Just out of curiousity, did you give Legendary Heroes a try and did you find the same repetition there?
Chibiabos
They seem to occur as some kind of random low % chance for a given coordinate, so if you only play on regular or smaller maps, you might not even notice. The spawning is much more noticeable on Immense, after all anomalies are cleared, once in awhile you might notice a small surge of new ones, but not on smaller maps (and when they do respawn on smaller maps, the AI often keeps survey ships on survey mode whereas the player might give up when there are no anomalies left and use survey s
I think, for practical uses, the series is stuck with the Elemental name. My own brain is a bit slow and stuck, I admit ... but as was pointed out earlier in this thread, reviewers still use it and while all acknowledge WoM was a bomb, many have been more favorable to FE and LH but still refer to them as being in the Elemental 'verse.
GC2, of course, was binging on LH up until the GC3 announcement was made, I've just being playing GC2 since then but considering a break now, been daunted trying to bust through Brutal Considering MOO2, SOTS, considering SOTS2 ... I didn't buy SOTS2 early fortunately but I did buy it this past summer ... still didn't seem up to snuff to me.
I am somewhat concerned that with the increased map sizes and increased number of ships (which I think I also saw mentioned), the processing of automoves will take longer. It already ties up some of my longer Immense games in GC2.
I meant that in GC2.
If by meteorites, you mean the anomalies you survey, they do respawn slowly over time, but you might not notice on smaller maps. On Immense galaxies, somewhere on the map there's an anomaly spawning somewhere on the map not terribly infrequently.
There's no rule saying they can't build to humble specs (64-bit yeah, but not necessarily multi-core .... would be great if it ran on a cheap sub-$300 laptop with maybe 3 or 4 GB of RAM) and yet scale to take advantage of more if a player has more.
[quote who="Wintersong" reply="4" id="3409907"] No sense for me to check for alpha yet. 32-bits still claim my PC as their realm.[/quote] Egad You can get a 64-bit laptop for less than $300.
Along with that, the AI shouldn't try to trade you a tech you already have for one you have but they don't, as it often does. In fact, the only time the AI has propositioned me for a tech swap has been empty on their side (the flavor text lists a tech I already have, so it doesn't even populate the list and it makes the offer of a 'trade' just a shake-down to take my tech and they give nothing in return :/).
I wonder if anyone remembers how it was handled in Master of Orion II -- units of population were treated as something like actual units, you could move specific units of population between worlds (gobbling up your transports) , they kept their racial identities and in fact their racial bonuses (so if you conquered a Psilon planet, for instance, it was generally good to keep the psilons you control about and put them on your research worlds because of their bonuses to research).
[quote who="Lucky Jack" reply="18" id="3409557"] Quoting Chibiabos, reply 14 Does Stardock have us fans reduced to kids staying up late on Christmas eve trying to sneak a peek under the gift wrappings to see what we get? Yep. And this kid has seen 74 birthdays and 73 Christmases.[/quote] Wow, congrats, I've only seen half as many birthdays and half as many (rounded down) Christmases.
Well, not that exact tune, that'd be licensing issues with Lucasfilms or whatever ..... but a version of whatever theme they have for the Yor done using floppy drives like that 'performance' of the Imperial March, its funny because its a very mechanical sound for a robotic race.
Community edition of a game engine? Game engine licenses aren't exactly cheap.
[quote who="Frogboy" reply="49" id="3409522"] Just to recap: Almost every new feature we've added is something that I wish we had had in GalCiv II. Some of it is so obvious that it's embarrassing. Some things are tiny like, for instance, making it easier to have symetrical elements in ship design. Others have to do with the United Planets and diplomacy. Next time you load up GalCiv II, you can kind of tell the kinds of things that we should
I'll probably go for the $40 ... when my finances improve. I dunno, if my new job really pans out maybe I'll spring for the full enchilada. Otherwise, will probably bide my time, enjoy the beta and the 'vanilla' GC3, wait for the expansions to be compiled into an Ultimate Edition and some crazy 75% off sale or somesuch. I tend to be a cheapskate ... but depends on how my job situation goes.
I dunno. Market shpiels baffle me. I'm jaded with corporate America as it is, it takes a clear fact to convince me of something. I am renowned among my friends for holding grudges forever -- I will never forgive Sony for rootkits, so I am boycotting Sony to the end of my days. I can forgive disasters, though. I was a Trekkie before Star Trek V, I am still a Trekkie, but yeah V was horrid. Similarly, I hope someone can someday do justice for Master of
[quote who="satoru1" reply="23" id="3405827"] So how is GOG any better again?[/quote] Not having to deal with Steamworks and have their third party software running to play a game we bought and want to play.
Not sure what you are asking. Just a theme for the Yor that could play every April 1, or maybe just randomly but very infrequently in GC3. I'm suggesting it as an idea, not something that was present in a previous iteration of GalCiv. Or are you confused by "floppy drive music?" Its music played using old floppy drives (not music stored on disks in the drives, but using the drives' stepper motors themselves). I think this
No, as has been stated several times, GC3 will be using its own engine. Brad did state Nitrous will be used in future Stardock games (next FE maybe) and hoping to license the engine out for other companies to use as well, but GC3 I guess already has an engine.
... but can it really be an easter egg if it gets suggested? XD Something going a bit viral is "floppy drive music" ... musical themes played using old 3.5" floppy drive stepper motors. I think it might be cute/funny to maybe have an 'alternative' sound track, maybe for the Yor, performed using floppy drives. :P
[quote who="Lavo_2" reply="26" id="3409481"] This engine looks like it will turn the strategy genre on it's head. I'm looking forwards to see this in action, eventually. Quoting Frogboy, reply 15Sins 1 uses the Iron engine. Sins 1 eh? Does that mean there's plans for a Sins 2? [/quote] Poke a frog hard enough, things leak out XD
[quote who="Tridus" reply="13" id="3409327"] Without knowing how the combat mechanics work, it's really hard to say how fighters would fit in. I mean in Galciv 2, they wouldn't. Functionally they'd just be a fourth type of gun. Right now, I think fighters would be neat as a kind of interceptor. Put a hangar on a big ship and design some very small ships to go in it. Those small ships can launch from the carrier and create a zone of control where no enemy ships can
I guess which is bigger varies. We all knew GC3 was coming, but we've been starving for eons with galciv2 idling in the dust with all that's gone on with stardock since ToA ... so of course it feels big, and yeah I must admit its my biggest current excitement, but the oxide announcement is huge news. For now, though, its just an engine for 'future games,' not as exciting as the OMG TERRANS! ALTERIANS! DRENGIN! YOR! TACHIDI! SNATHI! coming right at us. :P</
[quote who="EvilMonk3y" reply="9" id="3409457"] Looks very...spiky. I like it. Also "The Yor are a racer of aggressive sociopathic machines." I assume that is a mistake and there is not going to be a future F1 minigame? [/quote] Yor gonna get left in the dust.