I had a lot of time invested in my saved game. Sniff.
Blue_Oyster
[quote who="Bamdorf" reply="31" id="3526744"] The fundamental reason that chess programs have great AI is that the game is limited in the number of possible moves. Thus, a "brute force" examination up to several turns is possible. It seems to me that a computer being allowed to do that kind of analysis is a kind of cheating in the same sense as has been used in this thread. To be sure, the best programs that can beat grandmasters also have a ton of optimizing so that this "brute force" k
[quote who="Larsenex" reply="32" id="3526745"] No I am not disappointed at all. [/quote] Hello Larsenex, Thank you kindly for your reply, it is appreciated.
[quote who="DARCA1213" reply="33" id="3526756"] If I were you id be more concerned with the AI cheating by taking our designs. [/quote] Hello DARCA1213, Thanks, the laugh is appreciated.
[quote who="aerez4546" reply="30" id="3526728"] Nope not disappointed at all. [/quote] Thank you, aerez4546, much appreciated.
[quote who="erischild" reply="41" id="3526786"] Well asked and deserves an answer... [/quote] Hello erischild, Thank you for your answer. It is much appreciated. One thing I've learned in the answers is that an individual's experience with all-things-computer, including playing other games, helps shape their expectation for GalCivIII. One specific area is the individual's assessment of the state of AI. It would seem this influences expectations for the ga
[quote who="theboogeyman" reply="40" id="3526784"] I think trying to scale the AI with difficulty is going to be a huge waste of development time that could be better spent making the AI as intelligent as possible. [/quote] Hello, I'm not interested in debating that. It's irrelevant. I'm just interested to know what people expect(ed).
[quote who="kryo" reply="29" id="3526727"] Don't assume that just because the AI is fully enabled at 'normal' that any player will be able to beat it trivially. Most players in prior games got plenty of challenge from the levels at which the AI did not receive bonuses. A lot of the higher level play becomes more about maximizing certain mechanics and imbalances to get ahead. If the AI did the same, folks would probably still say it was cheating by exploiting. <br /
[quote who="AlLanMandragoran" reply="26" id="3526663"] I am not. [/quote] Hello AlLanMandragoran Thank you kindly for responding!
[quote who="eviator" reply="25" id="3526660"] No, I'm not bothered at all. [/quote] Hello eviator, Thank you for answering the question, I am grateful.
[quote who="Yeller123" reply="12" id="3526630"] the player has advantages the AI doesn't. Bonuses at higher levels is pretty much the only way to go. [/quote] Hello Yeller123, Thank you for sharing that perspective. It is insightful. Correct me if I mis-characterize your opinion, but it would seem you expect higher levels of play to include computer-only aides, and so no disappointment.
[quote who="admiralWillyWilber" reply="8" id="3526612"] i want a smarter ai not one that gets bonuses you don't. [/quote] Hello admiralWillyWilber, Thank you for answering my question, it doesn't necessarily imply that you're disappointed, but I get your drift.
[quote who="peregrine23" reply="23" id="3526651"] I'd like to point out that in the stream he said that the normal AI in Beta 5 will play with the same rules as the player. I don't think they said that that was how it would be at gold. Which, of course is not to say that the AI will be good enough at gold to justify it being set above normal, but I'm just throwing it out there for accuracy's sake. [/quote] Hi peregrine23, Thank you for that. Let me mo
[quote who="mathking" reply="24"] I think you are confused about what this means. Even if they tripled the AI complexity, they would still set it to normal. Maximum AI complexity is just labeled normal. [/quote] Hello Math King, I don't think I'm confused. You're using "Normal" as a marketing term. New improved! Normal is now Maximum! (That's supposed to sound like a laundry detergent commercial. It's not meant to sound mocking.) I said I am
[quote who="androshalforc" reply="18" id="3526637"] im sorry but did i miss part of the dev stream ill admit i was tired and nodding off but i dont recall them saying 'well we got the ai to the point where it can beat a 7th grader now we will just give it some bonus's and hope for the best' [/quote] Hullo androshalforc, I will confidently state that no one said 'well we got the ai to the point where it can beat a 7th grader now we will just give it so
[quote who="leiavoia" reply="10" id="3526616"] In a traditional game like Go or even Golf, a better player will receive a "handicap" in recognition of being the better player. This is not considered "cheating". It merely evens the odds. [/quote] Hello leiavoia, So you're saying that chess and football and darts and foosball aren't traditional games because players don't get handicaps? [quote] Having experience in both programming and
[quote who="Franco fx" reply="7" id="3526608"] How does it not work to make the AI as smart as possible at the normal level vs trying to scale it's intelligence throughout all levels. [/quote] Hello Franco, I'm not quite following you; I think my point is that they are NOT making the AI as "smart as possible." And I wonder if that disappoints anyone. You didn't answer my question.
[quote who="erischild" reply="5" id="3526598"] If you insist on using the emotional word "cheat" then I don't need to be a part of this conversation. It is deliberate red flag waving. You sound more than smart enough to know that. [/quote] Hello erischild, I don't insist on the word "cheat"; it is not deliberate flag waving. You should know that a keyboard command that automatically gives one more gold or ships outside the normal play of a game is often calle
[quote who="DARCA1213" reply="4" id="3526597"] Dude. You are asking a question that does not exist and had no answer. I can't feel disappointed at the "AI" cheating to win, when the AI learns from you every game, and uses all its processing power and algorithms at normal difficultly. I standard which you would draw the line on. Like you said, anything past that would be a extra challenge, (not to mention its all moddable) so when the AI can't get smarter than, people like to give
[quote who="eviator" reply="3" id="3526596"] The fallacy is equating "normal" to "moderate" difficulty, which would imply that the devs cannot make the AI much stronger than the average player. That may in the end turn out to be the case, but at this stage it is a mistake to assign a relative human scale to the AI scale, especially since the AI is still a work-in-progress. [/quote] The fallacies are yours. I didn't equate "normal" to "moderate", you did. I made no
[quote]Blue, you missed the whole picture. The ai will be completed but its maximum strength without cheats such as production bonuses will be 'normal'. The Ai is NOT done yet and when it is Normal will be the difficulty that most will play on. I took it as he was explaining what the difficulty levels will be, not what they are or will be for Betas. [/quote] Hi Larsenex, I don't think I missed anything. When the game is released, computer pl
It was mentioned that the (now so-called) AI will reach its maximum skill at the "Normal" level. Above "Normal," advantages are given to computer players so they can play "better." (All quotes are mine.) This is very disappointing. I had higher hopes for this game. Perhaps it's because AI is my career, and I believe no game should need to cheat to win (or at least tie). I think the team decided to give up before the job was finished. I don't mean to be har
Nice, indeed.
Adolescent Amphibian, Thank you for taking the time and making the effort to provide your take on this development. I appreciate it. -Melancholy Bivalve
Are there Music Score plans?