Check my reply on the previous page.
NitroX infinity
Okay, thought I could live with it, I can't. The new additions to the vault are again downloaded as htm files. Even DownloadThemAll sees them as htm files. :'(
Indeed, I was talking about measuring performance. Even in alpha it might be usefull to compare systems with eachother so you can more easily find out where your bottlenecks are. Or for fun; to try and find the worst performing hardware that can still run the game :D
[quote who="Seilore" reply="4" id="3417100"] Is it me or do both ships look like faces? Look at the Yor and the Drengin they have white specs on the top equally spaced showing where eyes are and a middle hull that kinda looks like a nose w/ a small spit near the front appears like a mouth [/quote] OMG! They're Transformers!!!!! [e digicons]:rofl:[/e]
You should read some of the other topics, they're filled with suggestions.
Is there any chance we'll get internal benchmarks? I'd be most interested in FPS (min/avg/max, 99%) and how long it takes the AI to do their thing each turn (milli-/micro-seconds).
[e digicons]:grin:[/e] Don't take this topic too serious. You never know what crazy ideas might come up and end up in the game, making it better.
No, they're just bad with words. [e digicons]:grin:[/e] It means if you buy that package you get a $10 discount compared to when you buy the game when it comes out. For us Euro folk, the deal is even sweeter; the paypal exchange rate puts the elite package at around €75.
Mines are only usefull in small '2D' areas (land-based) and around small 3D objects (space-based). I'd just like to be able to issue an edict to other species (per race, to all major or minor races and to all races). If the warned races violate it, I'd like to be able to warn them and if they ignore it, destroy the offending ship/fleet without starting a full-scale war.
I'm not versed in APU's, I can see the benefits (reducing costs for systems) but I personally dislike them very much. So my knowledge on the performance of the gpu's in them is lacking severely. Feel free to make an educated guess yourself though :)
Some thoughts on the MINIMUM system requirements for GalCiv3. Please note that these are NOT official, it's merely speculation. GPU ATi/AMD: Radeon HD2000 series nVidia: GeForce 8000 series These are the first generations to support DirectX 10. They were released about halfway through 2007 (about 1.5 years after GalCiv2). Looking at the specifications,
[quote who="Gaunathor" reply="5" id="3416460"]GalCiv will NEVER EVER have that[/quote] Sure [e digicons]O:)[/e] What's that? Support for modding? Mwhuhahahahahahahahaha [e digicons]}:)[/e]
Terrorstars are not present in GalCiv3. The blueprints for them disappeared after TotA. or something like that. Thalans had something to do with it.
+1 Just because a planet can not be lived on, does not mean it is devoid of precious resources.
Was this a free to play game or did it require payment?
I don't have intimate knowledge of GalCiv2's AI and as such I don't know what caused the behaviour I described. It might be something simple that finds it's way back in the GalCiv3 AI. So I do think this thread has a point. Also, a Ford Pinto vs a 2014 Fusion is not the same as GalCiv 2 vs 3.
This behaviour might disappear at higher intelligence levels but the point is, it's retarded behaviour at a normal level. That just doesn't make sense.
I've been playing GalCiv2 again while waiting for the Alpha of #3. And there's one retarded bit of behaviour from the AI that stands out to me, it always has. I'm on a map with the Drengin and Altarians at normal intelligence and some others that don't matter for this story. The Alterians have a starbase (resource harvesting) in Drengin space. Then the Drengin declare war and send over a ship or fleet to the Alterian starbase. They park it next t
This has been talked about somewhere in another thread. I think you have to contact the stardock sales department ([email protected] I think) and ask them.
Well, I just found out GalCiv2 has a massive error! Apparently, green stars do not exist; http://www.youtube.com/watch?v=YlIJl2_ncJQ So, maybe not include them in GalCiv3? Also, will we be seeing binary/trinary etc star systems?
To be fair, Phobos and Deimos are more like asteroids caught in Mars' orbit and relatively small; http://en.wikipedia.org/wiki/Mars#Moons
Kinda useless stating how big you want the map to be. We don't know how big (or small) stuff will be on the map nor how fast ships can travel. A small map with a ship that can cross it in one turn seems a whole lot smaller than when that ship takes 10 turns to do so. If map sizes are comparable between GalCiv2 and 3 then I'd like the largest map to be at least 4 times the size of GalCiv2's immense maps.
[quote who="qrtxian" reply="14" id="3414945"]and play down people associating them with, say, the Borg.[/quote] Actually, it reminds me more of the Borg, or rather, the failure they were in ST. Their technological progress was not what it should have been. By the time of Voyagers Endgame finale they should have had far more powerfull technology. Dare I even say, they should have been unbeatable by that time.
/me smacks Brad on the head; "Get back to coding for GalCiv3!!!" [e digicons]:rofl:[/e] [e digicons]:grin:[/e] [e digicons];P[/e]
[e digicons]\o/[/e]