[quote who="EvilMaxWar" reply="50" id="3446040"]About half in late game, where I spam constructors and transports for my galactic conquest efforts.[/quote] Same here. Sometimes even more. Especially if I'm at war in the early game. [quote who="admiralWillyWilber" reply="52" id="3446044"]Futile hope on this. I'm meant not seeing one employee from stardock commenting on this in hopes that we are wrong about one Que. I'm hoping that their is an employee that wil
Gaunathor
[quote]One thing I didn't like about GalCiv II (and this applies to SD games in general) is the sheer amount of crappy units the AI tends to generate, which serve as nothing more then speedbumps.[/quote] I doubt we'll have this problem, considering that Frogboy said this : "I don't plan to have the AI design ships in GalCiv III in the sense it did in GalCiv II. I will give it a bit of a try but
[quote who="sulley1" reply="67" id="3445013"]To answer my own question, I found that the PlanetScreen-alpha01 in the vault clearly shows a "Defense System" that looks awfully like a gun pointed toward the sky. Can you say PLANETARY DEFENSES?[/quote] That's the Arcean Space Cannon from GalCiv 2. The devs are probably using the old icons as placeholders until the new ones are ready.
[quote who="abiessener" reply="5" id="3444988"] There will be more I plan on releasing all of them as journals.[/quote] Nice! [e digicons]:thumbsup:[/e]
[quote]There are a few other places in the game that we can inject a little flavor, but we keep it minimal so that lore and dialogue and character-building never ever get in the way of playing the game.[/quote] But those are a big part of playing the game for me. [e digicons]:S[/e] [quote](though they may make their way into an in-game encyclopedia of some kind)[/quote] That would be great. Speaking of the Iridium Corp., when will they get their databanks entr
27th March, to be precise .
[quote who="ParagonRenegade" reply="47" id="3444396"]That's roughly 50% efficiency lost.[/quote] It's a loss of exactly 44%. Which is acceptable. [quote who="ParagonRenegade" reply="47" id="3444396"]And you say you like to micro?[/quote] I also said, that the Yor are my favourites. Their economy is population-based, because they don't have spammable economy structures. Tech-trading is out of the question for me too (I've disabled trading and stealing of
[quote who="Starchaser12" reply="43" id="3444332"]Actually, I couldn't play without the planet/ship tag. When I am in colony rush stage, occasionally I will miss right clicking on a "colony ship done' icon, and the ship won't launch. Every 20 turns or so I will page through my colony ships and see if one or more are still in orbit. But that's the minor use I have.[/quote] TotA has an auto-launch feature. You can set it so colony ships are automatically launched from or
The Yor. I really like their background lore and general attitude. "Sure, we'll make an alliance with you, but you are still dead meat once you're no longer of use to us. Nothing personal." [e digicons]:cylon:[/e] Their Collectives have the highest output of all factories, and they've got the best farms in GalCiv 2 (Charging Stalks). Their economy is also unique. Instead of spamming Stock Markets, like the other races, you need to spam Charging Stalks. Ove
[quote who="ParagonRenegade" reply="41" id="3444320"]Once I hit 15 billion people on a planet, almost every building that increased morale significantly was useless, even the Torian Hot Springs (+50 morale).[/quote] At 15b the base approval is 56%, meaning a Hot Springs would provide a bonus of 28%. That's hardly useless, in my opinion.
[quote who="Tommymac" reply="48" id="3444161"]I trust Frogboy and crew to keep this tradition alive and well in GC3.[/quote] The devs have stated that GalCiv 3 will be even more modable. For example, we'll be able to mod map-values and events , which wasn't possible in GalCiv 2.
[quote who="BritishBlue" reply="134" id="3443905"]Not too sure about the Terran leader (Colonel Bradley?). I'm fairly sure our short-haired-space-marine quota has been used up in gaming thus far.[/quote] DL Bradley isn't just any short-haired-space-marine though. He plays a big role in the backstory. Actually, considering his role, I wonder how long he'll be the official face of the Terran Alliance. First expansion? Second?
[quote who="WIllythemailboy" reply="33" id="3443849"]Frogboy has said that planetary output (research, production and money) are going to be directly related to population. Structures are going to be giving percent bonuses on top of that base rather than giving fixed output per building. I can foresee some really cheezy 30+ billion planets cranking out ships absurdly fast if they remove the primary control factor on an individual planet's population.[/quote] That may not necessari
[quote who="Lucky Jack" reply="14" id="3443561"]Brad, did you know this when you programmed the AI for GC2? [/quote] He wrote the story, so he most definitely knew this. He even wrote about it in the dev journals : [quote]But in GalCiv II, you don't necessarily play as the humans. So to be true to the story, the humans, when controlled by the AI, have to actually explore out the galaxy with scouts and wh
[quote who="Lucky Jack" reply="12" id="3443495"]Yes, I guess that could do it. And I guess I read something into the back story that wasn't quite there, when I read the part about the other races having sent probes exploring the universe for 70,000 years. Or there may have been something slightly different in the back story when GC1 was shipped, but since I can no longer access www.galciv.com (it just redirects me to www.galciv3.com) I have no way of accessing it.[/quote] The addr
The latest word can be found here : [quote]Rhonin_the_wizard: Will there be hot seat multiplayer? Raymond Bartos: As of yet there are no plans to implement this.[/quote]
[quote who="qrtxian" reply="7" id="3443406"]They both have the same basic head structure: a ridged, roughly cone-like skull pointing backwards, with a pair of structures jutting out from the sides that have multiple eyes set into them. It's not the same species, but there's clearly a "family resemblance". Which makes sense, since they all evolved on the same planet and humans and Neanderthals have been used as an analogue before.[/quote] Thanks for the explanation, I didn'
[quote who="Frogboy" reply="1" id="3443150"]The planet economy is more sophisticated, we got rid of the ambiguous morale system and replaced it with adjacency bonuses.[/quote] If there is no morale anymore, then what is keeping your population in check (besides the amount of farms, I mean)?
[quote who="qrtxian" reply="5" id="3443348"]I can see the resemblance pretty easily.[/quote] How? It's completely different than how Ynrhed Eidden looked in GalCiv 2. Probably a representative of a different Krynn member-race.
[quote who="Frogboy" reply="8" id="3443233"] Regarding fluff numbers. I would rather that the fluff be in a tooltip while keeping the numbers on the screen just numbers. For example, I would LOVE to have a system where we are free to have the population of a planet be given the number 9 and have that correspond to say 12.3 billion as "fluff". THEN we could have our own sci-fi scale on things like that (for instance, 1 could be 25,000, 2 could be 1 million, 3 could be 40
[quote who="ParagonRenegade" reply="7" id="3443191"]The AI for every race in GCII knows where all the galactic resources, asteroids and planets are, but they don't claim the planets until they scout them out first.[/quote] Not according to Frogboy : [quote who="Frogboy" reply="19" id="3425458"]In GalCiv II, the AI didn't know where the good planets were, it just knew where the stars were. It had
[quote who="sleepyx732" reply="23" id="3443140"] The UI is the same as the last pic we saw.[/quote] Take another look. There are a lot of changes: there is a new Victory button in the top left the Research button has been renamed to Technology the empire-wide approval indicator is gone the buttons to the right of the mini-map are gone the third tab above the mini-map is now called Power instead of Civs the mini-map
[quote who="Rhonin_the_wizard" reply="1" id="3442889"]Is this the member of a new civilization? Or just concept art.[/quote] That's the "new" look of the Krynn. At least according to the name of that picture in the Founder's Vault.
[quote who="admiralWillyWilber" reply="10" id="3442456"]Galactic civilizations 2 Dark avatar. If you read the tech trees they have a number of the same techs. At least one trade good(micro repair bots) becomes a Vesari tech. The Vesari has a plot line similar, but not the same to Iconians. The Vesari has a number of pictures when you customize them including at least one that looks Iconian if you have imagination. The artifacts were taken from planetary improvements. I at least remember
[quote who="Lucky Jack" reply="21" id="3442686"]Also there was a module that could be added to a starbase that increased the repair rate for ships.[/quote] Only in GalCiv 1. It was never implemented in GalCiv 2, though the mechanic for it still exists (I gave the Yor access to the module in my mod).