00zim00

00zim00

Joined Member # 6203276
69 Posts 400 Replies 799 Reputation

Some things yes, other things no.. mostly no when it comes to improvement, approval,ship changes etc. as all that data is saved within the save file itself and it only gets that information on the start of a new map. Most the crashes and Ai stuff normally gets fixed tho.

2 Replies 13,426 Views

[quote who="Lord_Proteus" reply="35" id="3557693"] Arg! I literally just finished my own Breen Confederacy and now I find someone else all ready did it! [/quote] The more out there available the better :P Also have to say getting a good pic of the breen was a pain in the butt >.< ended up composting 2 different breen images over the top of each other to make it work and still have high rez. and naturally there is no backgrounds out there for

50 Replies 233,321 Views

[quote who="a0152570" reply="2" id="3557528"] Quoting 00zim00, reply 1 Ad-block plus? Hay thaks for the info, works great. Can't believe i did not know about it [e digicons]:grin:[/e] [/quote] Works for pretty much anything, even those

3 Replies 2,652 Views

Is there a possibility to add maybe a trail version, with only the first level of the campaign and tutorial. And maybe limit it to just a small or tiny map with limited race selection and no custom races. That way people can try it out and can then see for them selves that half the negative reviews are unfounded. Tho I guess the argument could be made that then your not getting the full experience and that in itself might taint people's views. But trails are really a positive gateway for

63 Replies 244,899 Views

Last dev stream Paul mentioned Logos looking better as Mip files, I thought they were just supposed to be png? Am I supposed to make mip files for the logos, I have noticed to my custom pngs look off it some situations like he mentioned the new minor race logo did. If i add mip files to the directory will they work automatically?

5 Replies 32,153 Views

[quote who="LordVirtuvian" reply="30" id="3556621"] Im pretty sure that the picture of the Romulan, is Commander Donatra from the Star Trek Nemesis film [e digicons]:)[/e] [/quote] OOhhh That's right, thanks. I couldn't place the face xD

50 Replies 233,321 Views

[quote who="Stalker0" reply="134" id="3557008"] Quoting 00zim00, reply 130 Speaking of useless, I wish you could make trade resources better with techs or something. Later in the game I feel like just destroying most of them as you can replace them with much better improvements. Do the resources just add a 5% per pla

212 Replies 857,739 Views

[quote who="TheBirthdayParty" reply="128" id="3556974"] If that's true the Data Archive is even more useless and the Refinery is bordering on useless. : / [/quote] Speaking of useless, I wish you could make trade resources better with techs or something. Later in the game I feel like just destroying most of them as you can replace them with much better improvements. Do the resources just add a 5% per planet? I wish they instead modified your TOTAL research , manufactu

212 Replies 857,739 Views

[quote who="RaumWaechter" reply="123" id="3556934"] 1) "AI is now allowed to rush more than once across its empire" - does this mean the AI gets free movements? [/quote] I believe its talking about rushing production for ships or improvements. Not ship movement. Im guessing before it could only buy one thing per turn now it can do more if it has the money for it. Btw, thats not rushing multiply things per planet either, just like if it has two planets it can rush a factor

212 Replies 857,739 Views

What happens if a planet gets over 100% defense. Does it cap at 100% or roll over. And only thing I can think of, as the above post is a slight Nerf. You don't want to make planet defense improvements to become completely useless. Maybe have it rise by 30% each time to max 60. That way to get 100% u need planet improvements.. Or actually if the bases stack. Maybe cap it at 30-40% per max starbase and then give the Drengin tree a bonus tech that makes the max 60 per base to make them diffe

16 Replies 55,671 Views

[quote who="FlashXAron" reply="27" id="3556549"] Hi there ... could you please make a version, which could be used in MP ! So it has to be placed here, I think ? ...\Documents\My Games\GalCiv3\Factions Would be nice, as we (3 Players) want to start a MP Game this Friday on a 180 maybe 240 hex map (exchanged the map data so we could use them in MP [e digicons]:)[/e] Normal custom races (built with the ingame editor) work in MP, it is even enoug

50 Replies 233,321 Views

[quote who="Frogboy" reply="88" id="3556528"] Quoting 00zim00, reply 87 Hey Frogboy, I know I made a post about this already, tho with no reply. But please look into adding a slider in options that scales map icons.. I get dizzy and headachy squinting at my screen >. <a href="https://forums.galciv3.com/466

212 Replies 857,739 Views

I have about 5 races that are about 95% complete that ill post soon im just putting some finishing touches on them :). But in the mean time i made a Race from Starship Troopers, the Arachnids. They dont have an Official logo so i found an image i think suited them and made it the color of the Warrior Bugs, i think it suits :). Ill do the Terran Command for SST as well soon, its nearly done. http://imgur.com/a/3aJyo#0 Enjo

50 Replies 233,321 Views

Hey Frogboy, I know I made a post about this already, tho with no reply. But please look into adding a slider in options that scales map icons.. I get dizzy and headachy squinting at my screen >. https://forums.galciv3.com/466183/page/1/ [quote]Engine trail vertices reduced from 1000 to 100 [/quote] Can we also maybe get the vertices on a slider, I have a good PC and I like to feel special b

212 Replies 857,739 Views

[quote who="MrChoke72" reply="21" id="3556322"] *** UNRELEASED *** [/quote] Thats why its not there yet. And im guessing they post it early just to be nice and so people know whats being fixed... i honestly dont see the problem

212 Replies 857,739 Views