Well the reason it is retarded on normal is because normally normal people are doing other things then video games. For example games are targeted for everybody no matter how stupid or intelligent they are. This means that if you choose normal, then according to gaming logic the majority cannot comprehend the game well enough to play at that level. On the other hand you got the mentally challenged who cannot seem to win at anything or the the people who never ever touch
Tyrantissar
[quote who="michaelwhittaker" reply="19" id="3414570"] Influence is just an idea on how to make it like Civilization. At least this idea would defeat the argument about this not being made for turn based. I would like to point out the similarities of the idea. Your idea is paralell of a 90's turn based game. I can't see how r idea won't work here. My modification is a little simpler. I think population based would work instead of influence. My idea would have to be based on
I don't get how this could be too complicated, but however I think this model is outdated and using the square system of GC II. Besides if you think this is too complicated, I feel sorry for you and your lack of ability to manage even a class 1 planet.
perhaps you guys should think outside the box, for example maybe black holes and white holes could be one way portals for multiple universes in one game. Maybe multiplayer will allow somebody to link their single player game map with another map in someone else non modded universe. Then again, this has been tried and only works with smaller scale maps.
[quote who="michaelwhittaker" reply="15" id="3414306"] I guess having a search option for 1 kind of buildings to tell u haw many u have and what it does is not so bad. This city idea kind of reminds me of civilization 1 call to power where when your civilization got enough culture then u could choose from a list of options for buildings, and then u could build that buildings in all your cities. That would be one way U could consider that. The influence version of this could w
[quote who="ParagonRenegade" reply="16" id="3414470"] I'm not sure about this: On one hand, this would be a very interesting in that it could add several new dynamics to the relatively stale planet management, but on the other hand this looks like this would add huge amounts of complexity and micromanagement. And when you consider multiplayer, this may be a bit much. It's a good idea, but not for Galactic Civilizations 3 in my opinion.[/quote] I per
[quote who="michaelwhittaker" reply="6" id="3414263"] I think this is a good idea. Always make things better. Hi. 1. Different sizes and kinds of stars 2. Solar systems move faster than the planets going around a star. Stars orbit around a black hole. This would affect how fast a spaceship would travel, but I don't know the physics behind this. 3. The galaxy in Galactic civilizations is a little unrealistic stars are not usually yellow but red. Most
great ideas there, been skimming through it and this pretty much has potential.
Well, I can't imagine why the attacker would abandon its metal, considering that anything good would automatically by looted by the attacker.
Sucks to be me, I would get founders but I cannot until the end of November, who knows when the deals will end.
[quote who="Gaunathor" reply="50" id="3413928"] Quoting wuphonsreach, reply 48For the little stuff like the Ranger ship, this already happens because it's a percent change for every anomaly explored and there are simply more anomalies in larger galaxies. Anomalies have nothing to do with your chance of getting a Ranger. It only depends on how strong your military is. The weaker you are, the higher the chance of getting a Lucky Ranger, a Precursor Ranger, or a bunch
Story issues huh, this seems to destroy the point of having spies and stuff to begin with. However spy network would be useful for finding the details of a civilization. Other then that they are useless. Maybe it would be more meaningful to have a spy to perform something other then just gathering information.
[quote who="Zydor" reply="13" id="3413966"] Brad has already stated they have come up with some kind of enhanced tactical battle for GalCiv III, but I cannot see it being an integral part of the interactive game affecting overall outcomes. It'll be some kind of optional enhanced tactical box with added smoke and mirrors - whether its out in open space, Planet atmosphere, ground based - or all the above as the saying goes. There is zero chance of a tactical level batt
Only major events happens when you turn them on too. I love random events. Just a tip in design, maybe just make The __________ has had ________ in ________. (each blank would insert a random word that would effect specific variables). Sort o like skeletons for one sentence to produce 100 different scenarios with random word generation for each blank. Also have multiple strings so that the the player cannot tell the difference that you are using such a scheme. If
Ok, next thing is what pisses me off is when you research good and evil and your random events are reduced to nothing unless you colonize new worlds. Please make these random events occur regardless of technology. I just found it stupid that you needed to research good and evil before nothing happens in the universe.
[quote who="Frogboy" reply="16" id="3409531"] There's going to be a lot more events in GalCiv III than GalCiv II. However, i suspect there will be more player control (at the beginning of the game) in terms of their frequency and power. I don't know if you guys knew this but in GalCiv II I hard-coded the events in C++. Or in other words, I'm an idiot. It meant that each event was very labor intensive and there was no real granularity in them. &nb
Great news, things to add to the people who so deserve this information, [e digicons]:thumbsup:[/e]
[quote who="ParagonRenegade" reply="12" id="3413902"] Quoting michaelwhittaker, reply 11 Honestly dude, when you write my brain explodes trying to understand lol. Try proofreading a bit more.[/quote] Well, I think he was just trying to respond in the heat in the debate, I proof read all the time yet, I have to fix so many things before leaving it on the forums. From what I understand, he wants GC III to be a strategy game where there is no ta
[quote who="michaelwhittaker" reply="11" id="3413899"] Well for the most part the purpose of stradegy for me is for classification. So my friend is right then about Starcraft being a different kind of game. I know what a roleplaying game is like. I know what a first person shooter is like. My main jist is that spore screwed things up by not obeying stradegy rules. Maybe tactics could be an option or maybe a seperate game altogether. I'm guessing U want more control on how your fleet
Aww, such a shame to leave this idea in the dust, why don't I give it a little bump... Oh right, its hexagons now. Guess it needs a new picture
Need discussion, readers please provide feedback [e digicons]:D[/e]
Nobody likes a game too easy, whats wrong with a new concept that has never been tried before... Remember what Neo said in the matrix right? That is why this idea is going to work. Quoting tepegoz, reply 1 I don't think "Enriching the Galaxy" is not the same as "Make everything random to the point
Also the meteor showers wouldn't be dangerous enough to do enough damage to any planet to consider it a threat, thank you for your insight. You know what this is starting to look like? Frogger in a 4X space strategy series, this has never been done before in the history of mankind and even that is the understatement of the century. I think it would be intelligent to have slider options of how often these random items spawns, that way you are not playing Frog
Well, you see the white hole rarely ejects anything, seriously 1000 turns can go by and it wouldn't decimate the capital, even if it did it would of hit a class 0 planet first and it wouldn't hit a class 0 planet in 1000 turns because the risk is so low of it actually hitting a planet to begin with. Besides according to Stephan hawking white holes exist, so I thought it would be a good idea to add it in the game. If you really don't want it ejecting a particle of mass so
The final solution ( no, not that final solution) to boring bland black universe full of.... black space and white dots (No, seriously I am not talking about that final solution) Note: Please add comments to improve, nothing here is set in stone and the objective is to hopefully get an insight of what kind of enrichment will occur in this tittle. <span style="font-size: mediu