[quote who="MongoMongus" reply="2" id="3555365"] Quoting redviper37, reply 1 you need to use a file sharing service like Dropbox (or any others) to upload your game there, then post the link on the forum [e digicons]:)[/e] Oh, no file support here? That is bad, but ok I upl
redviper37
you need to use a file sharing service like Dropbox (or any others) to upload your game there, then post the link on the forum :)
yeah, he said that if we thought of something logical the AI should be doing, it's already there. I must have missed that particular thing. In one of the patch notes, it was said the AI was more focused on its traditional ennemy. I think this is what is going on. The Drengin probably hates the pragmatic or benevolent races more than others, so they declare war on them as soon as they see them and can attack (military research).
there is one problem I would like to see fixed. Let's say you build teams at the start of the game. Ally with 1 AI races, put 1 other AI races as allies, leave the other independant. As you explore the world, all your allies have shared vision. Let's say I play Terran. Allied with Altarians. Drengi is allied with Yor, all others independant. Drengi is close to Altarians. Drengi is very w
it's still there. If you save&reload, it comes back as it should. Very hard to track that way.
[quote who="Frogboy" reply="12" id="3555271"] if you've played the game 8hours a day for 2 weeks straight or equiv and you hate it that's crazy IMO. 20 hours? Even 40 hours, sure. You're welcome to disagree Of course. [/quote] with that bug that cause the game process to hang, it is possible they played a little, quit the game, came back many hours later, found out the game was still active, cancelled it, restarted it. I have AMD Gaming evolved instal
submit a ticket with your saved game attached and steps to reproduce like you did here :) https://esupport.stardock.com/index.php?/Tickets/Submit
[quote who="meteuremu" reply="1" id="3554208"] You guys could have gotten close to a 95-100 if you would have taken another month for finishing, [/quote] 1 more month at the insane rate they were going since beta 6, or 3 more months regular pace to fine tune the AI and fix all CTDs&freezes that appeared later on, yeah, it would have been nice. But what's done is done :) [quote]and made ship battles/planet invasion interactive instead of boring
As it is now, the AI and any human player won't really bother building a military starbase on larger maps. The offensive&defensive bonus only apply to the area of effect generated by that base, so outside of small map or if you're really equal in strength to the AI (so that might apply to the highest difficulty level), they serve basically no purpose. So, what if, only military starbase would extend the range of your military vessels? As it is ri
then I stand corrected! :) 20 turns it is :) Btw, if he changes his XML file, shouldn't all players in the game have the same XML/mod file?
[quote quoting="post"] The Shrine of Tandis & Shrine of Mithrilar both give a +0.25 morale (instead of +25%) due to BonusType being Flat instead of Multiplier. Current: GoodsAndServices Global
[quote quoting="post"] My brother and I were playing multiplayer and we accidentally declared war on each other....Now we can't talk to each other in diplomacy....??How long will that last for? [/quote] forever. Once you go to war, it's 'til death. ;) It's the same as for regular diplomacy. Wait a few turns, then you should be able to talk to each other :)
[quote who="Asmodean_dk" reply="8" id="3554571"] Quoting redviper37, reply 7 they are aware of the problem, but it does not seem to be a priority issue. Ticket #TPW-396-70987. Does not seem to be a priority issue. Maybe someone needs to re-prioritize. It
[quote who="Azunai_" reply="3" id="3554394"] there may be a bug in that invasion code. i'm pretty sure i've seen such "ghost tiles" on planets i conquered without destroying sectors. [/quote] I figured they might have been conquered that way before by another race :)
yes, it's a known problem, they just recently found the issue and will fix it for 1.02.
they are aware of the problem, but it does not seem to be a priority issue. Ticket #TPW-396-70987.
[quote who="redviper37" reply="101" id="3553635"] I do need to make more testing to see if I can consistently repeat this. I will report my finding in this thread and in the support ticket I created for the stuck process as they seem related, but I won't be able to play much tonight and over the week-end. [/quote] i tried to reproduce multiple times, but couldn't, so let's forget this for now :)
[quote who="The_Gear" reply="91" id="3553392"] So the game is loading still redviper37? [/quote] Starting position #1: I'm playing a game. Then I quit the game directly: Press ESC, select "quit". The game will often hang. Starting position #2: I'm playing a game. Then I go to the Main Menu. The game will hang for about 45seconds-1minute. Windows report game as unresponsive. I don't touch anything and it even
[quote who="Kyoss79" reply="3" id="3553326"] Same here, ended wars with UP resolution, it also says no wars can be declared for some time. But it passed and I declared war the next turn on some other race. [/quote] Weird. It does not seem to be consistant. I remember that happenning with one of the beta, but I just tested it last night. Got myself elected, made the proposition, had it pass and the war with the Altarians I was engaged in stopped t
[quote who="The_Gear" reply="19" id="3553395"] Could you turn off the global cloud setting in Steam Settings: http://sd.stardock.com/brad.ather/Jingimages/2015-05-19_1502.png Does the game .exe continue to run afterwards? [/quote] disabling the cloud changes nothing when I quit the game directly. Going to the Main menu first, the game hangs for nearly a minute (
did they defy (leave) the UP? If they defy the resolution, they won't be held by it.
[quote who="Island Dog" reply="79" id="3552917"] Ok, i tested the new patch and game crashes when i want to leave a running game to main menu... i tried to go back to 1.0 but the problem remains... on weekend i didnt had this problem no matter how often i quit a running game. the other problem i have discovered today is when you reach traits the free ships you get dont appear. not the three constructors or the fully loaded colonyship nor the f
[quote who="Derek Paxton" reply="2" id="3550996"] Tariff Stations tech doesn't exist anymore. [/quote] Please see ticket #PCE-990-45956 for saved game and screenshot. It is still there in 1.01.
[quote who="Derek Paxton" reply="6" id="3552986"] No, I'm not able to reproduce it. They seem limited to 1 per colony for me on both invaded and colonized planets. If you have a save I'd love to check it out. [/quote] it would have been nice to know... https://forums.galciv3.com/464236/page/1/#3543600 <a href="https://esupport.stardock.com/index.php?/Tickets/Ticket/View/
@Nimrod: my 3 constructors did appear when I got that trait.