Are we going to get some awesome weekly streams. when it comes out, with Paul or yourself like we got when Gal Civ 3 first came out :3 ?
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I have had a few ships not auto go into "Favored Ships" when i save them and they go in the huge list at the bottom under 'Speciality ships'. It makes me think that they didnt save but once I look though that list they normally are their. Also if you make a new ship and have to reload your save without making a new save, which i do sometimes If I miss move my ship or something, that also means the ship you made wont be available in your current save unless you start a new
[quote who="Go4Celerity" reply="4" id="3668973"] I'd like shipyards to cost an admin and to have a slew of available upgrades... [/quote] With crusade having no constructors just a purchase cost for starbase upgrades, I wonder if you could give shipyards a area of influence like stabases, where any starbase within its range gets an X discount to its upgrades. As for the other upgrades I agree, you could even have the upgrade which lets you build sm
One idea I had was the ability to build multiple shipyards sponsored by the same planet/set of planets. But by doing so you lose eg: 25% production per additional shipyard. So if you have 100 production and 2 ship yards connected. They are getting 37.5 production each (Production / Ship Yards - (25%*No.SY)) or something like that. So similar to shipyard decay but a fixed amount. Therefore you can build multiple smaller ships per turn with no real noticeable change but if you are wanting
[quote who="Island Dog" reply="2" id="3668936"] Please start a support ticket and reference this thread. Thanks. [e digicons]:)[/e] https://esupport.stardock.com/index.php?/Tickets/Submit [/quote] Done :) Ticket ID #HOB-105-74660
[quote who="Island Dog" reply="11" id="3668935"] Please feel free to contact support and include the save games and image files so we can take a look. https://esupport.stardock.com/index.php?/Tickets/Submit [/quote] Done! Ticket ID #FKJ-778-12513
[quote who="ScrivenerOfLight" reply="18" id="3666873"] Also, I find it unfortunate that the home system drop-down menu only locates systems from the base StarSystemDefs.xml file under the InternalName "FactionStart"... could you make it so this menu displays all Star Systems? [/quote] Speaking of star systems, I would love an easier way to create custom starting star systems for our factions. I know we can edit the xmls but would be great to have a menu simila
I would suggest trying it with the mods uninstalled and if it still happens you can send in your save file with a bug report/crash report.
Your post reminded me of something I have wanted in GalCiv3 from the beginning, i ended up making a new post on it since i didn't want to hijack your post :) [Idea/Request] Techs known by the AI should be identifiable in tech tree (See Image/Maybe great for a mod!) https://forums.galciv
One of the things that takes waaay to much of my time is when I have to pick a specialist tech and, being the power gamer I am, I have to manually search every single Ai. I have to check every AI I have meet to see what techs they already know so I can trade for the others. Likewise its really annoying when there is a normal tech I need ASAP and I need to spend ages searching to see who has the tech im looking for. This is especially difficult in multi player when there is limited times betwe
[quote who="Seilore" reply="2" id="3668367"] By the sounds of it, this will all be changing come Crusade... Being that all star bases will now be able to upgrade locally based upon how much resources your faction has. [/quote] I hadnt played gal civ for awhile and have only just now noticed all the posts about Crusade [e digicons]v_v[/e] ... so pretty much ignor my post lol Cant wait for Crusade :D!
I dont know how I missed this post, but it looks awsome! Cant wait to try out the changes. Seems like the change we have been needing to refresh the game.
I was at war, we made peace, now I want to go to war again before their nice planets are taken by others. Its been a rather long time but im still waiting. I hear there is a default 50 turn wait but I cant find out how long is left. It wasnt made with a treaty so its not in the diplomacy screen and they are not pragmatic so its not the peace thing with that either. So im stumped. I was also wondering, if i cant find the turn timer, Is th
With Administrators now limiting the amount of starbases you can build, and the cheap cost for constructors (1 Turn for a 4 Module constructor with decent speed), should the higher tier upgrades take more construction modules? Im thinking 1 for lower tier, like now, upto a max of 3 or 4 modules for the higher tier bases for a single upgrade. Maybe based on the tech Age the module is researched in. My reason for this is, due to the low build speed and cost for constructor
[Bug 1] Cant Cancel Some things in the planet building queue. Steps -Have the last tile left on a planet -Pick a building to build there -Add Assemble/ship yard -Remove from the turn order the building in the queue -The cancel button for Assembly or ship yard is greyed out until you exit the planet menu. Im guessing this will effect any non building, i cant think of any non buildings except for Shipyard, assembly, its upgrades and the Planet project
[quote who="Avatar137" reply="7" id="3668153"] I have 32mb [/quote] I remember those days [e digicons]:zoomba:[/e] I have 16GB, if that matters. I dont see any slow down or anything, although it really looks like a FOV (field of view) blur to me. Playing today in cinematic mode the ships the camera isnt following are blurred in a similar way to how the battle looks in free camera while the ship your focused on is clear. My guess is that when you go f
I have a save file just before a battle if that helps anyone at Stardock. Also in case its a game settings issue I could upload that to. [quote who="Avatar137" reply="5" id="3668081"] Hmmm, haven't noticed this but I have to admit that I haven't been using the battle viewer much lately. Will do so tonight when I sit down to play a little and see. [/quote] Its so odd when it happens lol, its like I lost my glasses all of a sudden. I wonder if its just a FOV se
[quote who="vorshlumpf" reply="3" id="3666326"] I'm on 2.0, and asteroid mining assignments are reset to the closest colony whenever I load my game. Otherwise, they stay assigned. [/quote] Thats interesting, if thats the case Def a Bug. Im guessing its a similar issue to whats causing Publius bug. (Not checked myself yet, just thought I should post for more visibility.)
At the start of the battle it looks fine and as long as you dont change the camera mode or scroll your mouse to zoom it stays the same. But if you zoom in/out while in Free camera mode it goes all blurry. All the other camera modes seem to work and you can zoom in/out with them its just Free Camera mode that has the problem. Likewise if you change camera modes as soon as it gets back to Free camera mode, with or without zooming, it is blurry/low rez. It seems to only effect the
[quote who="Neil Banfield" reply="1" id="3667796"] Regarding the browser, it will open it in the associated app on your computer. It sounds like 32 bit firefox is associated with http links and that's why it is opening in that. [/quote] Thank you :) Im looking for the answer online now. It seems that the file association in control panel cant distinguish between 32/64 bit in the options just showing "Firefox". Im guessing mozilla just assumes yo
Just two minor things really. -Can we get the option to also run older Stardock games though the launcher, eg: I have Gal Civ 2. More of a suggestions, its not really a huge thing just thought it might be cool. -When clicking links in the Launcher it is opening the wrong browser. I have both firefox 64 and 32 bit. But its opening the 32 bit version not the 64 bit version which I usually use. Likewise I have no way to change it to say Chrome or something. Is
[quote who="Island Dog" reply="22" id="3664014"] It was a spammer that posted and was removed from the site. [/quote] [quote who="Jafo" reply="23" id="3664016"] Most of the time no-one notices the spammers....coming or going. We're pretty adept at catching them...[e digicons];)[/e] [/quote] Well that explains it :D, dam spammers!
Im not sure if its because they just deleted post or if its another issue. But I have a notification for a post on this thread that wont go away. And the post itself wont show. Says 'heyeyehe123 posted 3 hours ago", i also got an email notification for it. There is no post On heyeyehe123 it says he has posted 0 Posts. It forum post in subscriptions is staying highlighted with a (1) notification. Edit: After i posted this the notificat
Just a bug that has been happening since the update. Nearly every time you load a post, after its loaded the contents of the whole page seems to flash/unload for a split second. After which is shows everything correctly.. Its hard to explain so if you cant see it on your end i can record what it looks like when loading. Also im using firefox if that helps
[quote who="Nakor" reply="46" id="3660034"] test [/quote] tested successfully [e digicons];P[/e]