[quote]Yup, just like bankers, trying to squeeze your last buck out of you with extra fees and charges. [/quote] My credit card expires before the free trial does, so I'm not one to talk. :D
tetleytea
Sundays
HEADS UP. You can get 5 weeks free trial on CBS All Access--not just 1 week. That's at least 6 episodes of Star Trek:Discovery. Big difference between just one trial episode and six. I just tried to cancel my 1-week trial, and they offered me 1 month additional if I would stay. I took it. You don't need to contact a customer rep--you only need to find the "Cancel Subscription" link on the All-Access website. They wil
Episode 4: This time he flips around religion on its head. I like it. Not sure which I like more: Discovery or Orville. But I like both.
I like Precursor worlds. Gives the planets some unique character (which I had requested before Galciv3 development started). Now, if you had 5 Precursor Prisons on the same map, all with the same ideology choices, not as much. Even then, though, if you have a PQ18 Precursor Prison with Arnor spice vs. another PQ18 regular planet with Arnor spice, both have different tile layouts--you still have some different character to them.
[quote]Dark Helmet Reference! Dark Helmet Reference! Dark Helmet Reference! [/quote] Which was mildly funny at the time. But does not make the game more fun if you unbalance it for that reason.
If a scenario takes a lot longer than it should, I call that challenging. :)
The catch-22 is, all too often people won't read it. You can spend a lot of time maintaining something people won't read.
I view tiny hulls as effective in four key situations: 1).Emergency, when you need a ship out in one turn, whatever help it can provide 2). Assisted by fleet modules and military starbases. 24 tiny ships get a lot more mileage out of a +1 laser/fleet bonus than two huge hulls would. 3). Late game, when weapons values are really high. Better for a 50 laser to just kill a 7hp tiny than for a huge hull to eat it all. 4) inside carriers
2.3.3 base game, right?
Ah, the glory days of 2.33. :) How's this world? Hoping this image goes through: https://www.flickr.com/photos/152509510@N04/36667941273/in/shares-tN5hm9/ My star world on a ludicrous map.&nbs
Sponsoring one shipyard with multiple precursor worlds can be lots of fun. I had one shipyard where one sponsor drastically increased all the ships' life support range, another sponsor which increased their hit points, and another which increased their sensors. I could add a fourth which buffed their kinetic weapons, but it was far away. That shipyard produced all my warships for that game. I buffed that star system with economic starbases.
I'm not sure if this is different between all the game versions, but I found that if I rush-buy a ship, that it loses 1 movement. So if I build a ship straight up with no hyperdrives and it is 3 moves, I could rush-buy that same ship and it will have only 2 moves. I found rush-buying ships only to be good to buy the colony ship for Mars.
Pollen only helps for promoting administrator citizens. No, military starbases have lots of upgrades, especially for Arceans. Territorial Reinforcement tech gives +5 to all three defenses. If you have large fleet battles, those bonuses multiply a lot. Sounds like military SB's are far more expensive in base game, due to serious shortage in admin points. But if you're just trying to finish off his home base, you shouldn't have to really care that much.&
Duplicate events happen all the time for me. Once I had a ship with both a HyperGate-M and a HyperGate-P drive. It screamed.
Does decommissioning starbases give you an administrator back now? In any event, in my last ludicrous game, I had 93 starbases. Picking citizens to be administrators is on top of my list. And you can promote them for more admin points, if you have an Epinetheus pollen. In a pinch, you can put a Leader on an Admin spot.
I beat them on godlike without Thalan assistance. Not a very memorable map. I think I parked a military starbase outside his home and researched Territorial Reinforcement. Lost maybe two ships. I figured the point of the campaign is to highlight their strength with starbases. Arceans are an awesome race.
My word picture: Ha ----- irs
How would you overlay a hex grid on a globe?
You get a 1-week free trial (and could probably pull off more than 1 free trial, if you have viewing parties). $6 a month after that, which probably comes out to 4 episodes. Lets you stream CBS to WiFi and your phone.. They're making Discovery strategic to CBS. They're banking a lot on it.
Will be interesting to see what Jason Isaacs does, when he gets some airtime. He said before that, as an actor, he likes to dive into the psyche of an "evil" person and figure out what makes them evil. And usually, they're complicated people; not all bad. Looks like his character will be a hot-headed captain bent on war.
I saw the first two episodes of Star Trek:Discovery, and it is good. Now we're watching Discovery twice. We did not do that with Orville.
If Stardock held a meeting and put up on the wall a spreadsheet of all the things they needed to do, and prioritized them, I don't think this would make the cut.
Pulling another thread into this one: As a fan of RTS who's put in plenty of hours to Galciv, I'm clearly not married to any one genre. I would take it a step further: Brad has some seasoned game veterans on his staff. They know the rules, and they know when to break the rules. Chart your own course. Galciv1 was its own game. If Stardock publishes one more successful game that is neither TBS nor RTS--along with 4 failed ones--then I count tha
Pursuing the point further because it relates to Stardock's choices. Just on Masterchef, one of the contestants served Gordon Ramsay a seafood custard and a tiramisu. Gordon Ramsay said, "this is not tiramisu. It's not got this and this and this...," and "This is not custard. It doesn't have the right texture." That chef ended up winning the whole thing. Artists need that liberty not to be fit into a box. If it doesn't work, absolutely they will