[quote who="Seabrook" reply="45" id="3445465"] I remember in Master Of Orion 3 there was a race that can colonize gas giants or similar worlds. How about a new similar race in an expansion maybe. They can live and survive in gas giants. Oxygen worlds are hazardous to them. A unique way to play this race. Their worlds are usually huge but few.[/quote] Molecular oxygen is a gas. However, its a highly reactive gas, so much so that its molecular form is qui
Chibiabos
I always play custom. Favorite civ though would be the Snathi. Forget the Drengin, the Snathi are the real threat. :P
[quote who="RG36" reply="178" id="3443023"] Wash's Rest [/quote] A leaf on the wind.
[quote who="b1eachorange" reply="181" id="3443132"] Lando System. For anyone who gets that reference.[/quote] Might be trademarked. Yeah, I got the reference ... you old smoothie.
[quote who="ParagonRenegade" reply="18" id="3413293"] Quoting OsirisDawn, reply 16 Nicoles Rest ... after my wife who died in 2010. I can relate. I'm sorry for your loss. [/quote] Unfortunately, I can as well. Maybe we should start a widower's club? I might call mine 'Raven' in honor of my own late wife (she died in 2006).
[quote who="Island Dog" reply="31" id="3444377"] I finally picked it up, and played more than a few hours of it. It's a fun city builder, but somewhat slow-going and leaves you with wanting more after you get most of your buildings established. I like it though, and need to put more time in. I just hope the developer puts some more time into this. [/quote] In unrelated news, the release of the GalCiv 3 alpha has been del
[quote who="ParagonRenegade" reply="6" id="3443943"] 2. You can create metallic hydrogen in a factory more easily than extracting it from the inner 'mantle' of the gas giant, with millions of earth atmospheres of pressure crushing you. It's just not feasible.[/quote] Oi, the misunderstandings, it hurts me >_ Metallic hydrogen isn't some funky isotope of hydrogen that, when you know where it is, you can go extract it, an
I must confess, I pirated GalCiv I ... but yes, did eventually buy it legally, and then bought GC2 legally. And today I finally caved and bought Founder's Elite. I've been playing TBSes since the original Sid Meier's Civilization (no roman numerals). Master of Orion II maintains a special place in my heart, and I also still occasionally fire up a lost gem, Interplay's Mechanized Assault & Exploration from 1996. I enjoyed Sword of the Stars as well
[quote who="RedDwarf999" reply="3" id="3424508"] Lets finally see a game with no real limits. The limits should only be imposed by the system resources and common sense. If you don't mind waiting 5 minutes between turns as the computer chugs through and iteration then so be it. I'm usually so deep/lost in running a sprawling empire that a reasonable wait would not even be really noticed. But people who are type 'A' can choose a smaller number of s
Not just 4X games, but PC gaming is completely dead ... and for that matter, the PC itself is dead!
Its not really ironic, given it acquired the name because the species was native to an island Darwin actually explored. We're having a problem here locally in the Pacific Northwest I just saw on the news today of a sudden rapid die-off of sea stars (commonly misnomered "starfish"), one species in particular has in just a few weeks completely disappeared in the vicinity of a pier. A common jump to conclusion among locals is it is the result of toxic pollution carried on the c
He wants to plunder Earth for Donald Trump's toupee.
Its not just games. Not very many "sci fi" movies shuck the sound in space fantasy trope. :/
The speed of light is beyond immense. The problem is when you make it a quantity like c, then 1c doesn't sound like much to some folk, and thus .0003c sounds slug-pace miniscule.
One or two good responses, most of the rest sheer ignorance. Welcome to the internets.
[quote who="GFireflyE" reply="6" id="3414869"] Quoting MottiKhan, reply 5 If playing offline is the goal, perhaps Steam's offline mode would work. Playing without having steam load, online or offline, is the goal. [/quote] ^^ This, as per my OP for those who read it . Several folk mentioned in another thread that they can kill Steam while playing their game using the Windows Task Manager, and
[quote who="amrbean" reply="55" id="3413338"] Quoting DivineWrath, reply 49Please don't be like that. People can be sane, not like Steam, and have good reasons for it. Except we keep hearing the same reasons over and over again. And those reasons, in this thread among others, have been debunked. 1.) "Steam doesn't have mod support"- It has great mod support. 2.) "Steam is always on!"- But you can put it in offline mode. 3.) "What if Steam fo
In recent discussions on the stardock forums, it was mentioned some Steam games can run without the Steam app. I don't suppose anyone could give a sure fire way to start a Steam game without the Steam client, such that I could create desktop or ideally taskbar (Win7) shortcuts to start Steam games without the Steam client? Many thanks.
While that's an uber vague answer, it is my understanding that they won't even have an alpha version ready for elite founders to try until at least January, so it might be okay to assume that we have until at least then. It remains to be seen whether they will continue to offer "elite founder" option even after "alpha" versions have given way to beta versions, I have no clue. I do not recall Stardock offering "elite" type deals before, though I was a pre-purchaser of War o
[quote who="Tyrantissar" reply="17" id="3411438"] Well, lasers are accuracy weapons, light cannot bend and it travels the fastest. Also ever heard of the nuclear missile, a mass driver would be a over sized gun. what do you think would be the most devastating? [/quote] Actually, light does bend from gravity. Nuclear explosions do very little in the vacuum of space with no atmosphere to carry a shockwave. A railgun or mass driver would
Maybr Brian Reynolds will rehab from making facebook games and come back to making real games with this. :P Would be neat to have a real Rise of Nations re-imagining with hordes of units. I loved that RON didn't have uber-units, yeah it had nukes but you still needed foot soldiers ... it was certainly limited by the tech of its era.
I think that's what "range" abstracts. I don't think adding consumable fuel will improve the game. GalCiv isn't Distant Worlds.
I disagree with the OP -- one of the reasons for choosing a larger map was to make ship range technologies valuable, whereas smaller maps are for quick brawls and lets you skip that tech.
[quote who="Lucky Jack" reply="26" id="3410793"] Planetary governors? GC1 had four of them and you could assign a planet to use any one of the four, or none at all. With the planetary maps of GC2, planetary governors becomes much more problematical. The assignment of buildings to tiles that had the matching bonuses is very important, and is a reason I was fearful of using them. I should have tried it to see if they would work well. I just took a cursory look at what GC2 has, and it look
I certainly hope to heck it won't require DirectX 11.2, as that is exclusive to Windows 8 and Xbox 1. I doubt Stardock would do that to us, though. No way in heck am I downgrading to Windows 8.