Xenophobe. If you build the shipyard straight up and use the money to purchase another colony ship instead, the total turns comes out to less. Plus if you research artificial gravity first, it coincides with that first ship. You don't have to pay for that hyperdrive.
tetleytea
My opinion: Game architecture is art; not science. Pleasing everybody is not possible, nor is it even the right approach. However, there is such a thing as good art and BAD art. It's completely subjective, but the majority does rule in that regard (it's why America VOTES on American Idol).. Due to the long-duration game this is, I don't think either the CEO or the COO have the time it takes to really work this piece of art. The game balance issues are rea
I can accept some illogical on Orville. They are trying to be funny; I can reasonably expect them to defy logic from time-to-time. ST:Discovery, though, not so much. I think I'm liking Orville a little bit more than Discovery right now. Plus, there's Discovery's opening sequence they play before every episode: um...no shots of space??? It's Star Trek--I expect shots of SPACE in the opening sequence. Look at Next Generation. Space. Lo
I'm not as impressed with the last two episodes. It's a step up from Enterprise, but big plot holes. So...they corral this big man-eating beast which talks to spores, and that creates their navigation system. And with that beast-run navigation system they warp to a mining colony, kill 4 Klingon vessels, and save the colony. Nope, no leap of logic there.
[quote]Like the drunk who claims to be from the future, year 2048, with a warning of an imminent alien invasion. Who'da thunk it. [/quote] Yeah, like who comes back from 2048 drunk?
This is awesome on so many levels. I didn't even know SK was a thing. However, it does have a 7 on Gamespot. I've said it before, but I want nothing more than for Stardock to succeed. Pump 3,000 jobs into Detroit. It's really a nice area, if they just could attract more IT people. Windsor, Frankenmuth, Ann Arbor are sweet. There is no diminishing what Brad has already done on that front. The debugger person me says that SK might suffer
[quote who="Daiwa" reply="4" id="3691627"] About 99.9% of us don't have NatSec info on our computers, after all.[e digicons];P[/e] [/quote] Other than I have lots of information about aliens threatening Earth.
Well I would certainly prefer to have the option to buy SOASE2 than not.
I'm not sure how much better the rebalancing is ever going to get, to be quite honest. We might be spinning our wheels in circles. However, new campaigns using the Crusade rules would be a clear value-add. Plus I think management would be comfortable delegating the creation of new campaigns to other people. The campaign EDITOR, maybe not so much, but the campaigns, probably.
I agree, narratives tend to be a bit static, and one-and-done. Something innovative might be doable by expanding on the ideology events some more. I tend to view narratives as rewards for winning, so I'm okay with there only being a "winning" narrative. Even if I play through a game just once, though, because it only has one narrative--I still bought the game. And don't regret the purchase. I played through Dragon Age only once, with the exception of the very e
[quote]It is clear that narratives in games matter. [/quote] Looking at my own actions, I have to agree completely. I'm about replayed out with playing sandbox. Played every race. Played all the different galaxy sizes. Abundant this, rare that.... The only game I lost was the first Snathi Campaign mission (which I lost many times), and that is one of my favorite maps. If you published DLC with new campaigns, new narratives, I
Colonial hospitals being invulnerable I thought was a little ridiculous. Can't even decommission it until after you upgrade it to a Medical Center.
[quote]Perhaps surprising to some, people that work and are comfortable around each other often joke like that.[/quote] Other than the occasional talks from HR and the sexual harassment training.
uuuuuuuuhhhh...... [e digicons]:rolleyes:[/e] I'm going to go out on a limb and say that Zoe Saldana is just a hair more gorgeous than Michelle Nichols.
More like queue up 5 treasure hunts, and in 5 turns have to do it again.
I just know I have a few mega shipyards and a bunch of riff-raff shipyards. I don't want the decay. It's the riff-raff that are a micro nightmare. People are sponsoring faraway shipyards and taking the decay simply because of all the micro. Just auto-repeat the riff-raff and produce a stream of income.
After reading this, I created a thread under Future Ideas, asking that Treasure Hunters go on auto-repeat. If you agree, you could reply in agreement. That way we could create Shipyards on every stray planet, 0 decay, and just have them auto-generate cash for us without all the micro nightmare.
Stardock, Very simple enhancement that would mean the world to me (and I'm sure others would agree). I have spent hours of my life bringing up Idle shipyards and repeatedly clicking "Treasure Hunters" over and over again. May we please put Treasure Hunters on auto-repeat, the same way you do Recruit Citizen on planets? It is a micro nightmare, and I can see no way it would have a deleterious effect if you added auto-repeat for that.
Troi and I had more of a connection than Troi and Worf, and I was warp 10 away. I could see it in her eyes. She wanted me bad.
Star Trek:TNG took a season to figure things out. They finally let Deanna Troi let down her hair--and then later put Troi in that really dumb romantic relationship with Worf, seasons down the road (even Marina Sirtis felt kind of weird about that).
Isaac: "I understand males take great pride in their anatomy?" Exes: "Sometimes/Yes."
[quote]Xeno Farm and City are the only improvements worth building all the time[/quote] And the colonial hospitals, right? They can boost your growth quite a bit, if you can level those up.
I used to buy Ysengard a lot, but the rebalancing has made mercenaries in general less worthwhile. The early transport is useless now. The point of mercenaries was to have little easter-egg-like goodies to spice up the game. It's less so if you're just not buying them. My single biggest wish for Mercenaries is that there would be ships which give +5 Benevolent and +5 Pragmatic per combat, like there is for Malevolent. I want the Steam achievements. Th
[quote who="Publius of NV" reply="10" id="3690752"] The first episode left me ... meh. The captain left me totally cold, I liked her even less than Janeway. The interactions between the captain and first officer were painful. There is potential in the back story of the first officer and Sarek. Why reinvent the Klingons yet again? Not that Roddenberry was ever completely consistent, but is anybody in charge? One episode didn't give enough time to judge