gypsy2299

gypsy2299

Joined Last seen Member # 704892
15 Posts 616 Replies 21,264 Reputation

[quote who="Navinor" reply="2" id="3856582"] Yeah. In sins of solar empire you had flak batteries and aa systems. I think a seperate aa weapon system would be really great. Generally speaking i really like carriers in space games. But a seperate weapon system to counter the fighters would be great. [/quote] It was because of you and Airmaster that I decided not to add my original idea for carrier ships was having at least 4 in each graphic. Realized it would make your

4 Replies 15,267 Views

I remember in GC-1 when there were no carriers and IIRC they were not wanted by the lead developer. Cannot remember for sure but I believe it was only in two when popular demand got them introduced. The above post and carriers being overpowered since they were introduced I would tend to point out that maybe that Developer was right. I know one of the reasons that Fighters are in most Sci-Fi is, so the hero is not limited to controlling warships or being an SASSealFroce

4 Replies 15,267 Views

[quote quoting="post"] As my title suggests why is this the only option? We were promised a co-op multiplayer mode when this was still in beta and we've yet to see even any mention of it. Honestly I pre-ordered this as soon as I could thinking I could play with friends and its been nearly a year and you have done the official "release" if you can call it that. Yet we are still missing 60% or more of the content we were promised. [/quote] The game is not missing 60% or more.

5 Replies 9,149 Views

[quote who="pixelcowboy" reply="7" id="3856290"] This is a SteamDeck so graphic drivers aren't really relevant as such (well you could upgrade but the graphics stack is managed by Valve). It's a relatively low powered APU, but it has no problem running much more demanding games at its native resolution, which is 1280x800. I already have antialiasing at 2x. [/quote] Good luck then.

9 Replies 17,085 Views

[quote who="pixelcowboy" reply="4" id="3856287"] Not sure I follow you. HD resolution is lower than 4k. [/quote] I changed my graphics settings months ago at the Developers suggestion I must have confused anti-aliasing with UI if so its the AA setting to 2X that will help with graphics problems. My rig was running fans at high speeds constantly lowering the AA helped slow them. Try the higher UI also see if it helps your scaling.

9 Replies 17,085 Views

[quote quoting="post"] https://youtu.be/mDhHXsEmdOw Performance is just ok because I'm forced to run the game at 1920x1080 resolution, as in native res the UI doesn't scale and it becomes unclickable. Performance at native res is 60fps locked at max settings, at HD it's about 25-30 which is totally playable, although the power/battery usage isn't ideal. Would be awesome if Stardock could support lower resolution scaling to future proo

9 Replies 17,085 Views

Try hitting esc but then resume. Used to work before launch. If that does not work post a save game.

5 Replies 7,140 Views

[quote who="valkdrvr" reply="2" id="3855979"] In addition to the technology. In IV you'll now need to build starbase modules before you can mine resourses. This is new. Building modules also requires researching a specific tech. [/quote] Thx meant to add that to my answer.

4 Replies 7,979 Views

[quote quoting="post"] Tried a bunch of Proton and Wine versions but the game just crashes. Anyone have gotten any luck getting it to run? Really want to run it on my SteamDeck for portable fun. It's one of the big downsides too of the game not releasing on Steam. [/quote] Linux is not supported. To quote Schism Navigator when I asked him. " No it is not Although I believe you might be able to get it to work in something like PlayOnLinuxThat's not

4 Replies 11,121 Views

[quote who="TheZerg1989" reply="31" id="3855926"] oh shit missed the 0 [e digicons]XD[/e] but still why was the other modes in the beta and why advertise that the game have modes not yet released [/quote] Ninjaed by Publius. Multi-player was unstable when using AI opponents just prior to release so it was decided to remove it. The 1v1 player mode was stable so was retained. If you had been on Discord for the past few months you would have read

41 Replies 202,622 Views

[quote who="TheZerg1989" reply="28" id="3855919"] hi according to your version marks there was snadbox mp and survivor mp on V1.1 and V1.2 we are on V1.4 and there is only arena on the multiplayer side of the game. whats up with that? why aint the other options avalible for ppl? you are advertising: <ul class="css-1dovfpc" style="box-sizing: inherit; text-size-adjust: 100%; margin-bottom: 25px; color: rgba(245, 245, 2

41 Replies 202,622 Views

[quote who="KungStrategy" reply="5" id="3855887"] This is unrelated. I am trying to delete my account because I am creating a new digital identity and the email I used to start the account is being deleted soon. I cannot find a delete account or a change email address on this forum. [/quote] At the top of the page click support, there will be three columns under the self-help column select update account..

6 Replies 14,708 Views

[quote quoting="post"] Ok I'm a long time galciv3 fan so much of the new game is familiar. First, I thought I had selected the Terran alliance as my player. Turns out I ended up being a random player and I was playing as the yor. What the hell? Second, remember how in 3 when you didn't want to build any ships you could highlight that button and said don't notify when the queue is empty or something like that? I don't see tha

4 Replies 7,979 Views

[quote who="StellarGamer" reply="2" id="3855727"] Interesting. Do you know why? And there appears to be a way around this from what I've read. [/quote] Why is how the game was designed, as for the work around IIRC there are two ways design all warships with survey modules or the way point option, but I forget how exactly that is done.

3 Replies 8,947 Views

[quote quoting="post"] In Gal Civ III you could upgrade everything on a military ship as long as you weren't changing hull sizes. I haven't found a way to do that in Gal Civ IV. For example if I have an old ship designed with first generation missiles I don't seem to be able to bring it into space dock and upgrade the missiles to Avengers. Am I missing something? P.S. I just found out this is possible, but very convol

3 Replies 8,947 Views

[quote who="mrblondini" reply="75" id="3854959"] But surely, SDF-7, you felt the same way at the beginning of your online relationships with Stardock and Steam that you - apparantly - feel now about Epic? I get that loading Epic, etc is for some people a leap of faith given the risks of targeted marketing, etc etc (disclaimer: I don't really care about targetted advertising/emails etc. It's not like I'm actually buying what they're selling. I praise the Delet

85 Replies 472,917 Views

[quote who="MrStarTrek" reply="62" id="3854913"] This whole argument of Steam Vs. Epic is in my opinion absolutely pure nonsense I have Steam, EPIC and Blizzard Games Battle Net for StarCraft Ii and Heroes of the Storm. Blizzard made games are can only be played exclusively on Battle Net. If you own a Blizzard game you don't have a choice to use BattleNet to play Blizzard Games. I have never seen anyone say they won't play StarCraft because it's not on Steam. If you

85 Replies 472,917 Views

[quote who="MrStarTrek" reply="121" id="3854555"] I see your points and will no longer discuss it here in this thread. I will use the private moderation forums from now on. https://forums.galciv4.com/forum/1226 👍😁 [/quote][quote who="RonBurke" reply="112" id="3854429"] Sure thing. On Monday I'll reach out and we'll find a time to get everyone in the same place at the same time. [/quote] Any word on when those that wer

140 Replies 647,130 Views

[quote who="Old-Spider" reply="4" id="3854534"] There is a tech called Cybernetics. Only races with the Fertile ability can research it. The Mimot and Torians have this ability. The Cybernetics tech is part of a branch that follows Xeno Medicine that has 7 techs. All of them require the Fertile ability. Races without the Fertile ability will have the branch end at Xeno Medicine. This is what the Terran branch looks like. <div c

6 Replies 17,991 Views

[quote who="scifi1950" reply="2" id="3854483"] I'm pretty sure it's not a race trait, but the Civ ability "Cybernetic" that unlocks these techs - Reduced 66% Original 921 x 518 [/quote] Ma

6 Replies 17,991 Views