well my guess with this is that the game runs out of colonization events, and then gives you the precursor ones until you got them all and the game starts to use the normal ones again
mortili
[quote who="Falkoner" reply="15" id="3625875"] Another way is to make ideological choices more expensive once you have chosen a path. As soon as you make one choice in pragmatic, the choices in the other 2 trees could become way more expensive. [/quote] This is already there since beta something^^ the biggest problem right now is that ideolog
[quote quoting="post"] Also are they even working? I don't see anything in the tool-tip. [/quote] They do work, just not like one would expect: The one who gives away the treaty gets credits, the one who recieves the treaty gets +25% to research/influence growth/manufacturing for 50 turns. (this stacks, i have got around +500% to research in one game^^) Those are also two-way-treaties meaning that if you give aw
i thougth that is intended?
[quote who="Falkoner" reply="35" id="3624960"] by "shipset", you mean, If I play a custom race with Terran starship models, only the Terrans in a next game could use my ships, if they have the appropriate tech? [/quote] yep [quote who="Falkoner" reply="35" id="3624960"] If I download ship models from Steam Workshop, the AI would never use them? [/quote] they should be able to, since you have to build ships ingame, and you have t
[quote who="Falkoner" reply="33" id="3624787"] On Godlike (and maybe other levels too), I thought the AI was supposed to also use your own ship models against you, if it had the required tech. Does it not do this? [/quote] It will use your designs if they are available to them, so they need the same shipset, techs and miniturization and they also can only use designs from previous games AI-Difficulty has nothing to
[quote who="stevezar" reply="3" id="3618238"] Ok I dont think either of you really got what my issue is, and maybe its not an issue for you I dont know. Maybe you have the tech tree memorized and never want to go look around in it. My problem is if I am researching some particular tech in say the colonization tree, and I click on the warfare tree, just to look at it , then BAM! I have changed what I am researching, I am now researching whatever was at
thanx :) now downloading
so more than doubling the power is a bit now?
[quote who="exelsis" reply="16" id="3614968"] The first part sets scavenging to true. Unrelenting, ancient, and coercive are all like that. [/quote] Synthetic and the yor tech-tree are similar
you could try to make an invasion-tactic that decreases PQ by 100%
[quote who="Syntax_VI" reply="675" id="3612696"] also, one thing that may help with constructor spam is if the AI actually used constructors for things other than mining/economy. Some time ago they simply stopped building defensive upgrades on starbases. I'm not sure what caused it , and have not gotten much feedback on the regular forums as to wether or not its a problem in the base game, but it is (not) happening in the mod for sure. They still build an
Generalized Tech Trees by BuckGodot
yep, also the ability to rushbuy and change the production-order of ships and improvements should be included (like in GC2)
5.3 * (1+0.05+0.1+0.1+1.29)=5.3 * (2.54)=13,462 the difference probably comes through rounding
In the engineering-tree(or similar/the orange one^^) under the life support techs there are the techs called "Support Field Mastery" and "Exploration Extension", they give you acces to starbase modules which increase their range by 2 each. u can actually get even more military-starbases around one planet, since they get a +4 to range from the start giving them a total range of up to 13 (thats really big :D )
Its because the game calculates it as (Flat-Values - LEP)* Percentage-Values if i understood it correctly LEP will be gone with 1.5, but for now the best way is to simply build economy starbases (you can get up to 12 around 1 planet, each of them giving +5 Flat-Moral) or tke the patriotic-trait you can also mod it out: copie GalCiv3GlobalDefs.xml to a new mod folder and search for GlobalInterColonyMods, then change Value from -0.2 to 0
the schema only allows 1 Target unfortunately, they could change it to allow more then you could add them like this: ShieldStrength Global Ship Shipyard Starbase Multiplier</
[quote who="a0152570" reply="5" id="3600363"] Quoting ironangel2k2, reply 4 Thats what I was afraid of. Thanks for the help. I wonder why they did it like that, instead of making it an XML file. Paul gave a reason but i forget what it was. Made sense at the time however [e digicons]:grin
[quote who="PotatoMcWhiskey" reply="4" id="3596693"] As for the other stuff neat. Is there somewhere I could read these updates? [/quote] In the support section: 1.4 Changelog
[quote who="redviper37" reply="16" id="3595707"] I just don't see these AI improvements. The AI is just as bad as it was in 1.3, except it now "specializes" planets, wich means it now takes some random planet (no particular bonus) and decides to maximizes research or production on it, ignoring entertainment or food production and totally ignoring tile bonus, even if it would work for the chosen specialization. [/quote] Thats just not true, my tests s
i dont get your problem. i set my slider to 100% military at the start of the game and never ever move it. If i want to build on the planet i simply shutdown the shipyard. this doesnt impact early game at all. It does impact lategame, where you have enough manufacturing to build buildings and ships in 1 turn simultanuesly
Yeah that doesnt work, because of this: FactionStart in the GalCiv3GlobalDefs. So it only works append-style when u mod a race.... :/
[quote who="Gauntlet03" reply="27" id="3593670"] Yeah, I tried last week to make a custom home system. It can't be done append style. [/quote] It can be done in all append style, my arceans actually do exactly this: post
it could be both, since in earlier versions of the game it was exactly as he wants it. Thought there were people complaining about it, because it lead them to believing that the turn was over when it wasnt so im not sure if they cut it out intentionaly or not :P