[quote who="Publius of NV" reply="9" id="3679804"] As far as the citizen names go, the first time I tried to edit them from the Civ builder, it gave me a list of programs to use to edit the file, I chose Notepad, and added some names to the list. The second time I hit the same button it threw me into Internet Explorer. So something similar might have happened to you. Anyway, go to My Games\GC3Crusade\Factions\FlavorText and find your CivName_stringofhex_CitizenName
Seafireliv
A year a go, I thought you had given up on AI. Really glad to see that you haven`t and are still working on it. as long as you do, I`ll follow and purchase (within reason). :)
Come to think about it, I`ve been warned twice in two campaigns of pirates and I`ve not seen any. To be honest I was too relieved to not have them messing things up to worry about it being a bug.
[quote who="Moser_Alchemist" reply="5" id="3679759"] The citizen rate is fine at a fixed rate of one every 10 turns. If isn't broke, don't fix it. [/quote] I`m asking to improve a mechanic, not fix it, there`s a difference. [quote who="Moser_Alchemist" reply="5" id="3679759"]We've already had enough bugs from unnecessary tweaks.[/quote] So we must not suggest any improvements because of bugs? <p
[quote who="Lucky_Jack" reply="26" id="3679744"] I am under the impression that, at age 78 years, I am the oldest of the old. I enjoyed GC for OS2 versions 1 and 2 and enjoyed the EA for all versions except for the first OS2 version. [/quote] If what you say is true, my hat off in respect to you, Sir. You must`ve seen it all...
Limiting it (or the rate of occurrence) to population size makes sense. Good ideas, people.
Ok got my battles working. I have not done an invasion yet, but I discovered that if things are a bit desperate, just place ALL your troops on the Capital city tile and you should win even with inferior (2-1) numbers, unless the enemy numbers are truly overwhelming. This makes a lot of sense since the Defender usually always has the advantage in a straight streets city siege. Now if you`re attacking the reverse is likely true (if the Devs kept it realistic), which would mean
I notice that Citizens appear every 10 turns... on the dot. Why? Shouldn`t it be more randomise? Like they may appear from anything from say 5-20 turns? These aren`t robots (well most of them) and so there should be a mixed element to when an individual is of a "citizen" level. The kind of person you want, with the skills you want are never guaranteed to be there when you want.. that`s if you believe in Merit. Also when I had the Crusade expansion I noticed that
I have a Patriarchal Pragmatic Steampunk society that takes no nonsense. Working on all my Steampunk ship designs which are basically giant zeppelins\dirigibles. All my citizens are 19th century looking Steampunk types, all my own Artwork. And it is good.
Multicore AI? Hell yea!! p.s. Also how about an extensive additional ideology pack, adding more interesting issues to decide on. I love the Ideology mechanic. I can even provide idea, pm me if you want to hear... Or maybe we could make a thread of ideas.
Just had my first battle happen when the Drengin invaded. I did not realise they had made a better planet battleground mechanic! Excellent. When I clicked start the game crashed to desktop... [e digicons]8C[/e]
[quote who="erischild" reply="3" id="3679670"] One of Horemvore's mods offers extra Colonization events. I highly recommend it. I am not impartial, I contributed a couple of the events in the package. Otherwise, I agree that I would like to see all the Event lists extended, Sounds to me like a nice little DLC that would require very few code additions. I think it would very unlikely to have some sort of "official" inclusion of contemporary or contentiou
One part of Gal civ 3 I really like (apart from the vast customisations) are the ideological questions you get when colonising a planet or an incident takes place. I love the 3 Benevolent, Pragmatic or Malevolent choices. It reminds me a lot of old Baldur`s Gate when you had exactly this choice no matter how offensive was the 3rd bad choice- it was always there. Missed those days. Funnily enough I almost never choose the Malevolent choices, but I always read them cos they make me laugh out lo
[quote who="Publius of NV" reply="80" id="3679493"] I never play MP so I have no dog in this hunt, but I am gob-smacked (British term) to hear the CEO of a company asking to play a customer in a game to debug a problem. Frogboy, you and Stardock are amazing. Godspeed, and may you quickly find this bug. [/quote] It`s not completely unheard of. I had the CEO of a flight sim company phone me to talk about Flight sims once- That had me gobsmacked (I am
I still have a CRT....[e digicons]X([/e] j/k...
For me AI is king, so I`m glad you`ve done so much work on improving it. I`ll be honest, I didn`t expect you`d still be improving it today. So many game Devs do so little on AI then just stop, never to return. You`re certainly showing a love for your work. and it shows. Glad to be back.
My reviews of this game will go on GOG and be very positive. p.s. I just remembered I have the Steam version of the game too, so I guess I`ll just copy and paste it there, but no doubt someone will call me a shill because it`ll look like I`ve played the game less than 5 minutes.
I`ve been making leaders, including myself and sticking them in the game. Now it`s a bit sad to see just a static picture of a leader sat there when the official ones are animated. Now I was wondering; how about having a 3 picture Leader Foreground system representing Happy (or Pleased), Neutral and Angry? So we would have 3 Leader FG folders to add the Pleased and the Angry moods. So I can make a faction leader pic (say myself) as Pleased, a second as Neutral (the standard pic we alr
Looking hard at GOG right now.... Squinting my beady eyes. No, nothing yet... Glad you fixed the AI nicking my tech like it was Christmas, regardless of the internal spies I had.
I left GC3 for a while feeling a bit despondent with it after buying it on Steam (I buy almost no game on Steam)... Then you allowed it be released on GOG which i love- Excellent! Then later you released Crusade. This pretty much does almost everything I thought was missing from the main game (I actually asked about adding people to the game a year or so ago). Adding faces to the game really helps add a Humanity (if you play Humans and whatever else if you play
This is where a type of war weariness would work. In fact they`ve included War weariness for the first time in the Total War game DLC `Charlemagne`. And while the overall Ai needs tweaking, the war weariness mechanic works very well. If the AI loses 2 or 3 major battles it will sue for peace because its people start to get really upset. It works against the Player same way too, you lose too many battles in a row and the people will be clammering for you to make peace. I
[quote who="adamb1011" reply="12" id="3612925"] I actually think it would be far more relevantt if your ideology was reflected in your play. Playing malevolent? Peacetime should have a negative modifier to your empire. Vote in the UP to help a benevolent race? subtract malevolent, add benevolent. pPlaying benevolent? Starting a war should give you some sort of negative modifier. And possibly negative benevolent and positive malevolent points.
[quote who="Nilfiry" reply="30" id="3612603"] Quoting Seafireliv, reply 17 That said, i never Reload if I get a bad run, I stick with whatever the outcome is. Do you always Reload until you get the result you want? Be honest now. I regenerate the map
forum playing up. dammit.