[quote who="Tharios" reply="58" id="3429971"]WIllythemailboy pointed out that supposedly the constructor spam and such will be reduced, but he neglected to give any indication of how, or cite the article where it was seen.[/quote] Frogboy mentioned it here . "For instance, the way star bases are being handled (we don't like the constructor spam so we're tying the star bases to their planets)."</
Gaunathor
[quote who="Rudy_102" reply="47" id="3428503"] Once bitten, twice shy. It's better be ready for worst and be suprised, than expect best and see "misadvertized product".[/quote] That's what I used to think. I always expected the worst, and if it didn't turn out to be so bad (or even pretty good), I still expected something terrible to happen. Usually, I was right. However, that had more to do with my attitude. Self-fulfilling prophecy and all that. It also m
[quote who="qrtxian" reply="43" id="3428347"] I couldn't care less about multiplayer, but I have to admit that I'm a little unnerved to hear about a previously-advertised feature being cut this early in the development process.[/quote] Who says, it's a cut feature? Couldn't it be, that hotseat MP was never a planned feature, and that mentioning it in the FAQ was due to a misunderstanding? Why always assume the worst? Why not wait until one of the devs clarifies t
[quote who="Fate" reply="31" id="3427936"]The Arcean's aren't coming back as a playable race in vanilla GC3?[/quote] They probably come back in an expansion. Same for the Torians. [quote who="Fate" reply="31" id="3427936"]I know in the lore the Dregin almost completely destroyed them but for such a major race to not exist entirely.[/quote] They still exist. They just aren't a major force at the moment. Give 'em some time to regroup and build up their st
[quote who="Rudy_102" reply="25" id="3427699"]More direct control?[/quote] Even though the devs have already said that this is not going to happen?
[quote who="Ashbery76" reply="23" id="3427694"] Once again dodging the tactical combat question.That same answer was given weeks ago.Create checks and balances does not mean anything..[/quote] They probably didn't say more, because they haven't finalised everything yet. Also, Frogboy already said before, that you won't be able to directly control ships during combat. What more do you want?
[quote who="Rudy_102" reply="12" id="3427446"]I always will be story first guy.[/quote] Same here. GalCiv 1, however, has almost no story. Everything you need to know about it, you can read in the datalinks. [quote who="Rudy_102" reply="12" id="3427446"]Let's plays? With recent google initiative of contentID or whatever? Even if there will be no monetization involved, it's still could be PITA for person who'd be going to "film" it. Unless it'll be Stardock'
[quote who="Wintersong" reply="5" id="3427464"]Wasn't Hotseat in the table when GalCivIII was announced? I thought it was... [/quote] The FAQ mentioned it until recently. In any case, thanks for all the answers! [e digicons]:thumbsup:[/e] And welcome, Ray!
[quote who="Achronous" reply="16" id="3427368"]Edit: I'll try to find the thread when I get back to a PC, it's difficult on a phone![/quote] Here you are! The discussion begins at Reply #32 (direct linking still doesn't work).
[quote who="Rudy_102" reply="19" id="3427342"]Honor guard?[/quote] Probably. However, in context with Rhonin's suggestion, that the Yor are trying to appear weak, their presence just don't make sense. If you're trying to look weak, you're not going to show up at a meeting with two gorillas at you're side, who look like they can easily rip a man in half.
[quote who="Rudy_102" reply="9" id="3427345"]Why not GalCiv I first? Yes, I have pet peeve with "jumping right on third part of trilogy".[/quote] Because GalCiv I is quite different from GalCiv II, and GalCiv III is supposed to be an "updated" version of GalCiv II? Wouldn't it make more sense to play the game which is the closest to the one you're interested in to see if you'll like it? I understand where you're coming from (I have the same attitude regarding m
[quote who="Rhonin_the_wizard" reply="15" id="3427220"]Perhaps it's to lull the organic races in a false sense of security, making them think the Yor are weak.[/quote] Then why does he have two guards in the background? Doesn't that destroy the illusion?
[quote who="Rhonin_the_wizard" reply="11" id="3427186"]I find it neat that the guards in the back have a different design than the leader.[/quote] Agreed, I like that too. However, I'm not quite sure about Santa Yor's design. It just looks... weird. Like a spindly eight-year-old wearing the football shoulder-pads of an adult. Both the original N1 (GalCiv 1 and 2) and the Yor concept design in the Vault looked much better. With both of them you have the feel, that they
[quote who="Lucky Jack" reply="35" id="3427179"]PQ1 planets? I have seen only one per game, and it was always named "Wisp".[/quote] I think you're mistaken. Wisp is the secondary planet in the Altarian home-system, and it's a PQ3 world (always has been).
[quote who="DivineWrath" reply="33" id="3426441"]I can't figure out where exactly it says that off hand (I'm not good at keeping notes where everything is found), but I did check an image in the founder's vault before posting. It looked like some player was doing diplomacy with the Iridium Corporation. Try checking the file "UI_Diplomacy.jpg" (which has the Terran Alliance doing trade with the Iridium Corporation).[/quote] The first time I heard anything about the Iridium
[quote who="DivineWrath" reply="28" id="3426316"]In fact, the new faction known as the Iridium Corporation are really a separate faction that split off from the Krynn.[/quote] Where did you get that from? I don't remember anything being said about them, except that they are ultra-capitalists. Well, and that they've always been part of the lore, but I don't remember them being mentioned before either.
[quote who="satoru1" reply="50" id="3425988"]HOwever I've never heard anyting about GalCiv1/2 not making any money.....[/quote] Lucky Jack was referring to GalCiv 1 and 2 for OS/2 and GalCiv 1 for Windows. Here is what Frogboy said about it: [quote]In 1994, we released our first game. Galactic Civilizations for OS/2. It was published by a company called Advanced Idea Machines. The game was a huge hit.
Will the Super Abilities make a return? How different will the tech trees be? What I mean is, will they all be structured the same, but with some techs replaced with others, or will they all be uniquely structured? Will certain game mechanics work differently for some races? For example: the morale-penalty for high population will be lower for the Torians, because they are used to live in crowded spaces. Will some races have unique game mechanics? For example: the Dren
[quote who="Frogboy" reply="51" id="3425768"]Are we talking about GalCiv III?[/quote] Yes, unless you were talking about another game called "GalCiv III" in the post I quoted. [e digicons];)[/e] [quote who="Frogboy" reply="51" id="3425768"]There are no heroes in GalCiv other than you, the player. You're all my hero![/quote] I never thought of it that way. But then, how can we be heroes, if we are unable to beat the AI? [e digicons]o_O[/e]
[quote who="charon2112" reply="123" id="3425643"] Is your avatar pic a GC3 Yor?[/quote] It is. He took it from the Yor wallpaper available in the Founder's Vault. Still, I'm not sure, if he is allowed to do that. Frogboy said, that we can discuss the stuff in the Founder's Vault, but are not allowed to redistribute anything. Using something from the Vault as an avatar could be considered redistribution. [e digicons]
[quote who="ParagonRenegade" reply="29" id="3425619"]I seriously have never seen anything like it since, maybe it was a bug?[/quote] Maybe. Amalda has a base PQ of 36, if I'm not mistaken. Still, it's possible that one of the PQ enhancing random events happened. [quote who="ParagonRenegade" reply="29" id="3425619"]Then there was a time I found a planet with a PQ of 1[/quote] Those are extremely rare in TotA, along with PQ 2 worlds. I'm not sure, if they are
[quote who="admiralWillyWilber" reply="46" id="3425482"]You do seem to be rather knowledgeable about the game.[/quote] You do remember, that I'm working on a pretty big mod for GalCiv 2, right? Speaking of which, if all goes well, I'll release a new version in the next couple of days. [quote who="admiralWillyWilber" reply="46" id="3425482"]Where do you get your main source of information.[/quote] For GalCiv 3? The forums, previews, and podcasts. Just like every
[quote who="Wetballs" reply="23" id="3425519"]Yeah well, I don't think I'll ever look at yellow stars the same again. Did everyone know they had better planets? I never realized that. [/quote] He didn't say "better planets", but "good planets", which is accurate. The best planets are around purple stars.
[quote who="Mystikmind" reply="4" id="3425481"]It is also handy to whack a Z in front of the names of all the template ships so they go to the bottom of the ship list and don't get in the way during play.[/quote] Are you referring to DL or DA? Because in TotA, you could save your ship design as template. It would then get added to the Template tab in the Ship Designer, and wouldn't clutter up your buildlist.
[quote]I know the A;tarians were created by the Dread lords[/quote] No, they weren't. The Dread Lords later manipulated some of the Altarians, but they didn't create them. The Altarians came into existence due to the presence of the Dark Mithrilar on Altaria. If you really want to know more about them, just start a game as the Altarians in GalCiv 2: TotA, and read the descriptions of their techs. Especially A History of Benevolence tells you a lot about them.