AdamMG

AdamMG

Joined Member # 6817027
20 Posts 588 Replies 684 Reputation

for what it is worth, I've seen quite a few crises, through quite a few variable states. I've gotten crisis managers, and have sometimes been frustrated, and sometimes elated, by the results. I suppose ymmv

13 Replies 109,560 Views

also, if you fail the space monster crisis, and don't have any fleets prepped, prepare to be devastated ;) It isn't terribly hard to beat the space monster, unless it comes pretty early.

13 Replies 109,560 Views

it takes a few turns. Crisis part 1 appears, then wait for crisis part 2 (different choices). Then wait a few turns for crisis conclusion. Not all crisis conclusions provide a crisis manager upon success. A good overview of the crisis stuff is here: http://wiki.galciv.com/index.php/Crises and seems to be up to date.

13 Replies 109,560 Views

For one, I can understand that this is a feature that might be difficult to make happen. It doesn't really bother me that it isn't there, new engine with lots of new cool stuff. Just in case this is actually something that gets looked at, it'd be nice to have the old relay point controls as well. "stick to fleet, auto-attack upon arrival" are nice options to have. I almost never use relay points now.

9 Replies 12,404 Views

Nope, not auto-resolve. In GC1-2 there was an option for a fleet to auto-attack, to automatically track down and attack enemy ships within range.

9 Replies 12,404 Views

This happens with Retribution 3.6 as well (haven't played synthetic with the new opt-in yet). It doesn't bother me much, as I almost invariably go for the next step up very quickly (12% v 5% all manufacturing is a nice leap) and it hadn't even occurred to me that it might be a bug until now.

4 Replies 7,923 Views

A hypergate does not need to connect. Right at the top of the destination list is a selection for "none".

32 Replies 164,311 Views

Hyperlanes work as intended, as far as I can tell. Warped space which allows for all fleets to move faster. Pathfinding is sometimes an issue, but for the most part, all fleets can use all hyperlanes. Note that you can trade for other civs' gates, to make new lanes. And you can redirect where your gates connect at any time.

32 Replies 164,311 Views

I love the game, I enjoy the administrator mechanic, I think Crusade was the best of all the expansions, with Retribution being second. I cannot speak for being able to play Retribution without Crusade, but I imagine it is just a knee-jerk reaction, and that admins are certainly available. It is too bad people talk bad about this game without giving it a bit of attention. Are there some bugs or undesired features which remain persistent? Sure. But overall, great

22 Replies 101,924 Views

Place a ship near that junction, you'll see the hypergate. Enemy gates (and starbases and shipyards) are not visible unless you have a sensor to reveal the area.

2 Replies 18,896 Views

This is indeed an issue. You can trade for the techs in the Planetology branch, but don't get any of the benefits (extreme world colonization, terraforming). Makes it nonviable to play these civs. And I haven't checked, but it is very likely the silicon/synthetic AI suffer because of this as well. This NEEDS to be fixed. I've been playing since the start (not a founder, but got the game right away upon release), and do not generally complain about persistent bu

7 Replies 13,953 Views

I find that income is more important than just population (though pop will create a nice income as well, so higher pop planets also tend to have better income). If the planet has a high class yet still a low population, and has a nice income already, it will potentially grow pop and have an even better income. Though, in practice, I do generally go for the home planet, as they already have a decent pop cap, and often gets the Central Bank. Distance is always a good thing.</p

6 Replies 36,307 Views

Just my 2 cents here... the initial path shown is not necessarily the path the ship takes. It is recalculated every tile-movement. Even if the path is shown as such, which I have seen, the ship will often, on actual movement, use the hyperlane correctly. But only sometimes, not always.

12 Replies 84,408 Views