mortili

mortili

Joined Member # 5341627
5 Posts 308 Replies 1,396 Reputation

[quote who="Syntax_VI" reply="408" id="3589430"] I was running pretty solid, but just had a save game than finally went on me at around turn 500 (I think). I checked the debug.err file and I see this message repeated thousands of times (I finally had to ctrl'alt-delete the game as it was frozen for a very long time). I reloaded the autosave from the previous turn, hit end turn, and had the same freeze. Debug Message: WARNING: SpawnStarterShipsCallba

735 Replies 1,236,328 Views

[quote who="SergSVow" reply="24" id="3589281"] Thank you! I have a couple questions about " Age of War requirement reduced from 12 to 10" - w here can I read about it in detail, and what the exact terms of the transition between the Ages ? <

33 Replies 40,921 Views

[quote who="Franco fx" reply="21" id="3586839"] Still no ship set for the Arceans, I presume. (???) [/quote] I added a Design for the Constructors and Survey Ships, but they are not that nice^^ If someone wants to do them i could include them

23 Replies 18,787 Views

I did some test with really high penaltys to production/growth/influence. It worked surprisingly well, no crashes etc. Also when you get negativ production/research it shows to complete the building/ship/tech in 1 turn but never actually finishs it especialy the negtiv growth seems promising (pretty much how it worked in GC2) :P

4 Replies 4,318 Views

[quote quoting="post"] First things first. 1 pop = 1 production. This should be true only for the Capitol planets or with Civ Unique or Galaxy unique improvements. Or perhaps something that can be purchased as a racial trait. Otherwise I think there should be a scaling drop off in production as population increases. Pop 1 to 8 1 to

4 Replies 12,511 Views

AITechGovernorDefs.xml [code="xml"] xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Schema/AITechGovernorDefs.xsd"> DefaultPreference ZeroGravityConstruction </AITechG

3 Replies 8,155 Views

my tests showed an increase of AI performance of ~30% in the first 100 Turns, so jep they are a lot better. If this goes on 1.4 will be great :)

28 Replies 42,272 Views

the problem is that in gc2 the best thing to do was to NOT specialise at planet scale but globally, you were running mostly labs or factorys, no planet was special at all wich made the planetbuilding pretty boring since you would do the same on all of them. GC3 was promising in that area, but without a way (and it doesnt have to be the production-wheel) to put production in one direction, it will be the same as in GC2.

14 Replies 26,658 Views