[quote who="jim_viebke" reply="9" id="3412531"]I think bipedal Thalans is a retcon.[/quote] It is. Well, at least the two-arms-and-two-legs part is one. From the description of the Xeno Anthropology tech in the Thalan tech tree: "The galaxy is populated by a series of humanoidic species. Only the Thalan break from this pattern with its multiple appendages."
Gaunathor
[quote who="NitroX infinity" reply="7" id="3412520"]Though a time loop is a possibility, it's not what I'm talking about.[/quote] In this instance, however, it is a time loop.
[quote who="Wintersong" reply="4" id="3412515"]Where do you think that Altarians come from? [/quote] From the same source as the Precursors, of course. [e digicons];)[/e] [quote who="Wintersong" reply="5" id="3412518"]https://forums.galciv2.com/127754/page/1/ Is that close enough?[/quote] Yes, thanks! [e digicons]:thumbsup:[/e]
[quote who="NitroX infinity" reply="1" id="3412505"]I've had the idea that the Precursors are actually Humans and that it's a continuous cycle.[/quote] The Precursors look like humans, but they are not humans. You're right about the continuous cycle though. Maybe I should dig up some of Frogboy's old post again? He explained most of this stuff already. As for the Thalan, they are an insectoid race from a future dimension. They have come to our space-time to pre
[quote who="Wintersong" reply="13" id="3412478"]Are we sure that GalCiv III is a video game and not a movie? Epic music ftw![/quote] That's what I thought. The quality and epicness is very similar to Howard Shore's soundtrack for The Lord of the Rings, in my opinion, while the music itself reminds me a little of Mike Oldfield's Music of the Spheres. Great work, in any case. I really hope Stardock releases a soundtrack album. I would gladly pay for this.
[quote who="Jasin2069" reply="4" id="3412436"] Worked fine for me.[/quote] It must be a problem with Opera. When I tried it with the IE, it worked.
[quote who="Mac2411" reply="1" id="3412424"] The login link for the vault does not appear to function, which prevents me from accessing the vault.[/quote] Same here.
[quote who="michaelwhittaker" reply="54" id="3412264"]I was playing of the campaigns I think I was the Krynn unless I can't play as Krynn on the campaigns this was one of the ones that u didn't get precursor ships.[/quote] You play as the Terrans in the DL and TotA campaign, and the Drengin in the DA campaign. [quote who="michaelwhittaker" reply="54" id="3412264"]I kept losing the game; until, a friend of mine explained u win by researching 3 starbase techs. This
[quote who="Lucky Jack" reply="11" id="3412099"]OK, so they are gone. But I notice that it doesn't say they were annihilated to the last Korx.[/quote] Nor did I say they were. As I mentioned, you did save a Korx leader in one of the missions of the DA campaign. Okay, how about this then? "Two of the major civilizations in GalCiv II will be wiped out. Eliminated. You'll still be a
[quote who="Lucky Jack" reply="9" id="3412078"]Don't forget how much Brad likes to surprise us. What Brad said about the Darth was "The Drath homeworld was wiped out. But the Drath aren't necessarily extinct." After he said that, can we really believe that the Korx are extinct?[/quote] The datalinks say: "The Korx are gone." That sentence doesn't leave much room for interpretatio
[quote who="Lucky Jack" reply="51" id="3412054"]A lot of people did, but a lot of people loved it (like me). And it sounds like you did what a lot of people did with GC1 & 2, adapted what it had to fit your needs and desires and made it enjoyable for you.[/quote] The huge number of modules also caused a problem for the AI, because it couldn't use some of them. It still isn't certain whether it is a intentional limitation or a bug, but the AI couldn't use any starbase m
[quote who="charon2112" reply="5" id="3411942"]Then why are they in ToA?[/quote] Because they were only wiped out in the campaign (same as the Drath). For the sandbox they were still available. However, the devs said back then, that those two races would not be back in GalCiv 3. Based on Frogboy's answer to one of my questions, that may have changed regarding the Drath.
[quote who="jim_viebke" reply="2" id="3411897"]I think the Korx were a big part of the game, and I hope they return as an independent faction.[/quote] The Korx civilization got wiped out in DA. Only a few members managed to survive. I find it highly unlikely that they will return as race (major or minor). [quote who="jim_viebke" reply="2" id="3411897"]As far as the Krynn, though, I thought they were "committed" to spreading their religion. Giving that up for commerce seems out
[quote who="michaelwhittaker" reply="48" id="3411834"]Actually my attack is +18, so I might have been a little off, and yes this works.[/quote] That means 8 modules, just for the damage. It's not even close to the three modules total you stated earlier, and requires much more research (Medium Hulls and Starbase Fortifications II). However, I still find it very unlikely for the starbase to defeat a Dread Frigate. The frigate will destroy the starbase on the first turn. Even
[quote who="Wintersong" reply="3" id="3411644"]And lacks negative options which kind of suck.[/quote] I made a mod that adds those. You can find it here , if you are interested. As for the topic, here are some of the things I'd like to see: - game mechanics working differently for some races. It felt a bit weird that everything worked exactly the same for every race in GalC
[quote who="joeball123" reply="33" id="3411627"]As for the camp that says 'nothing should be added to the game if it doesn't really add anything', I direct you to the Terror Star - a weapon of mass destruction that I used exactly once in the years that I've had GCII, and for which I also always voted for the ban in the United Planets. That is something that added nothing to the game, at least not for me, and yet I'm sure if we put up a thread that says "Terror Stars should
[quote who="Mumblefratz" reply="85" id="3411556"]Does that mean that the original GalCiv site is no longer accessible?[/quote] No, it's still active. www.galciv1.com
[quote who="michaelwhittaker" reply="43" id="3411341"]Well I play the immense map, and it baffles me when I hear things like the Ai out researching u. I will give u this is true with the Thalans, but with everyone else between research and trading I come out on top in the tech department. If I have to get into an arms race with the Ai; I say bring it on. They lose most of the time.[/quote] What difficulty are you playing on? Unless you know what you're doing, you will have a hard
[quote who="WIllythemailboy" reply="27" id="3411112"]From my current game: a fully maxed out military starbase has 75/65/65 attack, 352/352/352 defense, and 86 HP[/quote] Those values for defense and HP are not the base ones, but modified by your Defense and HP abilities. Without those modifiers, the HP is 42, and the defense is 51 in all categories (75 of you're playing the Thalan and managed to buy the Starbase Fortification techs). Also, your missing the Shredder module from th
[quote who="Zydor" reply="19" id="3411091"]My guess is GalCiv III will end up a Flagship Game for the new Nitrous Engine[/quote] GalCiv 3 doesn't use Nitrous. Frogboy already said so in the very thread you linked.
[quote who="Seleuceia" reply="26" id="3410901"]Those were my favorites too....do you play with the unofficial patches?[/quote] Yes, scient's patch and GooglyBoogly's fixed datalinks. It's going pretty well. A couple weeks ago, I was playing the Caretakers for the first time. All these years playing, and I never tried the Progenitors. I was also using the Planetbusters for the first time. The econ-damage didn't matter to me, as I was going to win a Alien victory
GalCiv 2, using my fix mod, Autumn Twilight . SotS 1, playing the Hivers currently. E:FE:LH, I finally redeemed the Steam-key I got from Stardock, because I pre-ordered E:WoM. SMAX, alternating between the Gaians and the Consciousness.
[quote who="charon2112" reply="1" id="3409923"] It's flavor text, I love it. It adds personality to the other races.[/quote] Agreed. The only change I would want to see is, to make it so that the AI doesn't gloat about techs you already got. Well, that and more of them. Reading the same taunts over and over gets a little boring after a while.
[quote who="abiessener" reply="16" id="3409784"]Good eye. Fixed.[/quote] Could you fix this too, please? "Because the Yor are in a constantly upgrading themselves, we wanted to show some of their tech in between the large triangular shapes."
[quote who="ctiberius" reply="20" id="3409762"]In GCII it was never really clear to me why a race felt the way they did about me, or the other races. Yes we have a 'warm' relationship. Why? Is it because I'm very powerful? Some insight, maybe gleaned via espionage, into what the algorithm is for their sentiment and what options I have to affect it. That'd be nice.[/quote] Go to the Report tab in the Foreign Policy screen. There, you can see what modifies your relations