This is not as uncommon than you think. It's rarely on this scale- but I saw it happen a few times when I was doing weather radar in the military. It's significant to aviation since that can gunk up engines just like a birdstrike.
Alstein
The AI was good, but it had holes which were found out eventually, which is inevitable when AI runs off of set parameters and doesn't account for certain human behaviors/exploits. GalCiv II AI is top-tier in the genre. The next step in AI is AI that takes player into account and adjusts from game to game at times to keep things fresh. I really wish you had implemented this in GalCiv III.
I don't think W10 will go to an annual fee model- that would generate a revolt/mass piracy. I do think MS is going to use W10 to market other Microsoft product. The automatic updates- as long as you can set the machine up to not reboot until you wish it, that's ok as well. That's the real problem with Windows Update- the nagging to reboot can kill work that needs to be done. I suspect Stardock's W10 wishlist fro
As for Suasponte, if he wants to get a game that deserves a neg review looks like- give him Mortal Kombat X on Steam (now that's a game where I want a refund and I'd happily never go back!) That said, the point about balance being a major issue right now is accurate- but that's something which is solvable with time, and it's common with 4X's at this point in their development. This game is going to get at least 2-3 years of support, and with 4X
80% positive reviews is still pretty good-especially in an area where any expensive game gets downvoted easily. That said, I downvoted MKX at around 13 hours of gameplay, but that was a full price game that wasn't fixed.
The big issue I see with SK is replayability. Game seems to lose something once you beat it. That said, a good number of the elements in SK, are things I'd love to see in a new fantasy 4X in the Elemental universe, or as a revamp of LH.
An issue with MP can be solved by house rule, or a hard MP-only option if sensor boat rules are unenforceable (I assume they are)
I don't know if this will fix things, but I believe Brad does have a private build on the Steam Forums - at your own risk.
It was possible in GC2 as well.
I have to disagree with the OP on some points. The sticker price, and the knowledge I would never have to worry about being nickel-and-dimed by DLC, is a big reason why I joined in at $100. It was a good deal, I figured I'd get at least $60 of stuff, plus a stretch of a fun game with new toys added on a regular basis, and having new things added to a game is one of the best ways to give it longevity in my eyes. I actually think I prefer the process somet
This is a similar problem Elemental games had with the Steam Cloud. I would recommend not using the cloud with Stardock games unless you want to play games between multiple computers.
Is random faction in SP going to be implemented in 1.01?
NP. Just saw the 1.01 patch notes and it looks like you guys found out my crash already.
I believe you can research multiple specializations. Pretty sure I've done it before. If the devs want to force it , they'd have to make those techs untradable.
Managed to make the game crash just now. Scenario was after an invasion.
EU and HOI?
Just curious, why is it upgrading tiles are prioritized over adding new ones , which seems to be more efficient? Or am I just doing it wrong? If I had my choice, upgrading would be something that would wait until the current projects are completed, then you upgrade- might make building up your worlds quicker.
Molecular Fabricator is still misspelled with the Iconians, it still has that extra c on the end.
I have to agree that I haven't seen enough from ship range to make it something worth staying in the game.
Should unarmed freighters really be something that triggers a diplomatic "you are in my territory" penalty?
This bug seems to be random. Have never been able to pinpoint a cause for it in any game. I have had this bug on 2 laptops and my desktop over the years.
minor- typo on Iconian molecular fabricator. You have a C tacked onto the end of it. Moderate- anchoring a shipyard via the Shafer button does not work. Anchoring on the bottom left button does work. This can freeze turns until you move the shipyard.
I respect that decision, and I obviously took advantage of it, but I just feel on principle that more games should offer that option. If it needs to be a special deal, make it a lower price for the initial founders, and make it $109 or $119 later. I view the EA phase as worthwhile in itself.
I wish Stardock would keep the $99 buy everything including the future at once option beyond pre-orders. In this age of nickel-and-diming DLC (looking at you, Netherrealm), it's a refreshingly honest change-of-pace. To me, it's the most ethical way of doing things- just give one price for the game, whatever it is.
This bug appears in all Stardock games since GalCiv2 I believe. It's not just GalCiv3. I've had it in SK and LH.