RSharaE

RSharaE

Joined Member # 5635862
28 Posts 133 Replies 10,860 Reputation

I just reinstalled this game after a several years' absence. Some of my planetary improvements are missing their proper names. I don't have anything that modifies improvement_defs.xml. What am I doing wrong? (Basic Lab, Factory, and Trade Capital all were missing it. I did put a copy of improvement_defs.xml in my mod folder and changed the name to just Factory, and that fixed it, but I'd rather not have to do that for every missing improvement. It also doesn't fix the m

2 Replies 5,255 Views

[quote who="Horemvore" reply="1" id="3739111"] The first one is the planetary project list. If you scroll down and pick a project, the list resets to the top instead of keeping you where you are. This is particularly annoying if you're trying to repeat build some of the placeholder projects like Aid Research, or you're trying to set up a tech or commerce capital and are trying to build a bunch of research or market buildings. C

3 Replies 17,660 Views

So I stopped playing GalCiv for a year or so, hoping some of the little issues would be addressed by the time I picked it up again, but two of the most annoying little issues are still around. Is there a fix or workaround that I've missed? The first one is the planetary project list. If you scroll down and pick a project, the list resets to the top instead of keeping you where you are. This is particularly annoying if you're trying to repeat build some of the placeholder projects like

3 Replies 17,660 Views

I think it's in a different location for the DLC. In Galactic Civilizations III\DLC\DLC8_AltarianProphecy\Campaigns\AltarianProphecy\Game I have a AltarianProphecy_FactionDefs.xml. One of the sections has this: APMission1_Terran_Tree Which I think is in Galactic Civilizations III\DLC\DLC8_AltarianProphecy\Campaigns\AltarianProphecy\Game But I'm not sure how to mod an i

13 Replies 35,149 Views

[quote who="pshaw" reply="4" id="3677107"] We are looking into this for the next opt-in update (e.g. not the one we just released). [/quote] Will that one fix the missing improvements in the pre-Crusade campaigns, too?

6 Replies 31,432 Views

Is anyone getting flickering when they zoom out fairly far? I'm playing an Insane/Ludicrous map, and when I zoom out, the icons on the planets (for planet type or ships defending) wiggle like bobble heads. And when I set ship destinations, their paths wiggle like a jump rope. I haven't played in a couple years so I don't know if this was happening pre-Crusade or not.

190 Replies 469,680 Views

Yeah it just crashed for me too. I haven't been able to get mods to work for campaigns yet. So I guess I should ask again--does console cheating to make up for lacks disable achievements? :)

13 Replies 35,149 Views

I know I can't fix it directly with the console, but I think I can compensate for it with the console. I just need to know if using the console will affect achievements.

13 Replies 35,149 Views

Hmmm and not fixed after so long? I think I begin to remember why I stopped playing for a while ;) Would cheating via the console to fix the issue block the achievements?

13 Replies 35,149 Views

Just re-started playing GalCiv 3 after a long hiatus (2 years or so). I'm trying to play through the campaigns again, and I've noticed that if I don't research the tech--as in, it's already researched and given to me--I don't get the planetary improvements the tech gives. For example, I don't have the option to build a Factory, or Research Center, or Xeno Farm. Is this intentional or is it a bug? It makes it harder to up my construction and research, and almost impos

13 Replies 35,149 Views