shaw

shaw

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Hello, We have a small patch to both the base game and Crusade to address stability. Please read below for details. Base Game Adjusted the galaxy generation so that the game doesn't crash when on "insane" maps set to "scattered". This change won't affect the distribution of stars or planets. Fixed another rarer crash in the map generation system Fixed corrupt graphic for the Drengin mining base

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[quote who="pshaw" reply="13" id="3686030"] Quoting Veristek, reply 6 Hey guys, Apologies for hijacking this thread, but I haven't been to these forums in many years. I just got GalCiv3 and Crusade and the latest patch (2.3) and cannot even get the game to start. I came back to these forums, but cannot seem to f

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[quote who="Veristek" reply="6" id="3685969"] Hey guys, Apologies for hijacking this thread, but I haven't been to these forums in many years. I just got GalCiv3 and Crusade and the latest patch (2.3) and cannot even get the game to start. I came back to these forums, but cannot seem to find where to create "new thread" to describe my problem in detail. Was "create new topic" disabled or the button / how-to moved elsewhere? Please let me know so I can create the thread and not

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[quote who="Crocell" reply="43" id="3685977"] Did that bug ever get fixed with spies? I'm at war with someone, I take their planet. The AI had spies planted on their buildings. As the AI usually makes poor building choices, I decide to just remove the building anyways. Now the spy is permanently on that empty tile. What about the logistics bug with fleets and commanders? If the fleet is about to go over the "unbuffed" fleet cap they don't merge unless you find

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[quote] Resolution is 2560x1440 (native) Thanks for the capstone - odd that one gives a bonus to research? [/quote] If you just uncheck the full-screen option it will still draw the game window at 2560x1440. Use the drop down menu to choose how small you want the window to be.

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Hey folks, The 2.32 patch is now live with some perf improvements. You do NOT need a new game for these improvements. However, if you are still seeing long turn times, please submit your save game to support and we'll take a look. https://esupport.stardock.com/index.php?

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What is your screen resolution? Capstone techs provide a short term bonus to your civ. However, you can research them repeatedly (basically, if you run out of stuff to research, you can use these :) ) Administrators -- are you saying that when you go to the transfer tab, there are no administrators to assign to a planet?

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[quote who="Smithy6482" reply="38" id="3685717"] Pshaw, see my thread here: https://forums.galciv3.com/484392 Fighters were working before I installed the patch. Now they swarm the enemy ships without firing. I tested several variations of the fight: using fewer fighters than the max display of 64 ships, using only 1 out of 2 escort/jammers, using no defense ships. Nothing seemed to help. I can upload the save game to Google

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Hey guys -- We posted updated the opt-in with a fix for the vanilla game that should address the text missing from old save games. Please let us know if you see anything else out of sorts. @x-cessive Time travelling is very useful for my job. But I have exhausted my tachyon supply and have to stay in this time-stream for the next few days. Otherwise, bad things will happen.

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[quote who="Smithy6482" reply="11" id="3685376"] Quoting pshaw, reply 10 Hey folks, We've updated the opt-in that some important perf improvements: Let us know if these changes help you out. Pshaw, if I update and continue with my current max size map game, will the updates app

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[quote who="Avatar137" reply="16" id="3685373"] Quoting pshaw, reply 14 Updates (7/24) Optimized the code determining whether a player or AI knows the existence of an object (major MAJOR performance improvement). Just curious, would a game started with this beta rea

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Hey folks, We've updated the opt-in that some important perf improvements: https://forums.galciv3.com/484291/page/1/#3685349 Let us know if these changes help you out.

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Updates (7/24) Optimized the code determining whether a player or AI knows the existence of an object (major MAJOR performance improvement). Fixed crash caused when the AI evaluates sending a ship to a given planet at the same time as the player is colonizing that planet. Fixed crash caused when the AI is evaluating trade targets at the same time the player has colonized the planet. AI optimization of when to upgrade ships (m

56 Replies 201,682 Views