00zim00

00zim00

Joined Member # 6203276
69 Posts 400 Replies 799 Reputation

[quote who="StellioPaultos" reply="1" id="3591318"] This isn't a bug, just something which bugs. An example of a bug would be the interface re-choosing your current science focus if you load the game, then browse to a tech area not containing the tech you were studying. But your solution's got merit. [/quote] Your kinda just arguing semantics :/, for the purpose of making the post clear to the develope

4 Replies 15,137 Views

Bug: When talking to a race and asking them to declare war on another race, the 'Choose Target Race' menu incorrectly state that they are already at war with some other races. It says At War when they have a -10 relationship with any race. To confirm this, if they were at war they races wouldn't be listed in the declare war menu for starters, secondly there is no red line between those races in the main diplomacy window. Solution: It should say hatred or whate

1 Replies 3,100 Views

Bug: If a ship is heading to a destination and for example would have 8/10 movement points left when it reaches there. When you press the turn button, the ship auto moves to the destination but it dosnt notify you of the ship being idle before the start of the next turn. Effectively making the ship lose potentially upto one turn of movement it could otherwise have used. Which is particularly of importance during rushing to a unclaimed planet or to escape a pirate attack. Possi

4 Replies 15,137 Views

Bug: If you have a mega event the same turn a colony or trade ship is produced. And I suspect as well, although havnt tested, if you just built a shipyard. The 'choose sponsor planet menu' appears and overlaps the event.

0 Replies 2,115 Views

Bug: If you have a trade offer in your notifications (not opened). Save the game then load that save. The trade offer option goes away. Loading the auto save of that turn seems to give the trade offer still as long as other notifications are in front of it. However you don't always have an auto save. it is of particular importance due to the fact that I save before I check a deal in order to be able to view my techs list to see if its a good deal or if I want it. As currently your un

1 Replies 2,960 Views

I haven't won with influence in ages as i tend to turn that off. But does it give some sort of dramatic notification countdown the turns leading upto victory to at least get you hyped for the win or is does it just randomly out of the blue go, 'You Win!"?

11 Replies 31,005 Views

[quote who="jju57" reply="9" id="3590969"] But then doesn't this happen on normal and below where the AI doesn't have FOW? Seems a little inconsistent here. If it can be done on normal then why not on genius level? [/quote] Unless its been changed recently, im pretty sure the AI can always see Relics and resources no matter what for the reasons above. Which is why they tend to always get them within your territory and from far away distance locations without act

10 Replies 7,534 Views

If the AI gets no FOW at higher then normal difficulty, wouldn't a possible fix to simple have some kind of outer limit based on its average ship range, that then perhaps is further reduced by a 30%-40% (testing needed) for the purpose of claiming it. That way even if it sees a relic in the middle of no where due to being omniscient the game will tell the AI, dont get that until it falls within the specified limited range. Note im not saying to physically reduce there ships range, they ar

10 Replies 7,534 Views

Bug: This bug isnt game breaking, it seems to still give the correct result for the battle outcome. However, the bug is the HP for ships is damaged/lowered in the battle viewer to early. Cause: The damage is being dealt BEFORE the projectile actually hit, its being applied as soon as the ship launches its weapon. This is for missiles, not sure about any other types as its less noticeable. My assumption is this is to

1 Replies 5,165 Views

Paul said months ago on a dev stream that in his mind, "this is not a bug... just spend the points before you save" as he could not see a valid reason beyond cheating for any player wanting to save on turn one. Also that "the issue is to complicated to fix due to how the ability is implemented in game and [he] can not think of an easy way to fix it". I'm paraphrasing, but basically at least at that point he had no interest in addressing it and it seems he felt there was more important thi

3 Replies 5,892 Views

Not sure if this have already been brought up anywhere, 1: The anchor/unanchor sound for shipyards is always full volume and does not change based on the in game volume sliders, not even if you set the in game sound to 0. 2: This has been brought up before, but when in the ship designer it can be extremely difficult to see your designs when looking at most angles, specifically looking under the ship. The Light in the scene really needs an option to stay fixed and not

4 Replies 5,734 Views

[quote who="a0152570" reply="14" id="3589116"] Quoting 00zim00, reply 11 Unless it just doesn't display it as 1.31 in the menu. Nope it doesent, never has. Really wish did, no idea why SD does not do this. It would make thins so much easier [/quote] <p

33 Replies 40,952 Views

[quote who="redviper37" reply="12" id="3589080"] Quoting 00zim00, reply 11 I am in the opt-in beta, it says opt-in v1.31 and the op-in was successful. However the game is stuck in 1.3 and wont update to the new one. It says 1.3 in the main menu and also the changes in the above change log have not been applied I

33 Replies 40,952 Views

Just noticed my starname is now in :D! not sure when it was added, but in case anyone was waiting for an update worth checking it out :)!

25 Replies 31,708 Views

I am in the opt-in beta, it says opt-in v1.31 and the op-in was successful. However the game is stuck in 1.3 and wont update to the new one. It says 1.3 in the main menu and also the changes in the above change log have not been applied I verifying file integrity and it updated 7 files equaling 3.3mb but that didn't seem to actually update it to 1.31. If he helps, I haven't run the game since I was in the 1.3 opt-in Unless it just doesn't display i

33 Replies 40,952 Views

I got the "Registration Gift DLC" automatically as a founder, does this mean I don't have to register to actually unlock the parts? I did end up registering anyway but i was just curious, thanks.

21 Replies 86,394 Views

Is there a post somewhere that shows how to upload things to the Steam Workshop? Also, im guessing it would be in the post, but just curious how i go about adding to a workshop a BG/FG image pack? I know you can add factions but im not wanting to make any of the images i made into factions just have all the images show up in the custom faction screen. If anyone wanted to know, im wanting to add all my Startrek images i made here: <a href="https://foru

14 Replies 87,256 Views

Hey, sorry to anyone who has been waiting for more pictures or for me to put them up on steam. Just been really busy with life lately so haven't had time, but i do plan to get back into it soon :P

50 Replies 233,332 Views

[quote who="Bl4ckSh33p" reply="15" id="3564306"] I checked the list again and it seems my approved star name was changed from "Bl4cksh33p" (no capital in the word so S is small) to "Blacksheep" in the XML file. I can live with that but still wondering why it was changed after the "leet" Version was approved. [e digicons];)[/e] Everyone needs to visit the Blacksheep System to cuddle with black sheep. [e digicons]:D[/e] [/quote] Im guessing they did

25 Replies 31,708 Views

I had a ticket for this issue that was open for about a month or so, I had both my Starname missing and also my name wasn't in the credits despite having my Starname approved and also being a founder. Finally about a week ago I got a reply and my ticket was closed saying the following: [quote] Hello, I have forwarded your report to our Development Team for their review and recommendations. I cannot, however, provide a timeline for a r

25 Replies 31,708 Views

Yeah unfortunately for the time being going back to the main menu and pressing quick start is the fastest way. Tho depending on your PC I haven't found much of an extra time to wait, only a few seconds to load a new map for me.

4 Replies 14,553 Views

To save me just making a new post ill ask it here, If I have old posts with "Future Ideas" before the addition of the appropriate sub forum. Should I change my old posts to be added into this forum or leave them as is? On that note, maybe the Devs should add a pinned post there briefly explaining the best possible layout for posts to make it easier for them to read, understand and things like that. Cheers! :)

113 Replies 436,553 Views