Gaunathor

Gaunathor

Joined Member # 2472842
33 Posts 875 Replies 29,292 Reputation

[quote who="admiralWillyWilber" reply="39" id="3425253"]Does that mean there will be no heroes like Wintersong suggested.[/quote] Unless Frogboy changed his mind , there will be heroes. [quote]I don't want to give away too much of what will be in future versions of the game other than to say that any future GalCiv III (and we're talking YEARS from now) would have "heroes" (characters) in them and on

54 Replies 110,027 Views

From Frogboy : [quote]I can't speak for certainty but it's unlikely that there will be Terror Stars available at the start of the GalCiv III campaign.[/quote]

7 Replies 16,694 Views

[quote who="Frogboy" reply="19" id="3423886"] It would be wrong to assume that all Altarians are white, tattooed. It depends which faction is currently supreme. There are actually two other Altarian factions we haven't seen that look quite a bit different too.[/quote] That's good to know. Thanks! Maybe you could answer my question. Is Elsys Mue supposed to be Eleys Mue from GalCiv 2, or a new character? In any case, I really like the new look. I liked the

234 Replies 963,371 Views

[quote who="Zydor" reply="2" id="3423713"]its not individual shot-em-up battles as a core part of the results, never will be with GalCiv[/quote] I haven't seen anyone suggest turning battles into shoot-em-ups. [e digicons]o_O[/e] Only the typical cry for tactical battles. [e digicons]:annoyed:[/e] [quote who="Zydor" reply="2" id="3423713"]its a Strategy game at its Core - not tactical battles.[/quote] Agreed, but I'm still not sure, what this has to do with sh

10 Replies 26,338 Views

Frogboy has already said that [quote]GalCiv III has sublight speed, mass, rate of fire, weapons range, accuracy and evasion to deal with along with the roles of ships in a fleet.[/quote] We can therefore expect fleet battles to work quite differently. How exactly, however, is still unknown.

10 Replies 26,338 Views

[quote who="lecek" reply="17" id="3423570"]Non of this is possible on the large GC2 maps unless you turn the number of planets down to less then half the maximum amount.[/quote] Or you remove the Basic Life Support module from the game, which is what I did in my mod (still testing this change). Without it, the range of your ships is only a little more than a sector at the start of the game. I also made a couple other changes to the Life Support techs and modules, and, so far,

46 Replies 200,061 Views

[quote who="commando000" reply="2" id="3423506"]certain opportunities could be available only with a given ethical alignment.[/quote] There won't be ethical alignments in GalCiv 3. They've been replaced with Ideologies. [quote who="commando000" reply="2" id="3423506"] I have mixed feelings about actually having different endings; I'd rather have one really good one, with perhaps 10% of the ending cut-scenes dependent on your choices in some way.[/quote] <

4 Replies 6,238 Views

[quote who="commando000" reply="65" id="3423517"] Space fighters would definitely break the immersion for me. Space fighters make about as much sense as dropping grizzly-bears with laser cannons on their backs from orbit - sure, it would look cool, and sure, you could argue that it might be marginally effective, but would you really want the devs to spend time on that?[/quote] In that case, consider your immersion broken. Frogboy has already <a href="https://forums.ga

83 Replies 396,586 Views

[quote who="Lucky Jack" reply="8" id="3423322"]You must be a young programmer.[/quote] Actually, I'm not a programmer at all, but a (unemployed) assistant tax consultant. I just picked up how to edit XML-files, because I got annoyed by some bugs during the beta for TotA. [quote who="ParagonRenegade" reply="9" id="3423334"]Try and fix AI personalities for the Drengin, Yor and Korath then; I noticed in your mod they don't really expand that much beyond their influence bo

10 Replies 23,461 Views

[quote who="ParagonRenegade" reply="6" id="3423227"]Honestly, the mod is great already, and with the alpha and beta only a handful of months away is it really worth the effort?[/quote] There are still a few things I'm not entirely happy with, or that don't quite work as far as the AI is concerned. I really don't want to leave unfinished work behind.

10 Replies 23,461 Views

[quote who="ParagonRenegade" reply="1" id="3423075"] Gaunathor's game overhauling mod; He did a great job making everything better, from the AI to the research.[/quote] Thanks! I'm trying my best. For everyone interested, you can find Autumn Twilight here . Just don't get too comfortable with the current version. I'm working on some major changes. If everything works out, you will need to rema

10 Replies 23,461 Views

[quote who="Frogboy" reply="42" id="3422555"] Hmm. Not one question regarding the Find button.[/quote] What Find button? [e digicons]o_O[/e] I assumed you use the tabs below the minimap to find everything. There are already several categories to sort the colonies, so the other tabs will probably have them too. That should make finding colonies, ships, and the like, easy enough. Or am I totally wrong with my assumption? [e digicons]

58 Replies 175,143 Views

[quote who="DivineWrath" reply="46" id="3422542"]To protray things realistically, you would need to do a lot of work to actually mark where the hyperdrive will go faster, where it will go slower, and where it might as well not exist. The in game civilizations might have already tried this and found it drove them nuts to develop it, and to use it.[/quote] The Arcean Navigators are actually using this method, sending the ship on a zig-zag course to the target destination. The other race

51 Replies 84,822 Views

[quote who="lecek" reply="19" id="3422331"]Which ship you choose doesn't matter. But when upgrading individually, I sometimes see 5 or more weeks to upgrade. When I upgrade them all, I have never seen more then 3 weeks in the time estimate. I suppose it was possible I was just lucky when I click upgrade all, but I play on immense maps and have ships all over the place and I haven't had a long wait for upgraded ships that way yet.[/quote] I've just tested

23 Replies 49,493 Views

[quote who="invertedrook" reply="66" id="3422301"]It has to be 3D, right?[/quote] No, the GalCiv games always used a 2D map. You can see some comparison screenshots here .

71 Replies 511,627 Views

[quote who="invertedrook" reply="64" id="3422289"] I hope there will be some semblance of motion in x,y,z i.e. SPACE, although layers of 2D like in the 3-dimensional chess post would be acceptable. I will feel sick if it turns out to be 3d objects moving around on a tabletop universe...[/quote] Have you taken a look at the screenshot yet?

71 Replies 511,627 Views

[quote who="lecek" reply="16" id="3422188"]You don't ever have to deal with more than 3 week upgrade times in GC2. All you need is at least two ships of a type. One close and the other can be anywhere on the map. When you upgrade the first click on "upgrade all ships of this type" and it caps the upgrade time to about 3 weeks.[/quote] I use the "upgrade all ships" option whenever I can afford it, but I never saw it cap the upgrade time for my far-off ships. Some

23 Replies 49,493 Views

[quote who="MarvinKosh" reply="165" id="3421224"]Hmm, interesting observations. Maybe the changes to life support are responsible for this shift in AI 7's strategy?[/quote] Could be. [quote who="MarvinKosh" reply="165" id="3421224"]I would hazard a guess and say that AI 7 will only send colony ships a certain distance from its influence. Now that empires are more contiguous, that isn't as much of a problem.[/quote] Makes sense. The foreign influence

298 Replies 924,481 Views

[quote who="androshalforc" reply="1" id="3421200"]i have a second question about research the way its laid out implies that each tech only has 1 prerequisite tech is this true?[/quote] Take a look at the lower right side of the screenshot. There, under "Perquisites", are "Required Tech" and "Another Required Tech" mentioned. In my opinion, that seems to imply, that multiple prerequisites are possible. In any case, we don't know how old the screenshot is. The UI and tech re

16 Replies 880 Views

[quote who="RavenX" reply="58" id="3420985"]Makes me wonder how substantial the weapon types will be now as well.[/quote] From this post: "GalCiv III has sublight speed, mass, rate of fire, weapons range, accuracy and evasion to deal with along with the roles of ships in a fleet." Based on screenshots available to us Founders, there'll be Long Range, High Efficiency, and Low Mass versions of we

83 Replies 396,586 Views

[quote who="ShotmanMaslo" reply="15" id="3420904"]but I think this should be clarified.[/quote] It already has been clarified : Q: Will the game require a network connection to play? A: No. However, some of the AI learning mechanisms will require access to the Metaverse in order to perform analysis on player strategies. This will be optional and able to be disabled by the player but does require an Internet con

41 Replies 9,017 Views

[quote who="ParagonRenegade" reply="76" id="3420811"]Elemental and the two free expansions serve to show you wrong :3[/quote] Just because the devs are willing to make changes to certain areas, based on player feedback, doesn't mean, that they are willing to do so for everything. Especially if it doesn't fit into what they have in mind for the game. Frogboy already said, that we won't be able to control each ship in combat, because being able to decide who shoots w

93 Replies 390,680 Views

[quote who="ParagonRenegade" reply="70" id="3420727"]we don't really have much more available to us than you do[/quote] Actually we do. A screenshot of an alpha version of the research screen, and a screenshot of the Govern screen (graphs, taxes, spending sliders, etc.)

80 Replies 210,150 Views

[quote who="qrtxian" reply="10" id="3420728"]I guess brutally crushing the known galaxy beneath your heel can take a lot out of a guy.[/quote] Not to mention having to fight a civil war.

49 Replies 254,826 Views