[quote who="Justreich" reply="3" id="3722110"] Arilou causes the game to crash to desktop any time I click the right mouse button to use the secondary weapon. This has happened on both my SC17 laptop with GTX1070 and my Alienware Aurora R4 w/dual GTX780 in SLI. [/quote] Have you verified your steam files?
shaw
[quote who="Kavik_Kang" reply="1" id="3721481"] You spelled "Kzinti" wrong... both The Usurper and Larry Niven are spinning in their graves;-) [/quote] Every time I write out Kzanti (yes that's our spelling), I feel like I'm sneezing. The actual pronunciation, of course, is much cooler sounding. I can't wait until you hear the VO in game.
Hello, What a better way to beat the Venusian heat outside than with a major update to Fleet Battles? We've added a new game mechanic (wrecks), new ships (the Arilou Observer and Kzanti Intimidator), weapons, arena maps, ship parts, and more. Please read below for the complete changes. Important: Previously saved "fleets" are no longer compatible due to a data change. New ships Arilou Observer: Green skinned aliens have been
We just fixed that bug an hour ago. :)
[quote who="Khronobomb" reply="2" id="3720210"] Edit: Discovered 2 things 1.One the ENTER key will allow me to select the lander site (not intuitive) 2. Jump for the lander is disabled. I rebound the key and it doesn't work at all. Might be good idea to create a small tutorial on how to equip the jump thrusters for your lander before leaving for Triton [/quote] 1. Did the Landing Zong button work? 2. Jump now requires you buy and equ
[quote who="wizisi2k" reply="3" id="3720211"] just took off from triton after completing the quest to hand everything over to wymdoo. Had everything onboard before meeting up with him. Game crash when scryve ship encountered mine. Also, after getting the thrusters for 1,000 RU, it doesn't do anything like it did in the past-I can't get outta the river in many cases on triton let alone jump high into the air-something seems off about it. [/quote] I've assign
[quote who="Xzanron" reply="2" id="3718490"] Now.. having said all that, I suppose I ought to actually go and play this latest update [e digicons]:)[/e] . Can I test hyperspace yet? [e digicons]:)[/e] [/quote] Not yet :)
Hello everyone, We've updated the Founders SCO build. Here are some of things you'll find: Planet Exploration Lots of new balance changes to planets to improve them based on user feedback. Added Heat Damage for planets. DO NOT LAND ON VENUS. Mineral locations modified for better gameplay Lander mass increased from 750 to 1000 Max normal thrust increased from 120k to 150k
[quote who="PantherX82" reply="25" id="3715988"] I can't seem to get the code to work so I can download it. I tried copying it and pasting it. Also typing it different ways to make sure it isn't a issue with how it is written. Can you clarify the password so I can get my VIP access? I am looking forward to testing this. [/quote] When you enter the password, what happens?
[/quote][quote who="johnyklatchian" reply="12" id="3715920"] Question When I enter a planet screen why can't I rotate it? I can rotate it after I've landed on it... Why stop me before? [/quote] I'm confused as I can mouse drag and rotate the planet fine. Can you give me some more info?
[quote who="johnyklatchian" reply="4" id="3715903"] Opening bugs sure takes me back... Issue 1 The item box does not disappear --> Text is hidden --> the box only goes away once you click a dialog option. Issue 2 When I reach the dialog part with the selection between: "I won't" and "I'll try to tr
Updates (5/10) Fixed an issue where Uncommon nebulas in map setup produced to many nebulas Fixed an issue keeping the Quantum Power Plant from being build-able Fixed an issue blocking the Embassy if you built another Diplomatic Building Fixed an issue blocking the bank if you built another financial building Fixed an issue blocking the Labor Mission if you built another labor building Fixed an issue causin
Hello everyone! We have for you another patch for bugs and added another advisor message to help new players with the game. Please read below for information: Updates Added a new adviser popup when its past turn 20, the player has more than 1000 credits and hasn't rushed anything yet. Fixed an issue where colony list would flicker after multiple invasions Fix to keep players from queuing up trades through the first contact dial
Thanks for the report. We are working on a fix for that very issue right now.
Hello! We are happy to release Fleet Battles Beta #2 today. We have new ships and weapons for you as well as the ability to customize your arena battle options. Read below for details. Custom Matches Choose "Custom matches" to enable the following customization options Enabled custom ships in multiplayer
[quote who="Old-Spider" reply="13" id="3711720"] Quoting MacsenLP, reply 11 Possible bug... I had a war start by a treasure hunt ship being attacked no formal war declaration popup. Might have been collision error? I also have had that happen. Even worse, before turn 10
Opt-in updated: Updates 4/24 Base Game Typo fixes Various crash and stability fixes Fixed crash caused by having a unit in transit to a planet, and then the planet is destroyed via event Fixed crash in civ builder if you try to create a civ before starting a sk
[quote who="liqo_CZ" reply="1" id="3711124"] [Crusade and Intrigue only] Custom maps made prior to 3.0 now start arable land How does it work, random planets get random amount of arable land (based on planet quality)? I'm currently editing Six Pillars to bring it up to date (missing resources). If I add arable land to planets manually, will it get another arable land on this patch? Or since I'm editing this map on v3.0 pa
Hello, v3.0 was a pretty massive change and some bugs snuck in. Here are some fixes: Base Game Paxton's Emporium (what is sold here btw? Hair products?) is no longer a colony wonder (it is already a galactic wonder) The tutorial starts now with ad
I've passed this info on to the devs. I'll let you know what we find.
Gauntlet03 -- we've added a code check to prevent that crash again.
Unity governments don't get missions. You have to choose a type the explicitly lists "Contracts: Can send missions"
[quote who="SergSVow" reply="33" id="3710810"] Where is treasure hunters? I can't find it in research tree. <span style="c
[quote who="Triple_Crown" reply="6" id="3710502"] Its Gauntlets RACE mod, not his ideology mod, that is no longer available. So how exactly the bug is related to his mod? [/quote] I don't know what is and isn't in each mod :) You mentioned a "survivalist" ideology reward which I believed was a part of the mod. Just a misunderstanding on my part.
[quote who="Triple_Crown" reply="4" id="3710495"] Yes. Its gauntlets race mod. No other mods currently present. So what? [/quote] Since the bug is tied a trait specific to the mod, I would suggest reporting the bug to the mod's author.