[/quote] I think it's cl
[quote who="Lucky Jack" reply="8" id="3419252"]I also captured a picture of it, but I haven't figured out how to place it in a reply on this forum.[/quote] You need to upload it to a file hosting service first. Then you can link to it in your post.
[quote who="Rhonin_the_wizard" reply="2" id="3419189"]Also the FAQ states the campaign takes place five years after the events in Twilight of the Arnor, which took place in 2232, which would make the starting year for GCIII 2237.[/quote] Which would also be closer to the claim of 10 years since Earth' imprisonment behind the force field, which is stated in the Story part of the Data
[quote who="Gaunathor" reply="7" id="3414800"]Why are the Yor no longer a Collective[/quote] This has been answered now. From the Yor page: "Since they were last seen, the Yor have begun to evolve from being a collection of individual sentient beings into a single super-organism. Thus they are now referred to as the Yor Singularity rather than their old moniker of the Yor Collecti
[quote]That I understand, but would like to select a planet that may have older ships around it and upgrade them individually without having to pop them out of orbit.[/quote] Select the ship you want to upgrade, then press the D key. This will bring up the Details page for that ship. [quote]Also is there a galactopedia in game?[/quote] No, we only have one for outside the game. It also only allows
Take a look at the Civilizations page of the Databanks, and the Features list. There are already indications that the races will be much more different this time around. The most interesting parts, in my opinion, are: "Exploring A Galaxy Players typically start with a single colony, a colony ship, and a survey ship. They must e
[quote who="Tyrantissar" reply="109" id="3418776"]1. This closed border agreement only applies to armed militaristic vessels and not regular ships (trade vessels, constructors, space miners can pass)[/quote] What about un-armed militaristic vessels, like troop transports?
[quote who="Werewindlefr" reply="5" id="3418012"]Can you indicate where such a statement has been made though (both about the absence of tactical combat and the presence of fleet actions)?[/quote] It has also been stated again in this interview : "Strategy Informer: What do you think about Combat in Galactic Civilization? It was very hands off in the secon
Some thoughts regarding the new additions: 1. Why am I not surprised, that a song of the Altarians is called "Elemental"? [e digicons];)[/e] It also sounds pretty good, but that's to be expected. I already love the other songs. 2. "Yor Singularity" is just... great. Cold. Menacing. Industrial. It really drives home that, if you go up against the Yor, you'll get wiped out. Swift and without error. Or mercy, for that matter. [e digicons]}:)[/e] 3. Spe
[quote who="SergSVow" reply="9" id="3417578"]Sorry, I don't get it, I have purchased founder edition, logging into Stardock and I see nothing... My account - My downloads - about GC3 - is empty. Store - again "buy now". What exactly I need to do for access?[/quote] You need to go here , not the Stardock homepage.
[quote]They have gained control most of the known galaxy[/quote] You're missing an "of" between "control" and "most", if I'm not mistaken. [quote]We shifted the color scheme from green and red to a richer yellow-green and burgundy, since we are planning to use bold colors such as bright red for elements in the interface.[/quote] I've been wondering why the colour scheme for the Drengin had been changed. That explains it, thanks.
[quote who="The_Tsurani" reply="29" id="3416933"]The only race in GalCiv with anywhere close to such technology is the Precursors... and they're not exactly around to hand us all Ultra-Mega-Super-Hyperdrives.[/quote] You seem to be forgetting two things: 1. The pocket universe, where the Dread Lords were trapped in. A Terran fleet spent the last few years in there, studying the Precursor artifacts left behind by the Dread Lords. 2. The Stellar Folder
[quote who="tid242" reply="4" id="3416877"]One of the things that I found particularly annoying about custom races in GC2 was that when you chose a tech tree you were in a race with whomever's tech tree that was for the "galactic achievements" in that tree.[/quote] Hold on, you're using another race's tech tree for your custom race, and are now complaining, that you share the same GAs with them? What did you expect would happen? [quote who="tid242" reply="4" id="34
[quote who="18Zulukiller" reply="11" id="3416575"]As in when you kill a planet of it turns in to an asteroid field which you can then use to mine. [/quote] That's already the case when using Terror Stars.
[quote who="ParagonRenegade" reply="4" id="3416441"]... are useless.[/quote] Because they got nerfed to death in TotA. In GalCiv 1, they were awesome. Well, too awesome actually, which led to the nerf. Not that it matters really. Frogboy already said, that Terror Stars are unlikely to be available at the start of the GalCiv 3 campaign. I'm not sure, if he really meant the campaign, or the base game
[quote who="Achronous" reply="31" id="3416146"]I was quite disappointed that Drath weren't mentioned separately. But in the other pages it says the Drath were extinct in Altaria and only remain in other planets. Dunno what happened to their new home-world. [/quote] Nothing important. The Korath invaded it and wiped everyone out.
[quote who="MarvinKosh" reply="14" id="3415916"]The Altarians have a late-game building (the Dark Energy Lab) which gives them a significant bonus to Weapons. This effectively cancels out the penalty. But you're right, until they build it they're at a significant disadvantage.[/quote] They don't need to build the Dark Energy Lab (it only provides a 10% bonus anyhow). The tech unlocking it, Dark Energy Research, already provides a 30% bonus, which more than offs
[quote who="WIllythemailboy" reply="22" id="3415881"]That event was so rare that I was never able to definitively test it out, but I'm fairly sure that "event" was simply a very small random chance to occur when the AI civ researched Xeno Ethics themselves.[/quote] Xeno Ethics has nothing to do with it. For example, in my last game, the Drath had moved from Good to Neutral. Eventually, they turned Evil. However, they never researched Xeno Ethics. In fact, nobody had it at that poi
[quote who="qrtxian" reply="4" id="3415846"] To be honest, I just want a system where my 100% good race doesn't have to, for all intents and purposes, commit genocide every time it invades a planet.[/quote] Frogboy said in this interview , that they are replacing alignments with ideologies. So, no Good vs Evil anymore.
[quote who="DivineWrath" reply="10" id="3415711"]What I don't like about them is that they seem to colonize worlds but then do nothing with them. They don't even put a starport on them. It greatly annoys me because I can keep up with them and sometimes they nab planets I would have put to good use. This is on games where there are a lot of worlds to go colonize.[/quote] That's a problem with their AI, and is only really noticeable on maps with lots of habitable planets. Th
Lot's of great stuff. I'm really curious how the new diplomacy mechanic will work in praxis. Same for ideologies. I'm also really happy, that single-player will remain the main focus, and that the races won't be equal.
[quote who="Lucky Jack" reply="26" id="3415256"]Do you recall anywhere in the back story where it mentions how the Drengin propelled the stargate they sent on that 70,000 year trip to Toria?[/quote] From the GalCiv 2 manual, page 88: "The process of conquering a planet in the pre-Hyperdrive age involved constructing a Stargate and then hauling it with unmanned ships to Toria. This took 70,000 years." I'm pretty sure it was mentioned elsewhere too, but t