Gaunathor

Gaunathor

Joined Member # 2472842
33 Posts 875 Replies 29,292 Reputation

I'm probably one of the few who played the campaigns and absolutely loves the lore. It's also save to say, that without either I wouldn't have become as invested into the series as I am now. However, I absolutely understand why you'd want to drop the campaigns. They take a lot of resources to make. Yet most players never touch them. So, implementing the lore and story into the sandbox directly (via quests or what have you) would be fine by me. However, it really depends on the impleme

18 Replies 119,317 Views

Hey, everyone! I released a new version of Autumn Twilight v2 and it's available on NexusMods now! Well, it's been a while since I've last posted on here and a lot of things have changed since then. Most importantly, the original thread for my mod got locked! [e digicons]o_O[/e] I'm not sure why. From what I recall, I never broke any rules. So, maybe it's due to the in

0 Replies 14,373 Views

[quote who="TheFunMachine" reply="8" id="3696822"] I was one of those looking forward to more dlc, but I respect your decision. [/quote] Same here. Especially to those two DLCs. I really like the story-aspect of the series, so a remake of the GalCiv 2 campaigns would have been a great addition for me.

26 Replies 277,868 Views

I'm sad to say, but there is no German version of v2.2. While working on the new version, we modders changed a lot of text (not necessarily for the better, in my opinion) which all would need to be translated. If I'm not mistaken, the rights to the German edition of GalCiv 2 belongs to Kalypso Media. So Stardock would need to contact them in order to make a new translation. I don't see this happening. Still, if the lack of German version isn't a deal-breaker, you can still get

1 Replies 14,855 Views

[quote who="starhunter83" reply="24" id="3693099"] I suppose the most basic way to nerf cities would be to drastically increase their food requirement (like a factor of 2 to 4). [/quote] I would prefer it, if the food requirement would be moved from the cities to the population. Something like 1 food for 1 pop per turn. The cities still serve to increase the population cap. That would make it much harder to achieve those high pop planets, in my opinion. Currently, you o

50 Replies 202,380 Views

[quote who="Larsenex" reply="5" id="3689097"] Brad had stated that he did not care for the wheel. I doubt it will return. It was far too easy to cheese production and rubber band back to economy or science. Good riddance. [/quote] I hope you're right, that the wheel won't return. However, Brad did state the following in part 1 of the sneak preview for v2.5 : "In a future Crusade upda

7 Replies 14,691 Views

[quote who="Frogboy" reply="5" id="3674799"] So as some of you know, I removed the campaign from the Crusade expansion. There were two primary reasons: 1. It was very important to re-emphasize that GalCiv is a sandbox game and NOT a story based game. 2. I would prefer to see the story only given out at the end of the GalCiv III lifespan and Crusade isn't going to be the last expansion. [/quote] That's disappointing, but I understand yo

8 Replies 29,279 Views

[quote who="UnleashedElf" reply="296" id="3661880"] It is a pity that these changes were not integrated entirely into the core game itself. I'd say that with this, GC2 is probably as good as it will get. Merry Christmas! [/quote] Thank you, for the kind words. It really means a lot to me. Merry Christmas to you, too! [quote who="UnleashedElf" reply="296" id="3661880"] The early Thalan upgra

298 Replies 925,531 Views

Hey everyone, I've uploaded a new version! Well, the list of changes is too big to mention all of them in this post. So I'll only note the most important ones. Bugfixes -fixed certain techs not showing that they unlock invasion tactics Balancing -made some adjustments to the Gas Warfare, Mechanized Warriors, and Terror Drones invasion tactics -changed the cost for some abilities to make specialisation easier

298 Replies 925,531 Views

[quote who="Maiden666" reply="1879" id="3654396"] That's not what I'm asking for... [/quote] Your post wasn't clear as to what exactly you were asking for. [quote who="Maiden666" reply="1879" id="3654396"] and from where can a player derive that information from? Nothing in the details, desc or in the shipbuilder suggests that information... [/quote] The name of the techs changed from Railguns to Mass Drivers. That alone should give a fi

2,020 Replies 6,646,358 Views

[quote who="Maiden666" reply="1874" id="3654166"] - The model-progression from Quantum Torpedo onwards looks out of line with how the other groups handle their icons: Quantum Torpedo I seems to show an advanced version of Anti-Matter Torp III, but the desc states "new missile technology". The same irritating logic is repeated with Quantum III & Positronic Torp I; and Nightmare Torp uses the same than Positronic Torp II. If you look at how the other groups handle that, they always sho

2,020 Replies 6,646,358 Views

[quote who="DivineWrath" reply="1871" id="3654125"] By the way, are the zip files supposed to be named the same as previous zip files? [/quote] Yes, they are. Though it's not exactly ideal. I originally wanted to keep the link the same, so I don't have to repost it whenever I upload a new version. However, considering that I do repost the link everytime, I may want to change that. Using different names would certainly make it easier to go back to a previous version.<

2,020 Replies 6,646,358 Views

Another weekend, another version. Here is the new file and the changelog . Here's what's new: Alliances is back to its old position in the tech tree (between Interstellar Governments and Republic). The only excepti

2,020 Replies 6,646,358 Views

[quote who="Maiden666" reply="1861" id="3653621"] Maybe +2 +2 +3 +3 would do likewise? Or +2+3+4? Personally I'd favour +4+3+2 - mostly realistic taking into account the inverse-square strength of the photonic force.... But it's depending on if you actually want that SBs are able to scratch at the 15 limit on their own - or only in conjunction with Eyes? [/quote] The max sensor range a starbase could get in the vanilla game is 14. Your favoured progression would brin

2,020 Replies 6,646,358 Views

[quote who="Maiden666" reply="1859" id="3653335"] There's a weakness inside the programing which seem to prohibit that the "Trade Routes" window under Finance-->Trade is updated more than once in a given turn. Basically, researching Trade (1st update), which actually adds the base +1, plus tries to add the +2 from tech itself (which will be delayed by 1 turn) and then trying to get that proposal working will be delayed also by a turn... [/quote] I'm aware of that.

2,020 Replies 6,646,358 Views

Okay, the new version and changelog is here. What is new? I removed the new Drath techs and improvements, and re-added all of their old techs to their tree. This also fixed one minor issue I've overlooked so far: the Drath d

2,020 Replies 6,646,358 Views

[quote who="Maiden666" reply="1850" id="3652826"] This patch does actually work, but not in the case if you just use 1 Star + 1 Bubbleship, because there, the fleet has to be formed firstly and it seems the patch has a code-weakness to not apply then. [/quote] Actually, I made the fleet first, using the Bubbleship, the Flagship, and a space miner. The TS got added later, once it was ready to be deployed. [quote who="Maiden666" reply="1850" id="3652826"] However

2,020 Replies 6,646,358 Views

All right, I finished the new version. Here is the zip and the changelog . So, what's new? I made a first pass on the pre-assigned customization points for all races. For various reasons, not everybody got five points worth o

2,020 Replies 6,646,358 Views

[quote who="Maiden666" reply="1839" id="3651929"] It's not possible to look into the executable-code itself to derive the name of the link from it? [/quote] Mabus did that to check which of the tags in the GC2Conversations.xml and FlavorText.xml actually work. So it's certainly possible. I just don't know how. [quote who="Maiden666" reply="1839" id="3651929"] I'm a little bit sceptic about the removal of their research-bonuses on the TechVic-bran

2,020 Replies 6,646,358 Views