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Another Vote for too much Micro (Solution: prod/research overflow!)

Another Vote for too much Micro (Solution: prod/research overflow!)

A planet with 15 production will take 2 turns to build a factory. Great. All else being equal, it'll take 4 turns for 2 factories. Cool.

 

A planet with 29 production will take 2 turns to build a factory. Great. All else being equal, it'll take 4 turns for 2 factories. What??

 

This means if you want to actually make good use of your extra production, it absolutely necessitates micro management of almost every planet, almost every turn. I want that extra 14 production to do something, so I allocate it to shipyards/research/wealth... manually, via pixel-click hell.

 

Please, put that extra production to use in building the next thing. Same goes for research.

30,820 views 29 replies
Reply #26 Top

Confirmation that beta 5 does NOT yet have one turn overflow: 3/13 live stream YouTube video 29:00.

Reply #27 Top

Quoting eviator, reply 24

First question of the stream, Paul says one turn overflow is already in. Wonder which beta he thinks it's in.
End of eviator's quote

I missed the start of the stream, (was an hour earlier than normal for me, time zone daylight issues I assume) good to know they answered a question on this, first one as well.  I asked a couple times late in the stream thought they were ignoring it again.  Paul responded to the overflow question in a way that he made it sound like he thinks it's already in the game (not the first time he's done that, which makes things so confusing) later in the video when he uses the soak command it's clear to see building and research overflow does not! exist yet in the build that they were showing.

He started to mention something in the shipyard, but then got distracted, then Brad came in and that was that.  Anyone understand what he was trying to say I've watched it a couple times now I've no idea.

Reply #28 Top

Paraphrased: "if you have a group of 10 ships that cost 20 per ship and the ship yard has 200 production", he was about to say either:

"you will get them all the next turn" or "you will get them all after 10 turns." The difference is vitally important so the timing of Brad's entrance was uncanny. In context I think he meant the former. It doesn't matter, though, because he said it's an idea that, if implemented, we wouldn't see until patch 1 at the earliest.

Reply #29 Top

Quoting eviator, reply 28

Paraphrased: "if you have a group of 10 ships that cost 20 per ship and the ship yard has 200 production", he was about to say either:

"you will get them all the next turn" or "you will get them all after 10 turns." The difference is vitally important so the timing of Brad's entrance was uncanny. In context I think he meant the former. It doesn't matter, though, because he said it's an idea that, if implemented, we wouldn't see until patch 1 at the earliest.
End of eviator's quote

 

Thanks Eviator, my feeling is he meant the latter as in 1 ship per turn becomes avaliable for the next 10 turns but you can then switch the planets production to something else i.e. non ships and still get those ships eventually since the 200 has been invested.  It would be an improvement I guess, no long term production waste (still short term though since you don't get them all immediately), it wouldn't help much with micro since what's the point in investing more production on purpose if you can only get 1 ship per turn.

I'd therfore still be compelled to stick 20 production in the shipyard (micro) and the rest on something else (buildings/science/wealth) and trying to select exact numbers with the pixel circle is a nightmare e.g. 20 when you have 157 production (more micro).  I personally think they'd still need to do more to lessen the micro somehow that the 1 unit/building per turn high production amount available seems to create.