Stars use to give info in gal civ 2, the reason they removed it is because they wanted to stop players basically cheating when exploring by just seeing the star and seeing how many planets was in the system without having to actually look around the star.
00zim00
[quote who="niebieski" reply="2" id="3554769"] You got right. I try now game and use advice from you and on begining it's slooow like hell but later... explode production. [/quote] Im glad i could help :) Good luck and have fun!
Well I did say I was basically making an educated guess :/ I haven't tested for certain, maybe Franco is correct.
When the Governor system comes in they would be able to do things like that :)
Without going into to much detail, some quick tricks are. -Focus on nothing but factories on your homeworld at the start. -Build a cheap colony ship that you can use as a pop transport from your higher production planets that can build pop faster to the newer or less manufacturing based planets. -New colony's, no matter what you want to do with it later build factories at the start until it gets more pop or has stabilized. -Dont neglect th
[quote who="Vid-szhite" reply="2" id="3554742"] Quoting 00zim00, reply 1 Its his home planet, its a hidden easter egg from galciv1.. You must have missed it [e digicons];P[/e] Knowing Stardock, I can't tell if you're kidding or not... [/quote] ;)
Guess its a good sign that the forums time out from time to time since release, means the game is popular and so are the forums. Tho would be really nice if Stardock looked at getting the forum servers updated or something to help keep it live more often :D
Its his home planet, its a hidden easter egg from galciv1.. You must have missed it ;p
[quote who="Publius of NV" reply="1" id="3554731"] Turn off cloud sync in Steam. Unfortunately you can't yet turn it off for just GC3, you have to turn it off for all games. That's an issue Stardock is working on with Valve. [/quote] Im guessing this will come back in some form in 1.1. Seeing as when the steam workshop comes in you should be able to install, delete, etc Everything from within the game itself. Atm all it is seeing when you d
The attack and defense on a starbase is just there so it can defend itself, its not there to attack ships its pure defense of itself only. And I'm not sure if your aware that any module the starbase has that says "boosts effects of near by ship attack" ect. Doesn't mean the ships have to be In the starbase to get the bonus. They only have to be in range of the starbase. So you can have your ships on a planet defending it from invasion and if its in range of the base they get a
[quote who="gypsygies" reply="102" id="3554724"] Not quite sure I see the point of a Military starbase... nice huge well-armed Military specialized starbase right next to my planet, NPC simply chose not to attack it and directly attacked and took the planet. Military starbase sitting RIGHT THERE, tile away, never showed up in battle view, never fired a single shot to protect anything nearby it. So I said "huh" and went over and took out someone else who
I know Franco fx just replied but i had already starting typing before he posted it hehe xD. I wont edit what i wrote i cant be bothered. but this is how i think it works.. basically the same as Franco So each Culture generator, whether its a Starbase or planet generates influence. So if it generates 1 per turn that is divided by 6 initially and evenly distributed around all surrounding hexs. the further out it goes the more it is divided. when a hex reaches 1 influence then
You use to be able to put them in nebula's in beta but it was changed and will be most likely be re-added later. I think there was issues with rendering the nebula around the bases. In fact most pirate bases were originally supposed to be in them, as well as the Iconians I believe with the immunity to nebula's were supposed to have there home system in one. When they update the pirates in a dlc or patch or something I'm sure it will be re looked into. :)
Well I can post how I think it works if you like, I'm pretty sure I'm correct but I don't know for sure.
I think that most people really don't know, I mean we can guess and I have a few theories. But because I don't know for certain I don't want to give miss information.
Best way to get things noticed is to make a ticket :) at least that way you get a reply, even if its just a generic "thank you for bringing this to our attention". I'm sure the devs read all our posts but replying to every single one takes time so they only reply when they need more information to reproduce the bug.
[quote who="Avatar137" reply="120" id="3554707"] Quoting 00zim00, reply 119 You cant rename stars yet, also you cant name dead planets either as they dont have a window pop up when you select them. You can only rename colonized planets that either you or the AI owns. Wow, you'r
[quote who="NotAnUser" reply="118" id="3554562"] Quoting Avatar137, reply 100 Huh? I'm not really sure what you're asking for. You do know that you can change any star/planet name you want at any time within the game, whether it's within your ZOC or not. You can either do it from the Governing tab/screen (if it
Well i noticed the power matrix gets bonuses from pop tiles as its a pop building, strange I know. I guess cos its like a yor mainframe that helps regulate the population :p Also in regards to the naming convention. All they have to do is put the world "project" at the end and people wont get as confused. EG. Assembly Project, Fast Assemble Project. Tho i guess you will then have people who are confused that it has a time limit and dosnt last forever like the other proj
[quote who="androshalforc" reply="4" id="3554484"] it doesent scale exactly i cant recall the exact system atm but i believe it works something like this all ideology perks cost 15 pts choosing one increases the cost of all the ideology pts in that tree by 10 pts and in all other trees by 5 pts what this means is that you can focus your tree and collect say all the malevelont traits but that will cause all the benevelent and pragmatic trait
If you don't like it, then don't change it :p Paul didn't want it either at first but people were asking for it, its basically to allow you to turn it off and continue playing if your about to win.
Bugs and balance are always expected in any game, and you cant fault a game just because it dosnt have a feature you think it should have. Now no game is without its faults granted, and you cant be blamed for wanting to wait for a few patches especially with all the other games out there. But realistically compared to most other games who have a bigger team and budget they did a fantastic job. This isn't directed at anyone btw, just a generic statement :) Im enjoyin
[quote who="Arumba" reply="3" id="3554436"] Looks like the penalty by default is 2.5% per tile after 6, so a 50% reduction doesn't extend the range without penalty, it just cuts the penalty to 1.25% per tile after 6. [/quote] I guess it works this way so that if your the Terran's and have the ability for the 50% reduction to shipyards, then get the talent for an extra 50% reduction. you get a 100% reduction meaning all planets become green no ma
Yeah its a real pain in the butt >.
Are ideology points supposed to scale with map size and amount of planets in a game? Most of the time I get them really slow after the colonize phase. I always build the appropriate buildings on every planet I get, but as the ideology start getting really expensive I find it starts feeling like its taking forever.. Part of the reason I guess is because on even average size maps like Large an Huge, the time to take a turn gets longer where it almost feels like its not pro