AdamMG

AdamMG

Joined Member # 6817027
20 Posts 588 Replies 684 Reputation

If the Korath et al have not made contact with the Yor yet, you cannot embargo them, nor make treaties to go to war with them. You can only do that with civs that both you and your trading partner have made contact with.

8 Replies 10,780 Views

[quote who="Szemis" reply="7" id="3768964"] Yes please. I would also love an option to choose which aliens are included in the random list. (eg Gal Civ originals, Star Control Origins, Custom Only etc...) [/quote] This was added in the last patch. You have to go through the civs one by one, but you can exclude them from the randomizer. <div class="

16 Replies 85,425 Views

the lack of an up to date manual, and the failure of Stardock to update UI elements (specifically descriptions and tool-tips), is certainly the biggest issue. I agree on this point. However, promotions for a citizen not being available until researching the ability to unlock that citizen type, is a feature. Not a bug. Perhaps, in your games, you should try having fun instead of nitpicking.

17 Replies 13,590 Views

Unknown_Hero: You post a lot of bug reports. A lot of them are valid. Some of them are just the way the game is designed. Sometimes, the way you want the game to work, is not the way it works. That is not a bug. That is a preference. As many threads as you open, recently, it is a bit annoying. This is an "as designed" thing. You don't like it? Fine. But non-bugs are non-bugs. This is an "as designed" and I

17 Replies 13,590 Views

[quote who="Unknown_Hero" reply="4" id="3768672"] Quoting AdamMG, reply 3 How can you promote a citizen, if you cannot even train one? I already have the Commander, no need to train it. [e digicons]:)[/e] <br /

17 Replies 13,590 Views

I disagree. Having a building give a bonus is not the same as knowing how to train one. How can you promote a citizen, if you cannot even train one? The building bonus is just that, a bonus.

17 Replies 13,590 Views

[quote who="dlapine1" reply="6" id="3768628"] I'd submit that it's cheaper and more effective to build cargo-hull scout ships with decent speed and radar ranges than to add radar modules to other ships that are eventually consumed. It was critical with "FoW enabled even in your own territory" to maintain radar surveillance to avoid surprise attacks, but it's still more efficient to have dedicated scout ships doing the explore part. [/quote] It is only cheaper

7 Replies 6,988 Views

This could be due to the display bug, when a ship with higher move than sensor range moves off-screen some of the path is unrevealed (until another ship passes, or the game is reloaded). In fact, it could be that the double-uninhabited-planet bug is due to this - the planet is displayed once for the "invisible" reveal, and again when it is re-revealed.

1 Replies 4,092 Views

The bug is in the tooltip (back from many versions ago). I believe the behavior is as intended. A major issue of the GalCiv3 team is that they don't bother updating tooltips or information text of any kind (including icons on the tech tree). I play a lot, and have just been ignoring the tooltips .. but that is not new-player friendly at all. If I were the team leader, I'd make sure that typos and outdated tooltips were fixed. But I'm not.

1 Replies 4,421 Views

The only event that I know of that produces new resources is the "5 thulium out of dead planets". Anomolies reproduce quite a bit, but I haven't seen that with resources.

4 Replies 21,036 Views

it is pretty annoying when cycling through planets and looking for terraforming tiles, but some of them are both available and unusable. It would be nice (from a QoL and UI standpoint) if a planet with no available tiles for a terraform, would at least grey out those improvements.

9 Replies 24,848 Views

cool, you place a lot of posts, and I agree with pretty much all of them. It stinks that some of the long standing bugs have been ignored. I tend to overlook most of these issues (as they likely won't be fixed) but I appreciate you bring them up on the forum.

7 Replies 7,032 Views

Unknown_Hero: your bug reports are appreciated; however, if you have more information about when and how this happens, it might be more useful on those reports. If you already knew that the destination was a dead planet, for example, that would have been useful in the original post.

7 Replies 7,032 Views