AdamMG

AdamMG

Joined Member # 6817027
20 Posts 588 Replies 684 Reputation

while I do find some annoyance in certain bugs and/or unfixed issues, I am still quite happy with GC3 in general. The tech screen upon leaving ideology shouldn't be a tough fix. Nor should having a global "don't upgrade planetary buildings by default". All have been complaints from the start. I'll still buy a DLC which improves the game. But yeah, I get the complaints.

12 Replies 14,768 Views

I've never been very clear on the slave trade ideology bonus. Luxury routes make complete sense to me, but not so much the slave trade. I don't mind them not stacking, but I'd love a breakdown of what actually happens (mathematically) with a slave route.

7 Replies 7,109 Views

I personally find it fun that the AI planets I take over have extra pop. If I have the cash available to quick-build a pop-increasing building, I'll do so, or lose the extra pop. I'm not one to build colony ships (using up an admin) to move the extra pop, but that's just my play style. Doesn't bother me at all that the AI gets "cheat boni" .. though I'd prefer a better adaptive AI in its place, that is unrealistic.

12 Replies 11,121 Views

To reiterate. If you think the game is so terribly broken over a fairly minor issue (and believe me, there are more issues in the game than a weak diplomacy engine, though some of us enjoy the game despite them) then don't play. If you don't like people in this forum, stop posting to this forum. Most people have better things to do with their time than be insulted for trying to talk with an insulting and entitled jerk.

42 Replies 233,009 Views

@R-TEAM If you have ships in an AI's influence without an Open Borders, it does cause a negative to the AI's overall diplomatic standing with you. It counts as a negative to their feelings on you, and pushes them closer to not liking you. This is added to a lot of other factors (e.g., do you have shared borders, is your military much weaker or stronger than theirs, etc). It is not an act of war to enter their influence zone, but they don't like it. The devs hav

42 Replies 233,009 Views

Nice update. I appreciate the planet generation fix, it is noticeable. Also the starting shipyard (I didn't "every single game" rush it right away, but usually regretted it if I didn't). The planet screens look better.

11 Replies 171,081 Views

Another vote for having the auto-upgrade a global switch. Not sure why this hasn't been done yet, it has been a complaint for a very long time.

10 Replies 72,527 Views

[quote who="ForgottenSlayer" reply="1" id="3760043"] Remember synthetics start benevolent no matter how evil they are. After the first three policies do what you like. [/quote] Seconded. No matter what my overall plan for ideology, I always go with benevolent in the early game with synthetics.

2 Replies 16,406 Views

Many influence buildings had to be changed from the 0.1 bonus. I think the Anthro Center was overlooked, not a nerf. But as it isn't fixed, and I cannot be bothered to go into the XML to fix it, I just don't use it. Shame, really. GC3 is a good game, but they didn't seem to have enough playtesters (and user feedback isn't always listened to).

3 Replies 19,834 Views

the planet values, in the planet bar at the top-right, don't update properly. The numerical percent at the very top-right does. You can update planet values by clicking on another tab, then back to the colony tab. They should have this fixed, it has been mentioned many times.

7 Replies 55,860 Views

I used to find carriers overpowered, but with the updates and Retribution, I feel they are a valid weapon choice. Those with complaints? Why do you feel that researching either lasers or missiles in addition to your primary weapons make this a problem?

8 Replies 49,616 Views