Bug Slavemasters Greed IV v3.96

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Go to the Govern Civilization Trade tab:
Drengin Trade Routes.
Origin: Drengi, Destination: Earth, Type: Basic, Income: 29

Go to the Ideology screen and choose Slavemasters Greed IV.

Go back to the Govern Civilization Trade tab:
Drengin Trade Routes.
Origin: Drengi, Destination: Earth, Type: Slave, Income: 23

Before Slavemasters Greed IV:



After Slavemasters Greed IV:

7,110 views 7 replies
Reply #1 Top

That is not a bug. You trade income for Raw Production bonus, +1 per Slave Route.

Edit:

Changed to 2% per route, which is very meh.

Reply #2 Top

Indeed, I get + 2% to Raw Production for Slave Trade Route on the planet initiating the trade route (Drengi).
But why is the Trade Route Value reduced from 29 to 23?
In the tooltip, the Trade Planet Incomes increased from +2.30 to +3.83, and the Route Length is reduced from +6.90 to +2.76, why?

Reply #3 Top

Per tile bonus reduced by 55%.

Reply #4 Top

It does not make sense, the Route Length has not changed.

The trait is supposed to give a bonus not a "penalty".

Per tile bonus should go up, not down:
Basic Trade Route bonus < Luxury Trade Route bonus < Slave Trade Route bonus
Or be added, if the player gets several ideological traits:
Basic Trade Route bonus + Luxury Trade Route bonus + Slave Trade Route bonus

Or I missed something?

Reply #5 Top

They do not stack like that. Newest takes over.

Reply #6 Top

I've never been very clear on the slave trade ideology bonus.  Luxury routes make complete sense to me, but not so much the slave trade.  I don't mind them not stacking, but I'd love a breakdown of what actually happens (mathematically) with a slave route.

Reply #7 Top

Is there a way, by modding, to have bonuses added and not replaced?
If it is not the case, it should be invented. :)