TheFunMachine

TheFunMachine

Joined Member # 5407987
17 Posts 249 Replies 959 Reputation

Hey guys, thanks! I'm a n00b at this stuff. Am I correct in thinking those text entries pertaining to food and population act as weights for the AI govs? Does that translate to the AI prioritizing cities as well, assuming that they dedicate more space to building up food production?

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[quote who="Franky999" reply="11" id="3695044"] I have resolved the problem. Check my reply #2. The solution is in modding the file GovernorDefs.xml Add the following Food Food Population near the top of each list. I have added another Population near the bottom, and another two in

30 Replies 93,422 Views

Having an SSD as your OS drive makes a big difference to general performance and boot times. I love it. GPU market kinda suck atm, with inflated prices given the virtual currency craze (perhaps bubble).

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[quote who="Purdypog" reply="271" id="3694684"] My issues with pricing is not about GC3's DLC's, it was about the sub-par state GC3 was in at release. And when you finally make the game playable, Crusade DLC, you didn't discount it for those of us who had purchased the base game and all DLC's for a long period. [/quote] The game was playable at release for most players. The game was playable through to 1.5. It was playable up

299 Replies 1,808,893 Views

Yeah, I've seen the AI build farms and cities. If I may make a coupe of points: 1. I think what a couple of players have maybe tried to draw attention to is how they dedicate one or two planets entirely to farms, and then build out a bunch of mega-planets that have super population densities and thus tonnes of raw production. Probably more a player exploit and balancing problem then an AI issue. But hard to gauge without details on map settings, etc. I like the improvements 2.6 and 2.

139 Replies 613,528 Views

[quote quoting="post"] And switch to the desktop without praying to St. Jude. [/quote] Hahaha! On another note, you should try 16GB. I went there from 8GB and it had a noticeable, and positive impact on my system performance when running multiple programs. GalCiv3 on larger map settings can get RAM hungry, and on top of that Chrome seems to eat up memory.

26 Replies 99,365 Views

I understand your position, Frogboy. Although, I would debate the argument that Paradox escape ire with their DLC policy. They cop plenty of shit for their DLC policy, and they're going to see a backlash with a free update that is going to change many of the game-play fundamentals of the current version. Paradox have a fairly large and rabid fanbase for their titles that sees those user scores stay in the 'blue', but I have a suspicion that is going to be tested in the coming months until thi

139 Replies 613,528 Views

Thank you for the update! A few comments: 1. I think it is a good thing for balance to increase the costs of cities. Given how powerful the population factor is now, increasing the opportunity cost of investing in lots of cities makes the choice more meaningful. 2. Could we get more detail on what the AI does now, and how that justifies the reduction of bonuses they're afforded? Pretty excited to see what they do. 3. I've definitely seen the AI b

139 Replies 613,528 Views

[quote who="Frogboy" reply="232" id="3693457"] Most of the expansion pack stuff will have things I think should have been part of the game from day 1. With GalCiv III v2.5, we tried to brings a lot of Crusade stuff back to the base game and we got absolutely hammered by the Steam reviewers. So I'm not sure how best to handle things with the next expansion because there are certain elements I really think should be part of GalCiv III v3.0 as a free update. &nbs

299 Replies 1,808,893 Views

[quote who="Frogboy" reply="223" id="3693348"] Ugh. I'm dying to tell you about what's coming in the next expansion pack! Some of you guys are going to loovvvve it I think. [/quote] Humph. I'm dying to know, lol.

299 Replies 1,808,893 Views

[quote who="zuPloed" reply="37" id="3693199"] I don't know if you have taken a look at his screenshot... He gets 2.7 social manufacturing out of 5.8 raw production with two basic factories and level 2 adjacency each. Sounds reasonable? Xeno factories are down to only giving +20% (from +25%) while manufacturing cost is up to 100 from 60. Colony capitals used to give 5 raw production, not one. This is not the vanilla you remember anymore. [/quote] I

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Hahaha! Nice find(s), @erischild! I've become somewhat numb to them, but I found one the other day which made me wrinkle my nose :P "Literally unplayable".

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[quote who="mokus5679" reply="34" id="3693179"] No, I just have access to space elevator in starting. And yes, in government page I have access to four options for my planet.[/quote] From your screenshot, they changed a lot of the UI from when I last played vanilla. You should be able to select a planetary 'focus' that lets I think* (it's been a while lol) an extra third of production between construction/science/wealth. This was the first means of speeding things up, unles

50 Replies 201,827 Views

Can you confirm whether the space elevator and deepcore mine are available to build? What pops up when you click the 'Govern Planet' tab? Is there a planet focus you can activate in that menu? You can mod it like it was suggested above, but you will pretty much remove any decision making when it comes building your planets as it will be easy to build anything at the drop of a hat. One of the best parts of GalCiv is the planet management. Once you get the hang of it, it'

50 Replies 201,827 Views

[quote who="Gaunathor" reply="25" id="3693108"] I would prefer it, if the food requirement would be moved from the cities to the population. Something like 1 food for 1 pop per turn. The cities still serve to increase the population cap. [/quote] That's an interesting idea, but I feel a ratio like that (other things considered constant) kind of nullifies the power of growing your population. The

50 Replies 201,827 Views

[quote who="mokus5679" reply="20" id="3693071"] Quoting TheFunMachine, reply 18 Quoting mokus5679, reply 16 Rush buy just work in starting of the game. Upgrades are

50 Replies 201,827 Views

[quote who="mokus5679" reply="16" id="3693063"] Rush buy just work in starting of the game. Upgrades are so expensive. [/quote] Well, I don't rush buy everything, but by mid to late game I usually have plenty of money to speed up key infrastructure. Also, I don't fill up most planets with factories. For those not specialising in manufacturing, it's usually not necessary to have more than one or two on top of something like the deepcore mine. <

50 Replies 201,827 Views

I haven't crunched the numbers, but upgrade time hasn't been an issue for me. If I need to bump things up when it does become a problem, I simply rush buy.

50 Replies 201,827 Views

I like resource dependencies, and I'd like them taken further still. I think the resource system is one of the best things about Crusade, as it forces me to think about my decisions a lot more with respect to my relations with other civs, and the kind of actions I prioritize. It may be with the current design that balancing for tall empires may be impossible, and that's fine actually. I would like viable tall empires, but if it cannot be done within the limits of the current game design, and

299 Replies 1,808,893 Views