[quote who="Fate" reply="6" id="3441471"]But long story short, my flagship usually has a maintenance cost.[/quote] Okay, but this is then your choice, and not an intrinsic problem of the flagship.
Gaunathor
[quote who="Fate" reply="3" id="3441403"]the flagship does become a drain on your budget after the initial wave of anomalies are exhausted[/quote] How could the flagship drain your budget? It doesn't have a maintenance cost (unless you add weapons). [quote who="parrottmath" reply="4" id="3441414"]Space should be dangerous even if you have to fight a giant space worm in an asteroid.[/quote] GalCiv 1 had space monsters. I really hope they return.
The FAQ stated: "alpha access (coming this winter)", which is still accurate. The December Update gave this as an estimate: "While this isn’t a promise, we anticipate the Alpha version being made available in late February." The last word , however, is: "Now, that
[quote who="admiralWillyWilber" reply="5" id="3440709"]Maybe not admirals, but they are planning to have heroes.[/quote] Where did you read that? It totally contradicts what Frogboy said.
[quote who="Lucky Jack" reply="17" id="3440945"] Nice poem. -- Perhaps some poetry could be used in some of the diplomacy dialog?[/quote] Drengin Poetry! If "I hate you!" is not enough! [e digicons];)[/e]
There was a similar thread a while back and Frogboy had this to say about it: [quote who="Frogboy" reply="9" id="3408940"]GalCiv III will still be light hearted and humorous but I think the quality of the writing will be better. For GalCiv II, me, Mormegil and his wife would go out to have margaritas and write text for the game. I can assure you, it seemed really funny at the time.[/quote]
In this podcast Paul Boyer says, "those fleets can be 60 ships each" (around 46:04 min.). As for having full control of the camera, that was already possible in GalCiv 2, if you set the camera to Free Cam in the Combat Viewer. I doubt, that the devs would remove that from GalCiv 3.
Probably not, based on what Frogboy said: [quote who="Frogboy" reply="51" id="3425768"]Are we talking about GalCiv III? There are no heroes in GalCiv other than you, the player. You're all my hero![/quote]
[quote who="ParagonRenegade" reply="8" id="3440257"]You didn't answer my question, sly dog.[/quote] You didn't really expect an answer from me, did you? [e digicons];)[/e] Well, okay, here's a hint : [quote who="Gaunathor" reply="4" id="3436784"]All in all, I'm the lore-fanatic in the community. In my opinion, you can never add too much of the lore to the game. I also wrote a mo
From the same thread satoru1 linked to: [quote who="mormegil" reply="1" id="3405460"] Resolution will not be limited on the the game side, if your video card can push 4k you will be good to go. The UI will have several scale modes to make sure it stays crisp and clean even on crazy Retina like displays, we want to make sure the game is as future proof as possible.[/quote]
[quote who="admiralWillyWilber" reply="124" id="3439813"]I can't find the original post to figure this out.[/quote] Sorry for the late reply, but I think you've been looking for this : [quote who="Frogboy" reply="13" id="3419900"]Oh one other thing about the aliens, as cool as they look in still shots, they are fully animated. They look just insane when on the view screen.[/quote] </p
Here is the link. It's quite interesting, but what especially caught me eye was this: [quote]With Fallen Enchantress: Legendary Heroes, Wardell noticed he was seeing a lot of complaints about AI player despite the AI playing what he thought was a pretty strong game. What he realized was that, because the AI didn’t cheat and acted rationally based only
[quote who="ParagonRenegade" reply="5" id="3440183"]Do you take the general rule "Copy everything interesting into notepad" one huge step further?[/quote] I never thought of doing that. It would actually save me a lot of time. Good idea. [e digicons]k1[/e]
[quote]Thalans are from the future supposedly, from a parallel dimension from which they time travelled to our own(GC one, that is). But how can you witness the destruction of something and set yourself a goal to prevent it, and do what Thalans did, supposedly time travelling and orchestrating plans to create a time paradox(going back to change their future), if you haven't actually survived?[/quote] I think you misread something. The Thalan claim to be from a dying</stron
[quote who="Iggore" reply="54" id="3439608"]About human ethics, what happened to the Xendars?[/quote] The Drengin wiped them out: "Before the Xendar could tell the humans the Drengin's involvement, Drengin agents unleashed a long prepared neural toxin into the air of the Xendar home world killing every Xendar on the planet. The Xendar are now all but wiped out and not an issue at this stage. Those that
Just to be a little bit more precise, the above quote is from here .
What was said in that interview wasn't new information. It was just reiterating what the devs have said for months, both on the forum and in interviews, so I really don't understand why you are suddenly worried about it. [quote] --- It sounds to me here that you want to take more of the fun out of this game Players will get bored fast if they are simply clicking about the empire map the whole time -- they will want to immerse themselves into good combat e
[quote who="Indomidable" reply="76" id="3438309"]well same goes for 1 city on a planet? Seriously? How many cities exist on Earth. Original colonies sure makes sense, but not just 1 city.[/quote] It's an abstraction, not a 100% accurate visual representation. Those planets most definitely have more than one city. They just aren't shown. [quote who="Indomidable" reply="76" id="3438309"]I miss the Star Gates from GC1 in GC2 loved having a simple nearly instant fleet rall
[quote who="satoru1" reply="7" id="3438256"]I can't recall does Stardock have a general 'video monetization' policy? Given YouTube's recent draconian stance on let's play videos, we have to 'ask' just in case YouTube decides monetizing an alpha footage lets play video is some kind of violation of the Geneva Convention.[/quote] Here is what Kryo said about it: [quote]Generall
[quote who="BritishBlue" reply="23" id="3438087"]Could we have the main campaign run more like a tutorial?[/quote] The Lead Designer of GalCiv 3, Paul Boyer, has stated in this podcast (around 23:00 min.), that there will be a tutorial campaign in addition to the main campaign.
[quote quoting="post"]The problem creeps in here; the alpha, strictly speaking, isn't being released for the alpha tester's sake, and it's not supposed to be "good" or "fun" in the traditional sense. It should be a soul-crushing and harrowing experience for everyone involved, and it should be considered a "job" in the sense that we are loosely obligated to help the developers with feedback.[/quote] Frogboy
[quote who="Starbound_Dust" reply="2" id="3437762"]Asking for a Dev to reply only 1 day after you post the idea is a bit rude don't you think?[/quote] It wasn't even 2 hours, let alone a day. Also, it's not even 5am where Stardock is located. You really can't expect an answer at this time of the day. Anyhow, the devs already gave a comment regarding ground combat in the Community Q&
[quote who="admiralWillyWilber" reply="4" id="3437178"]Spinoffs is something Stardock does look at Sins of a solar empire[/quote] SoaSE is a spinoff? From what? Honest question, I never played it. Even if it is a spinoff, it was made by Ironclad. Stardock only published it and helped a little with its development. As for the actual topic, many years ago, Frogboy said, that "any future GalCiv III (and
Here is the last official word on the cutoff date: [quote]There's no cutoff date at the moment. When/if it happens, I'm sure we will give a heads up so you can get your orders in before then.[/quote]
[quote who="Lucky Jack" reply="21" id="3436845"]Starbases were available GC1. I can't confirm any further back than the latest level, but with my awesome memory (I can remember things that never happened ) I am sure its been available since the base release of GC1.[/quote] I know that starbases were available in GalCiv 1, I've played it. However, I wasn't talking about them, but the ship-repair module, WIllythemailboy mentioned.