Franco fx

Franco fx

Joined Member # 642180
92 Posts 1,044 Replies 886 Reputation

Trade seemed a lot better in GCII per my recollection. For this reason I don't do a lot of trading. Tourist income is great and well worth pursuing. There are some trade bonuses by building star bases along your trade routes but I have not gotten into building this up. Anomalies are nice if you like the boost they give you. If you feel they are OP you can make them rare and even omit them, I think. I haven't heard much complaint about the anomalies so I guess the choic

5 Replies 20,833 Views

I made a custom race using the 0 quality planet, with the back story that they had to leave their worthless planet. LOL, they do not cooperate. When playing against them as an AI, they colonize other planets, but continue to occupy the pos planet and the population is maxed out.

13 Replies 57,221 Views

I also am anxious to see the governors. I certainly expect to use them but I don't have high expectations and they will probably be a source of great controversy on this forum. In other games I have played with governors they govern quite differently from what I would do and in those games there was no adjacency bonuses. The governor I remember most was in SMAC. I used them a lot but with major restrictions that only allowed certain things and no military at all. As for th

40 Replies 178,943 Views

If you managed to get all the point producing Ideology traits you can produce .3 points per turn X the number of buildings built. If you build the buildings on 20 colonies, including conquests, (no small feat if you are playing rare), you will get 6 points per turn or 600 points in 100 turns. You can add 20 points if you also get the Elevation building. That will make it 620 points. <span style="font

20 Replies 15,326 Views

Are you saving as a template? If you are you shouldn't be. If this is the problem: To find your designs in the game you will need to go to design mode, new design, and your ships will be one of the available hulls. Pick your hull and you will have to re-equip it.

3 Replies 16,497 Views

The PPP no longer gives you income. They changed it to pure approval. Too bad, I like it the way it was and now there are no wonder building that produce income. Market centers and Banks produce income and Tourist improvements produce empire income but not planet income.

2 Replies 12,733 Views

A major flaw IYAM, is that unless you play with a large number of habitable planets, the ideology system stalls and virtually stops in many games. I would think that the ideology choices should be made available on all maps and all habitable planet settings.

20 Replies 15,326 Views

Someone else said, "they are not pirates, they are terrorists". They usually only destroy your colony ships and constructors. You can't deal with them to buy them off or bribe them to harass your enemies and they are not profit motivated. Random explosions of a small percentage of your ships would be the same as pirates. They are no more than a nuisance that some enjoy and others choose to omit.<

5 Replies 4,772 Views

[quote who="NetNomad" reply="14" id="3554167"] I’ve been playing Galciv since the OS/2 version. I got OS/2 just so I could play it as a matter of fact. I’m also an elite founder and think Stardoc is awesome developer and publisher. [/quote] I remember seeing the OS/2 software in a store back when I didn't know what an operating system was. I was crushed when I found out that I couldn't use it on my 10MB pre-windows computer. :) But GC has never ha

23 Replies 53,582 Views

[quote who="Nastytang" reply="6" id="3554104"] Quoting Larsenex, reply 3 Will there be a 'nerf' coming up to Sensor Stacking? This is one of the 'hot' topics on the forums. This has been address on the stream`s,..... several times Please STOP bringing it up!! [/quote

12 Replies 22,460 Views

If you are playing as a custom faction and you design and save ships while you are playing that faction, your ships will reappear whenever you play that faction. The only problem with this is that the custom factions must adopt a ship style that is based on one of the default majors. Therefore, any ship you design for your custom faction will also appear in the shipyards of the faction your ships are based on. After all that I guess the answer is no. You can't make custom

6 Replies 7,752 Views

Yes, the reason for it being this way is as stated above. I just don't understand the mechanic of how they can have pirates if the surveyor is on manual, then BAM, they are gone when the ship is on auto. I seems like some complicated coding to me.

6 Replies 15,287 Views

Obviously there are no pirate bases, but if you manually direct your surveyor to a ship graveyard there will usually be pirates there. This is understandable, but if I put my surveyor on auto survey, there are no pirates in the graveyards. I can understand that the game AI knows when a ship is on auto, but I don't understand how it removes the pirates from the graveyards. When you change to auto survey, your ship initially seems to avoid the graveyards for a short period, but afte

6 Replies 15,287 Views

Zingo, you are spot on regarding the command functions. I haven't used it because I haven't been able to understand it well enough to get it to do what I want it to do. Actually, it just seems easier to do it on the shipyard since I only build one shipyard per 5 planets and I play with rare habitable. I usually only build 5-6 shipyards. On the colonies, they should add a tab for discovered and uncolonized planets and a command to send colony ship, similar to the

52 Replies 209,320 Views

[quote who="eviator" reply="7" id="3553560"] That's not what happened. Mining asteroids gave the recipient planet a boost to production, a significant one, actually. And you could specify which planet got the boost. Generally you would tell your miner to just go and build, and just forget it. But there was some tactical value in taking out enemy mined asteroids during wartime. [/quote] It has been so long I seem to have forgotten what they did and why I decided it wasn&#

10 Replies 4,742 Views

This is a GCII question. Can anyone confirm that Asteroid Mining in GCII was much more than busy work? When they introduced it I tried it, and for the life of me, I never saw how it would earn enough BC to make it worth my while vs investing in trade ships and building econ improvements. After that I started upgrading my mining ship to a colony ship on T1 and never built another one. Interestingly, in GCIII, Trade ships have become uninteresting to me. Unless you research deep

10 Replies 4,742 Views

[quote who="aerez4546" reply="18" id="3553493"] This one always puzzles me. If you don't like micro-managing, then don't micro-manage. Problem solved. [/quote] I agree with you 100%, but based on recent discussions related to an issue that I will not specify, there are those who resent the presence of in game options that require them to choose not to use them. :)

40 Replies 178,943 Views

[quote who="Christian_Akacro" reply="4" id="3553453"] Like I said, think of this in terms of Star Trek. Can you imagine the Romulans setting up a base in the Sol System? That's possible in Gal Civ. Cardassian's want to colonize Mars, no worries. Yes space is big, but we are talking about starfaring civilisations with FTL technology. I don't see anything wrong with setting up PB that covers 3D space in terms of lightyears or parsecs, with that in mind. Of course, in a gal

10 Replies 61,936 Views