RSharaE

RSharaE

Joined Member # 5635862
28 Posts 133 Replies 10,860 Reputation

For some reason I can't attack the Drengin, although I can attack any other race. I've waited over 100 turns in case they had unlocked the trait that prevented them from being attacked for that long, but no go. I can't think of any other reason I can't attack them. No treaties or anything like that. Is this a bug or am I missing something?

7 Replies 23,906 Views

With the introduction of Immense sized maps, the beginning of any game is going to be fairly slow. Ships take extreme lengths of time to travel between planets, and--well, immense amounts of time to travel between races. However, on Tiny maps, you run into each other almost instantly. I propose (perhaps a gameplay option?) that we have scaling default movement speeds. So for example, the Medium map would have the current default shipspeed. The

12 Replies 32,441 Views

The worst are the ones that say one per planet and only add bonuses to that planet, when they're for the entire civilization. I'm looking at you, Hyperion Shrinker.

5 Replies 2,613 Views

I've been seeing this a lot. I'm betting they've got a string somewhere set as int32 instead of int64, so when it hits that limit, it flips back to the "beginning," which is the lowest negative it can get to. The max on an int32 is 2,147,483,647 .

1 Replies 11,187 Views

I've been seeing this a lot. I'm betting they've got a string somewhere set as int32 instead of int64, so when it hits that limit, it flips back to the "beginning," which is the lowest negative it can get to. The max on an int32 is 2,147,483,647 .

11 Replies 26,772 Views

Altairans have way too much influence than they should. http://i.imgur.com/RdBTv6G.png You can see I have most of the galaxy under my influence, but the Altairans have 49% clout in the UP. Graphically, it looks almost like any of your influence in their ZoC is added to their influence?

2 Replies 5,569 Views

[quote who="trumpeter87" reply="1" id="3518814"] I've noticed this too, and it seems to me that it is caused by attempting to build something while a ship is moving. If you move a ship and select a planet/shipyard before it has used all its moves (or arrived at its destination), the queue won't update. [/quote] I think you're right. I experimented with this and it does seem that the queue only doesn't refresh if I go into a queue screen w

6 Replies 7,560 Views

Some odd things that I've noticed in .70. Running Win7, NVidia GeForce 670, latest drivers. Currently playing as Terran. The ship path lines sometimes can't be seen when zoomed all the way out. It seems to be mostly the horizontal portion that disappears. Influence seems to be way askew. The Altairans have fewer planets, and population, and galaxy coverage, but somehow have 49% of the galactic influence. I have 25%. I have half a d

3 Replies 14,700 Views

Check your Power status. It's on the top right, third tab over. The higher the power, the more military might you have. If there's a significant difference between yours and your opponents' I would suggest building up more military some more first. Also, anyone who's allied with whoever you attack will become your enemy. if the race has unlocked certain Pragmatic Ideologies (no way to tell), then everyone that isn't allied wit

28 Replies 83,642 Views

At a certain point, the Altairan's military Power went from high to negative. I don't know if it's a cycling thing(hit the limit of the available number or sequence size), or related to the negatives that you get on a ship sometimes?

1 Replies 11,187 Views

I had this happen too. However, soon after I found that survey ship, my game CTD. When I reloaded from the autosave, and the survey ship was found again, it magically had the survey module. It seems like it's a bug in the ship spawn code.

13 Replies 16,798 Views

Running .70 on Windows 7, playing as Terran In my production queue, both on a planet and on a shipyard, sometimes the UI doesn't refresh. For example, on Earth, I had double clicked on Hyperion Supply System to start that project. Nothing appeared to happen. Double clicked again, nothing happened. Canceled Economic Stimulus. Nothing happened--still looked like Economic Stimulus was the only thing being built. Closed out of the Earth planetar

6 Replies 7,560 Views

Is there any way to make external shipyards unattackable, or put them back on a planet? With them being external, I have to double the number of ships I use for defense, and without a shipyard, if I'm ever under attack, I can't build ships because the shipyards are the first things they go for. I like being able to move, and link multiple planets to the shipyard, but having them immediately destroyed makes things really difficult! Maybe I'm just a bad strategis

2 Replies 7,601 Views

If you have a planet building Economic Stimulus, Research Project, Cultural Festival, etc, and a nearby anomaly gives it the Rushed status, it prevents anything that you add to your build queue from that time on from being built. The status just stays as Rushed on that never-ending project, and never starts on any of the others.

8 Replies 13,738 Views