MacsenLP

MacsenLP

Joined Last seen Member # 871056
12 Posts 178 Replies 15,114 Reputation

[quote who="Darkscis" reply="65" id="3576979"] I quite like the fact that if I need 15.1 production to finish a building, I can get 15.1 production [/quote] I do as well to an extent up to about maybe 10 planets but when you've got 20, 30, 50 planets the level of micro you have to do is beyond ridiculous even if you're pretty casual with it. The scale of the game is too big for the existing system imo. [quote who="Darkscis" reply="65" id="3576979"]<br /

69 Replies 268,589 Views

[quote who="Darkscis" reply="60" id="3576748"] As I have already said, I am not adverse to having solutions presented for the vast majority that do not play the way I do, eg Macsen's idea of the quick set buttons. [/quote] The thing is I probably do play similarly to you do I've just come to a different conclusion. You say you're a 9-10 mark I'd say I'm the same, people can actually watch my videos to judge, see if they agree too though I cut a lot

69 Replies 268,589 Views

[quote who="marigoldran" reply="52" id="3576717"] I am not trying to insult you. [/quote] Calling someone a hypocrite and saying they have OCD probably qualifies whether it's true or not. [quote who="marigoldran" reply="52" id="3576717"] I am merely making the observation that microing as much as you claim you do while admitting that the AI can be beat without having to micro is a pointless exercise. [/quote] I respect and understand your opi

69 Replies 268,589 Views

[quote who="marigoldran" reply="51" id="3576715"] You're trying to convince them to do it, right? [/quote] Yes, thought that was pretty obvious :) But as I said they probably don't even read these threads let alone change something based on them. There's not been a lot of evidence in the past that they have that I've heard or can think of.

69 Replies 268,589 Views

[quote who="MacsenLP" reply="46" id="3576708"] ARE YOU TRYING TO TAKE AWAY MY WHEEL? IT SOUNDS TO ME LIKE YOU ARE. [/quote] I don't believe I said I wasn't going to "try" I said I wasn't "going to take your wheel" for the simple reason that I don't work for Stardock and have the power to make that decision.

69 Replies 268,589 Views

[quote who="Darkscis" reply="39" id="3576686"] I still honestly have no idea how you call yourself a micro manager when you are asking for quick click buttons in the overview to blindly set your production/research/income. The whole point of being a micro manager is that you go in, analyse and use exactly what you need, every turn. That is micro management in a 4x to it's very core. [/quote] Because the scope of the game is so big, for the same reason there's no tact

69 Replies 268,589 Views

[quote who="marigoldran" reply="38" id="3576681"] Why are you trying to get rid of something that only OCD people have trouble with? [/quote] Your apparent lack of imagination on why someone may choose to play a certain way or want a certain feature changed I'm guessing is because it would damage your argument that the feature is "fine" but of course they must have OCD... I'm not taking away your wheel you can relax, seriously.

69 Replies 268,589 Views

[quote who="marigoldran" reply="34" id="3576674"] What I think I'm hearing from you is that because you lack the self control to control yourself you want to change the game in such a way that will ruin it for other people. That's very selfish. [/quote] Look, I got the fact you're fond of your beloved wheel, if you can't handle a different opinion without resorting to name calling perhaps you shouldn't post. Stardock probably won't even re

69 Replies 268,589 Views

[quote who="marigoldran" reply="32" id="3576663"] So to fit your preference you want to change a feature that other players think is fine because you lack the self control to not micromanage? [/quote] You can't not micromanage with this system unless you use the Global system which isn't fit for purpose, your playing a different game if you use it, one where any meaningful planetary specialization goes out the window. If you use the individual planetary wheels

69 Replies 268,589 Views

[quote who="erischild" reply="30" id="3576583"] I don't get this. I keep trying, but it makes no sense to me. The game allows you to get down to detailed focus, I don't get that it "forces" you to do anything. If your gameplay style is such that it becomes no fun, then why are you doing it? If squeezing one more hammer or cutting off one more build-turn isn't a satisfying experience in itself, why bother? Part of me wants to say people need to ow

69 Replies 268,589 Views

[quote who="Petri Kokko" reply="28" id="3576514"] I think the question we ought to be asking is not "what's the best UI solution to micro-manage the percentage split so we can complete builds in exactly 1 turn" but "why isn't the computer doing this for us?" [/quote] There are many times when I've wished for that because it would be a lot less hassle than the current system but I'm not convinced that's the answer. I would only consider using it if i

69 Replies 268,589 Views

[quote who="marigoldran" reply="25" id="3576486"] Get a mod that prohibits manipulation of the wheel. [/quote] What I'd want is to be able to set individual planets production without entering the planet screens. To use the planet list page and also the planet queue to the right of the tactical map. I don't know if modding that is even currently possible??? Apart from being able to change the odd text/xml file I'm not a modder.

69 Replies 268,589 Views

[quote who="Darkscis" reply="23" id="3576476"] Not to be an arse here but how can you argue that 1-2% makes a difference here and then say you want the wheel gone and an arbitrary 100%, 50/50 and 33/33/33 button further up? If you were truly a micro manager you would want the wheel to stay because of exactly the reasons that you posted directly above - that 1-2% could make a difference between getting something out in 1 turn or wasting overflow. There definitely needs to be some improvem

69 Replies 268,589 Views

[quote who="marigoldran" reply="21" id="3576458"] 1-2% doesn't really matter. [/quote] The reason I would split my production up at all is because I probably want something completed that turn like a building or a tech or both and with the leftover amount put into something else so it's not wasted. 1-2% out could mean that thing I wanted done that turn doesn't get done. Stardock gets the fact that the scope of the game is too l

69 Replies 268,589 Views

[quote who="marigoldran" reply="19" id="3576454"] The production wheel is freaking AWESOME (how dare you say otherwise ) . [/quote] :D Do you have compound eyesight? When I'm micromanaging because the current system forces me to to achieve the best results and I want to find the exact! spot on the wheel that gives me 57% production, 17% research and 26% wealth I can't just look at it and know intrinsically where I need to click (unlike perh

69 Replies 268,589 Views

[quote who="marigoldran" reply="16" id="3576419"] You're allowed to make your own control groups of planet sectors. Control Group 1 would be research, group 2 would be manufacturing, etc. Or maybe Control Group 3 is research. Doesn't matter. Up to you. When you want to change a Control Group's production, just go to the economic button and click the option "change only this control group's economy." Every time you colonize a

69 Replies 268,589 Views

I don't absolutely hate marigoldran's proposal but how would you show which planets are in what group at a glance on the tactical map and planet list? I think it has similarities with the proposal I made in one of eviators threads I've copied and posted it below with some tiny additional thoughts. My groups or "focuses" have set amounts of % production for manufacturing/research/wealth and could be more easily displayed on the map and in tables. They are also one

69 Replies 268,589 Views

[quote who="Stalker0" reply="28" id="3576200"] I vote for a Global Wheel over the Per Planet. [/quote] [quote who="Stalker0" reply="28" id="3576200"] I couldn't make 1 wealth world that could cover all of my planets, unless I made a lot of them or dedicate enough of the global wheel to wealth....which would be a massive opportunity cost. It would force players that focus on tech to lose on production, and vice versa. You could specialize pl

32 Replies 136,143 Views

A Suicidal difficulty Let's Players proposal... The game needs an economy system that has little micromanagement without dumbing down or sacrificing control over your empire too much. Suicidal players tend to devote a 100% of production in one area until that job is done. This is the best strategy, this system would enable you to do that and reduce micro. I would use an individual planet focus system to separate production (Manufacturing*/Resea

32 Replies 136,143 Views

I've posted about this before couple times as well, https://forums.galciv3.com/467771/page/1/#3570817 even posted a video showing and explaining the problem. Just noticed dansiegel30 replied after Island Dog (Stardock) did 2 weeks after I posted it, back from holidays perhaps. [video]https://youtu.be/T1KzbeEijsw[/video] Although I don't think it's one of th

5 Replies 22,390 Views