mortili

mortili

Joined Member # 5341627
5 Posts 308 Replies 1,396 Reputation

[quote who="corgatag" reply="6" id="3585923"] I think the adjacency bonuses add a bit of fun complexity to the game. I'd like to keep them, but maybe cap them to 20% of the base value of a building. ( Tholians Yor can easily double the effect of a building through adjacency bonuses). A 20% edge for micromanaging players is nice, and the AI can make up for its deficiencies with a handicap. [/quote]

8 Replies 31,045 Views

Its not that easy anymore, right now projects just add a % Bonus, and 1000% of 0 are still 0, Anyway without the wheel its pretty obvious that we would change from a planetary specialization to a global/civ-wide spezialisation GalCiv 2 was the same, the best strategies were full-lab and full-factory

4 Replies 11,487 Views

[quote who="TurielD" reply="1" id="3576567"] That's a really good idea... I want this. I'm a bit too out of the loop to remember where special projects are in the XML's, but it should be possible to add one. Edit: looks like it's not in ImprovementDefs.xml [/quote] PlanetaryProjectDefs.xml is what your looking for ;)

8 Replies 30,417 Views

I usually set my production wheel so i finish a building in 1 Turn, so if i build a basic factory i set it to 30.1 Manufacturing, rest will go to research and if needed a little bit to wealth. Later i will put the wheel so that i finish a ship in 1 turn, rest is the same as above.

32 Replies 136,145 Views

[quote who="naselus" reply="4" id="3574583"] ' [/quote] yep thats what i meant [quote who="niocwy" reply="3" id="3574566"] Hmm I didn't think about the AI :/ I'm pretty new to modding this game, but I think there could bea way to alter the AI behaviour so they won't use the improvement. I'll dig around. Or maybe some of you guys know how to do it ? [/quote] if you want to know what the

19 Replies 56,884 Views

[quote who="ben_god" reply="10" id="3573988"] Hey [e digicons]:)[/e] Thanks for the info here on how to mod the LEP. It's horrific on larger maps.. Doing it the way described here in GalCiv3GlobalDefs.xml only seems to work on new games. I tested it and the LEP adjustments work on a new game but seem to revert to the standard .2 on an existing saved game. I have an insane map on about 275 turns and up to 246 planets, so yeah the LEP is getting

12 Replies 10,443 Views

[quote who="KarlBar99" reply="22" id="3570809"] Can you clarify. Is the AI simply not building ships equipped with the module, or is auto-generation not producing ships using the module? [/quote] As Long as you have the Standard Constructor Module the AI will use this, no matter how much better the custome one is.

118 Replies 80,715 Views

Anyone got an idea how to get the AI to use a custom constructor module without using the total conversion methode? Right now i got it working by getting changing the generic name of the "TechTree" Tech and replacing the now missing improvements and components with exact copies (only differing InternalName), but the StarbaseModules are problematic because of the way Mining works (Prerequ Module in StrategicResourceDefs). So i just added "my"

118 Replies 80,715 Views

New Version finally got the AI to build Lite Constructor Module :D some minor description improvements added a LeaderFG (looks ok in Race Selection and Horrible at Game start :/ ) Lite Constructor Modul now available from start no acces to the normal Constructor Modul (but its weaker anyway) Update(v0.1.20150704A): -rebalanced Navigation Centers -Fixed missing Improvements and StarbaseModules -changed Colon

23 Replies 18,785 Views

after looking at the debug messages of a properly loaded techtree, im not so sure anymore it has to be a problem with your EngineeringTech. If you were able to load the techtree succesfully before i would sugesst reverting the last changes one by one and testing after each change, if not im out of ideas right now

8 Replies 11,415 Views

[quote quoting="post"] Debug Message: Building tech tree for node: DreadEngineeringTech [/quote] The game crashes when trying to load the DreadEngineeringTech. but its exactly as my ArceanEngeneeringTech exept every Arcean is a Dread ... <div class="Article_Quo

8 Replies 11,415 Views

[quote who="ManiiNames" reply="2" id="3569083"] Tough to balance the + movement building when you have such a variance in # of planets between galaxy sizes and play styles. That being said I always liked the Arcean uniqueness and will likely give this a try when I have time. TY for your efforts. [/quote] they dont stack globally, but on the shipyard, so you can stack a maximum of 5 (thought there is a bug wich lets you get more than 5 sponsors to

23 Replies 18,785 Views