MacsenLP

MacsenLP

Joined Last seen Member # 871056
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This video is an excerpt from a Let's Play I'm doing on YouTube so SPOILERS for that. It shows and details an Invader Casualties Population Bug that has been in the game awhile now. Game started with v1.033 (not mentioned as fixed in 1.1. notes) [video]https://youtu.be/T1KzbeEijsw[/video] If you want to check out the full Let's Play for more bugs, constructive criticism and whooping of Suicidal AI links below.

2 Replies 9,415 Views

So it looks like I'm finally getting round to posting my videos here :) Hardest difficulty only, I've been playing Galactic Civilizations since Gal Civ 1. 100's hours experience in GC3 if there's a more knowledgeable/competent player doing GC3 Let's Plays at the moment please let me know, because I'd watch them myself :) Iridium Corporation Let's Play Playlist - Huge/Suicidal <a href="https://www.youtube.com/playlist?list=PL

43 Replies 128,172 Views

Reply to naselus I don't believe I disagree with your interpretation of what Beta testers are naselus but just because something is standard practice doesn't make it the best practice. And lets be honest the Galactic Civilizations Beta was never really a true Beta because the game wasn't feature complete right up until Beta 6 it was really in alpha until then. People were giving feedback before features were implemented but Stardock stuck to their plan of making GC2.

26 Replies 129,754 Views

[quote]Are they forgetting to subtract the invader casualties? [/quote] I posted this as a question in the last stream thread, I came to the same conclusion. Don't know if anyone's filed a bug report. It's a bug that positively effects the player (who's usually the invader) so certain people won't be inclined to :)

7 Replies 22,480 Views

Been enjoying your posts recently marigoldron, hope you keep at it doubt you will get through to Stardock though with your concerns. My feeling is Stardock have their own vision for the game and their own timetable for doing things, and don't divert from that basically at all unless they get an avalanche of feedback. I felt as if the Beta testers were mainly ignored I believe there was very little added or removed from the game based on Beta tester feedback. My feeling i

26 Replies 129,754 Views

Thought I'd ask some questions that currently concern me in the hope that they get answered in stream later. 1. Is Stardock aware that the Drengin and Krynn Abilities were changed in the last version of Beta 6 why was this and what patch are they going to be changed back if at all. Paranoid Drengin etc... 2. Is Stardock aware of the invasion bug where invader casualties are not factored in (the population of a taken planet is to high) I haven't tested

20 Replies 39,844 Views
Reply to Steam reviews in PC Gaming

[quote]I think there’s a special place in hell for people who spend 90 hours playing a game only to tell others that it’s not worth playing. [/quote] Gal Civ 3's current user review of 74% seems pretty fair to me, and many though not all the negative reviews I've read make fair points in my eyes . I don't understand why the game was released when it was. Beta 6 made a lot of good improvements to the game in a very shor

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[quote who="Waervyn" reply="14" id="3553414"] It is stickied (although here they call it pinned). [/quote] Well I feel pretty stupid right now, I always the read the recent posts page I never bother with the categories. I'm surprised more people haven't posted videos here tbh.

43 Replies 128,172 Views

Just made this public on YouTube the first video of my Galactic Civilizations 3 Guide Series, please let me know what you think and if you like it also what topics you'd like me to cover in future videos. [video]https://youtu.be/eoIZDU13xVo[/video] I'll also be doing a Let's Play on my channel after the games release too so please check that out here: http://www.youtube.com/user/MacsenGami

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[quote who="Larsenex" reply="43" id="3532604"] One-turn overflow is in beta 5 (!), but it's not pretty. New post to follow. [/quote] Just tested it myself, it's really implemented weirdly now I understand why Paul might have thought it was in/working.... almost understand. First thoughts, not a great system at all for buildings from a 5 min test I've done (I know that's not much) research might be o.k. not tested ships.

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[quote who="Tooonz" reply="29" id="3532426"] Anyways, in relation to this post, he said that the overflow has been fixed. He never stated what was wrong with it, and he said he didn't have a good way to show to show it, but hopefully everyone will quit complaining about it now. So apparently they fixed something to do with it, but he gave no demonstration. [/quote] Don't get the sudden optimism in this thread all I'm getting is deja vu, Paul says it's fixed a

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[quote who="mortili" reply="18" id="3532255"] the way it worked in b3 was that the overflow was added AFTER you click turn on watever new tech you selected. basically in rare cases you would complete 2 turns research in 1 Turn. [/quote] I'm sorry mortili but I think it's more likely you're wrong, imagined it, misremembered or whatever. I did a YT Let's Play for Beta 3 with the Yor, if there was research overflow then you'd

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[quote who="mortili" reply="9" id="3532015"] the point is that overflow doesnt change much when it comes to micromanaging [/quote] There's massive amounts of wasted production and research if you don't micromanage currently (up to 99.9% in a turn in some circumstances), overflow would alleviate the need to micromanage to prevent waste. If you don't care about that then well are you really playing the game to win or just clicking randomly and hoping. I

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[quote who="Rand Johnson" reply="7" id="3531977"] I really don't see a problem this. [/quote] Do you want to expound a little on why you think that? One sentence doesn't say much, it suggests you don't know what we're talking about.

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[quote who="BuckGodot" reply="5" id="3531867"] IMO, some of beta testers have been their own worst enemies on this subject because they keep confusing two SEPARATE complaints into one. [/quote] Yeah I agree we should be aiming and asking for the minimum that they've said will be be the case at this point, I've agreed with that for quite a while. People can ask for more later. You're right it muddies the waters a bit, but even so with all the excuses o

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[quote]This is yet another thread intended to get the attention of the devs to fix the bug with one-turn overflow. That is, if you finish a building or ship on turn N, the extra manufacturing left over that turn should be applied to the next building/ship in the queue on turn N+1. On today's dev stream Paul said the devs tell him it's working. But it's not, and worse it takes literally one minute to prove it. It is the most repeatable bug I've ever encountcered. It is so

52 Replies 27,911 Views

[quote who="eviator" reply="28" id="3529886"] Paraphrased: "if you have a group of 10 ships that cost 20 per ship and the ship yard has 200 production", he was about to say either: "you will get them all the next turn" or "you will get them all after 10 turns." The difference is vitally important so the timing of Brad's entrance was uncanny. In context I think he meant the former. It doesn't matter, though, because he said it's an idea that, if implemented, we woul

29 Replies 30,814 Views

[quote who="eviator" reply="24" id="3529864"] First question of the stream, Paul says one turn overflow is already in. Wonder which beta he thinks it's in. [/quote] I missed the start of the stream, (was an hour earlier than normal for me, time zone daylight issues I assume) good to know they answered a question on this, first one as well. I asked a couple times late in the stream thought they were ignoring it again. Paul responded to the overflow question in

29 Replies 30,814 Views

[quote who="mortili" reply="18" id="3529499"] There is no "production" overflow in GC2, research could overflow, exept when you get to the end of a Tree. for Manufacturing we did get the bc, spent on Manufacturing not used, back. [/quote] Looks like I've been remembering incorrectly (so used to other games since probably) should have checked my facts, apologies. That was a fully working system they had going there though, no real waste wha

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[quote who="erischild" reply="16" id="3529452"] I think it is indeed your own personal opinion. I am expecting one per turn overflow. Personally, I don't find that fundamentally flawed. I hope that is okay and that I am not being cavalier. You seem to have some disdain for those with this differing set of opinions. [/quote] I've tried to express my opinions in a forceful manner not meaning to cause offense but to show my frustration and get my

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[quote who="Franco fx" reply="14" id="3529424"] I understand where you are coming from and I suspect there will be some concessions on this but it seems they are adamant that there will not be production exceeding 1 per turn. It's like the people who ask incessantly for tactical combat when it is clear that it is no going to happen. [/quote] The tactical combat analogy isn't quite the same, production overflo

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[quote who="BuckGodot" reply="12" id="3529374"] I'm quite serious when I ask this. How many Turn Based 4X games have full production overflow like some are asking for (and not the one turn one that is supposed to be going in). I am almost certain that the granddady of them all, Civilixation, doesn't let one build multiple things per turn. Real Time 4X games? Sure. But TB ones? Again, how many let one do that? I ask because I'm not fa

29 Replies 30,814 Views