Gaunathor

Gaunathor

Joined Member # 2472842
33 Posts 875 Replies 29,292 Reputation

[quote who="Weidbrewer" reply="7" id="3405454"]Well, yeah, that's what it says now. You've obviously never worked in software development and had to present a pre-alpha feature list.[/quote] Well, I worked the last five years on a mod for TotA, and released the final 1.0 version a couple months ago. Along the way, I had to drop (and also added) several features. Does this count? [e digicons];)[/e] [quote who="Weidbrewer" reply="7" id="3405454"] Seriously, though, I

121 Replies 378,500 Views

[quote who="Weidbrewer" reply="5" id="3405413"] As long as they keep the separate tech trees for different races, I'll be happy (though, it'd be nice to see them be even more different - or, should I say alien)[/quote] I think, that's the plan, based on what the Features list says: Researching Technology Each race has their own technology tree that provides unique ship equi

121 Replies 378,500 Views

[quote who="michaelwhittaker" reply="140" id="3405028"]I would have also suggested some other special techs to make up for making the Yor more generic instead of bringing up the same.[/quote] How did I make the Yor tech tree more generic? Could you please explain that? [quote who="michaelwhittaker" reply="140" id="3405028"]They do need a specialised tech tree[/quote] It is already specialised for manufacturing and soldiering. What more do you need? Can you give some examp

298 Replies 923,641 Views

[quote who="Fenix34" reply="1" id="3405347"]one could not have multiple prerequisite technologies lead to one or more techs.[/quote] You could, as long as you edited the tech tree via something other than the provide Tech Editor, like Notepad++. It looked horrible, because the UI wasn't designed for this, but it worked. I tested this during the development of my mod.

121 Replies 378,500 Views

[quote who="Nathan E" reply="4" id="3404778"] Not to flame you but why are you asking for a non-Steam version? Your asking for Stardock to spend probably significant effort on something that 99% of their users wouldn't utilize.[/quote] Not every Stardock-customer (or gamer in general) likes Steam, and would prefer to see an alternative. I'm one of them. Will I use Steam for this game? Yes, but only because I love this series and want to know how the story continues.&nbsp

251 Replies 768,388 Views

[quote who="COSIAN" reply="7" id="3404640"]Anyway, all I am looking for at this point prior to pulling out my wallet is Stardock to say ... "Of course it will be multiplayer!"[/quote] Look at my post above. They already confirmed multiplayer.

35 Replies 127,041 Views

[quote who="joemort" reply="4" id="3404602"] I don't particularly care HOW it is implemented... I just want it to be there![/quote] It's already been announced that GalCiv 3 will have multiplayer. From the Feature List : Multiplayer For the first time, players can compete against each other in person and over the Internet in Galactic Civilizations III. </

35 Replies 127,041 Views

It is said here , that the Thalan destroyed the Terror Star, and that all design plans for it disappeared. Does that mean, that there will be no Terror Stars in GalCiv 3? It is mentioned here , that the Drath disappeared from their world. However, at the end of the first campaign mission in DA, it is made cle

6 Replies 44,197 Views