Thank you so much, that works perfectly :p did a test logo with an without the mod directory change and it indeed does use the DSS I made :). I can get nice smooth logos when I zoom in and out on the map and it various menus without the alias (jaggy) look. However, it seems due to the limitation on all the MIP/DSS files having to be 8bit, depending on the logo you can get strange washed out looking logos on the more detailed logos due to the color limitations. <
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Do you know if the Intuitive trait not working if you load a save game is being looked at? Found this old thread on the issue from a month ago and its still in 1.02 https://forums.galciv3.com/464072/page/1/#3559752
[quote who="Sansloi37" reply="6" id="3559748"] Quoting Larsenex, reply 5 Thrusters add to the chance to miss of the opponent. I always equip thrusters if only to give a chance of the enemy to miss. On my super capital extra long range missile ships, I only put in a single small thruster. This means it will take forever to
This is still happening when you load your save in the current patch 1.02, maybe 1.03 will fix it :\
Your crazy! XD "Updated the Spiral galaxy map to look more organic" Patch notes for 1.03 maybe that will fix this?
[quote] And the ships just run straight in to ram each other, so being faster is meaningless? [/quote] One point about this i forgot to mention, i thought it looked funny to that they appeared to nearly "ram" each other. But as soon as you turn the camera view to something different then top down, they are in fact fighting at different heights within space. kinda just an top down illusion which makes it appear they are doing that.. that being said it does look funny, wish t
I imagine this is just the first step in balancing them. I have heard they plan to make them have diminishing returns the more you stack. So full warning for eveyone, don't expect for this to completely fix the "issue"
[quote who="Dual-Zero" reply="9" id="3559669"] Loving the Pirate ships! [e digicons]:inlove:[/e] [/quote] now we just need to be able to mod in rare colonizable asteroids for some cool piraty possibility's :P
Tactical Speed - Max speed Acceleration - Time it gets to max speed Apparently, tho i haven't tested just going by what i hear from others. The speed of your ship adds to a "hidden" dodge or miss chance when other ships attack you, sorta like the jamming trait.. i could be wrong. If it is the case would be nice to be able to see the numbers for that on a ship. And also generally, faster ships that you set as assault for example where they might
[quote]Updated the Piral galaxy map to look more organic [/quote] Always happy to see when a request is actually implemented by Stardock, thank you :p Looking forward to see how it turns out :) Ps: its Spiral not Piral ;p
[quote who="GalCivius" reply="2" id="3559618"] From what I know MIP is a method for texture map projection, not the file format. [/quote] Well from how i saved it and what Paul said, that its supposed to save a progressively smaller version of the image so that you have finer control over how the image, in this case the logos scale when you zoom in and out. In game atm, custom logos look rather jaggy at certain view distances. and this is supposed to reduce that as your able
Im guessing no one had the answer so i did some research and i was able to create a image save file with included the mip map (.dds) using the NVIDIA Texture Tools free plugin. https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop But of course the game only recognizes .png files. Is there some mod voodoo that i can use to make them work? or am i just doing something wrong when i save t
http://m.imgur.com/a/QcjBW# Nuff said ;p
[quote who="Franco fx" reply="38" id="3558183"] Wish I could unlook at sexy Picard [e digicons]:)[/e] [/quote] The views for Sexy Picard are more then the logos and portrait pics :P. Other people must agree xD hehe. Im curious why more people are not looking at the logos and using the Portrait pics.. guess people might not care as much about them, dont know how to use them or dont know they are there? lol
[quote who="Azunai_" reply="5" id="3558115"] the bonus from the trade capital is really huge - it seems pointless to make routes that don't use the trade captial as the homebase, [/quote] Do you know if factors like Pop effect trade route payouts. or is it just the modifiers of the capital/trading post that matter. I know pop directly is effected for wealth but not sure if that is also a factor in trade. Im normally just lazy and send cargo from my home p
NOOOOOOB!! ;p So to answer your questions 1. im not sure.. are you looking in the "User" Tab, thats where all your custom designs are kept. also if you save it as a template then your able to keep the design without all the weapons and stuff on it so you can easily edit it later if thats what you want. Also they generally need to have a different name then the one you were working on otherwise it wont save correctly. Im not sure really why its not showing u your design othe
[quote who="ExNihil" reply="16" id="3558075"] you are, can you as a player initiate contact without having UT? no... hence unfair. [/quote] Ahh, well thats different then what was implied in your first post xD. im not sure if that's the case but if it is then i guess there should be a way to talk to other Ais who already have UT when you yourself dont.. i think it was like that in galciv 2 but im not 100% sure.
[quote who="TurielD" reply="8" id="3558072"] Quoting Echillion, reply 6 I'm in [e digicons]:grin:[/e] You have to write that in the comments section on *their* site [e digicons]:P[/e] [/quote] Shh dont tell him that xD hehe
[quote who="ExNihil" reply="14" id="3558063"] Well, return to the OP and read my input, clear enough regarding the point that the AI is able to trade without the UT tech. [/quote] They can trade with you when you have UT, they can also trade with another race if the race they are trading with has UT. Even if they themselves Don't have UT, Only ONE party in the trade needs UT. But so far you have shown me no evidence they are able to also trade with a
[quote who="ExNihil" reply="11" id="3558055"] Look its fairly simple: I encountered an alien faction, something like turn 8, and it didnt have the Universal Translator tech. How do I know? because a turn later (turn 9) I get a trade offer from that faction which asks me for Universal Translator in exchange for 130+ credits. This should not be possible - how can a faction that does not have the tech offer a trade? Answer, because the AI is able to trade without the Universal Translator te
The yellow line is an indication of a trade route by a cargo ship. Not a physical trade in the trade window where you talk to them. You don't need to understand a race to have a trade route just like in real life ages ago two cultures could trade goods without needing to know each others language.
If you have it, they can talk to you as you understand them. I'm not sure how your able to check that they have traded with others or not. It only takes one party of the two in trade for it to be able to work.
[quote who="a0152570" reply="2" id="3557998"] I have seen something strange. I go to trade with the AI and it appeared he does not have the universal translator because i can include mine in the trade offer. [/quote] if you have it, then you can talk to them without them having it. likewise if they have it, they can talk to you without you having it.
Its coming eventually, they just need to make it more user friendly and make it in a way that won't break the base game :)
I'm sure eventually down the road they will have some kind of group pack that has everything in it. But that would be ages away, I'm talking like a year.