RSharaE

RSharaE

Joined Member # 5635862
28 Posts 133 Replies 10,860 Reputation

Oh, and I'd also like to be able to see how many ships are docked in a shipyard or starbase in the hovertext, rather than having to click on it first, if possible.

8 Replies 13,734 Views

I'm liking all the new additions and adjustments to GalCiv 3! I've already seen and given feedback on the terraforming, and Tech Ages, so I'll skip those. I have noticed that there are a lot of text-related problems though. Typos, misspellings, overlay issues, and so forth. I hope these get proofread/updated soon! I also have a problem where when I culture flip a planet, any ships that were docked there from the previous civil

8 Replies 13,734 Views

[quote who="DARCA1213" reply="41" id="3499575"] Quoting RSharaE, reply 39 11 means that the AI won't colonize a planet below a certain class. I'm sorry, is this a idea? [/quote] You don't find it annoying when the AI sneaks behind your lines to colonize

48 Replies 95,968 Views

13. I'd really like to have more benefits from mining resources, other than some ships/parts that I won't be able to use for 500 turns. Maybe bring back the resource bonuses from GalCiv 1 and 2 as well? Morale/Economy/Military/Influence boost. Less than before because of the future component uses, but still something to give you ongoing bonuses? 14. Ejected ships should autoform fleets if they're on the same tile.

9 Replies 49,074 Views

1. Ship Designer: Make rotation a little more obvious. Right click-drag would do great. 2. Influence numbers in a particular hex could be more transparent. I seem to remember GalCiv2 would tell you how much influence each race had in a particular sector? 3. I miss Trade Goods! 4. The Tech Ages are annoying. The descriptions really aren't that accurate, and the limitations feel artificial. Maybe make more than ju

9 Replies 49,074 Views

I have a 24-move customized exploration ship. It moves to the nearest unexplored location, then stops, even when it has moves left. Seems similar to the auto-survey bug, where the survey ship stops at each anomaly even when it has moves left? I have 4 fully upgraded Culture Starbases within 10 hexes of each other in someone else's area of influence. The nearest is only 5 hexes away from one of my areas of influence. They do not connect and ha

0 Replies 5,347 Views

Environmental items such as Environmental Research, or anything that says Level +1 don't seem to actually boost the planet quality. The level stays the same and no additional tiles are made available. Am I mistaken in how that research item works?

2 Replies 7,426 Views