If there's UP resolution that has a tax, you can see the tax % in the diplomacy window, but it will never appear in your budget (economy) windows, always remaining at zero.
redviper37
has anyone had it with 1.01?
What about using this community: http://www.nexusmods.com/games/? for mods? It seems to work well for Skyrim. The Total War series have their own forum, TWcenter.net, so I think it's the best way to go?
[quote who="a0152570" reply="1" id="3552258"] Hay Seilore I have been following your post on this topic. Interesting articalss. I am about to buy a new gaming machine and was strongly leaning to an AMD processor (strictly cost driven), now not so sure. If you were buying a new machine tomorrow would you go Inter or AMD?<br /
[quote who="Fangorm" reply="57" id="3552424"] maybe i will just avoid recent releases from stardock and any other company for a few years so i don't have to waste time waiting for patches and loosing progress from beta issues...will not be the first time i have avoided something for a few years.... [/quote] Well, I wouldn't argue against that, for any company. I bought the gam
I think this is the key issue: "Since most of the games use the Direct3D API, AMD FX CPUs always struggle. It's a major flaw in the architecture of DirectX. It may support multi core, but everything comes down to one single thread. That's why Intel CPUs run faster than AMD FX CPUs, because Intel CPUs are built the "classic" way. No modules, complete cores, no sharing at all. Intel CPUs have a higher single core performance, a requirement for DX 9/10/11."
[quote who="Fangorm" reply="53" id="3552368"] My main irritation is losing the best run on any gal Civ game i have had so far everything just fell into place and then corrupted saves..... [/quote] disable Steam Cloud, I think it helps with that. <p
[quote who="Fangorm" reply="38" id="3552162"] the big question is when will this show boating of the patch end and actually become a released patch...this week? next week? next month?? perhaps i made a mistake of getting Gal civ 3.. if they are going to show boat EVERY single patch,expansion,dlc for days or weeks at a time... absolutely rid
[quote who="Rhonin_the_wizard" reply="5" id="3552118"] Because there are currently some problems for it with GC3. Deleted save games are brought back for example. [/quote] Yes, I know that, but it wasn't happening with beta 6.2, only with 1.0 release. Is it a Galciv bug or a Steam bug?
[quote who="Rhonin_the_wizard" reply="2" id="3551525"] The problem is that Stardock disabled cloud saves for GC3 and it is still happening, [/quote] why disable it, though? it seems an useful feature to me, for people playing on more than one computer.
you mean for the unreleased 1.01? because as of 1.0, I'm pretty sure it was still there :)
Very nice :) But I don't see a fix for ticket#: - MVL-519-18755 ( Missing graphic icon in tech tree for "barrier system focus" ) - MJP-943-35283 ( Can build military and ideology improvement twice on conquered planets ) - PCE-990-45956 (<a href="https://esupport.stardock.com/index.php?
[quote who="TheMathKing" reply="11" id="3549470"] Unfortunately, the game is unplayable. I can't start a new game or load an old game since beta 6. Ticket sent in, post in the support forums started, waiting for response! [/quote] someone else mentionned a similar problem before, and to solve it, he had to refresh his installation of Windows.
[quote quoting="post"] After 90 turn I have awful slowdown of the "calculating of turn". After finishing of all activities and pushing "turn", i must wait all calculating for 1 minute or more. Only 60 turnes in hour is too long for strategic game. "Low preferences", reinstalling of game and other my measures didn't decide problem. Core i5 4670, 8 Gb, NVIDIA 650Ti, Win 8.1. all updates for OS and videocard are installed. [/quote] I have that too, but
Again I started a new game sunday night, and another one today. First game was on normal, second was on gifted. Iconians expand very fast, but then they don't seem to research anything. I was miles ahead of them in research. I gave them many techs, trying to jump start them, but it didn't work. In my first game, on normal, I conquered the entire galaxy letting them alone, having their planets flip one by one (that benevolent tra
[quote who="Larsenex" reply="7" id="3549189"] Will games started in .97 be compatible with the 1.0 release? [/quote] they said games from April 30th update could be compatible, nothing before. So yeah, 0.97 should be ok.
Will this forum be hidden from the general population or will everyone buying the game from next week on will be able to see everything here? Anyway, as a group, we might be of some use to test opt-in beta patches bringing new functionalities before they are released to the general public.
I've reported the same here: https://forums.galciv3.com/464924/page/1/#3546942 I say open a support ticket, give them your save game and reference both threads and my support ticket.
[quote who="Vidszhite" reply="2" id="3548737"] Quoting redviper37, reply 1 use the support ticket system to make sure the devs see this before release. I've been saying this was broken for weeks. Other issues take priority, I suppose. [/quote] then resubmit, both of you, maybe
it's on everyone's wishlist :) Right now, you can't delete core ships, it kinda breaks the game.
[quote who="Seilore" reply="11" id="3548880"] Quoting sweatyboatman, reply 10 It's likely some combination of which AIs you're using, the map settings, and some RNG goodness. Which is to say, until a dev actually has it happen and can get it to happen repeatedly, it's likely going to continue to be an issue.</d
[quote quoting="post"] If you get a chance, I didn't fully understand the explanation to my problem with insane maps and 50+ players and why it takes 5+ minutes at 100% processor usage for the first turn on my AMD FX 9370 8 core cpu. If anyone who watched understood better and can break it down for me or provide insight it would be appreciated. All I got is he doesn't have an issue with his intel processor and it has something to do with the way AMD threading is
use the support ticket system to make sure the devs see this before release.
I am unable to reach the support site at the moment, but this bug is still present with a new game started on latest 6.2 (0.97.7)
You should file a support ticket with all possible details you have :)